Player Matchup

Danzaburou
Danzaburou
Ares x JiB
Danzaburou
Level 28
God Stats
6W - 0L
1,937 SR
Queue Stats
64W - 47L
1,692 Elo+
Solo
Tsukuyomi
Tsukuyomi
Drake3I3
Tsukuyomi
Level 25
God Stats
18W - 17L
1,430 SR
Queue Stats
34W - 39L
1,380 Elo+
Party 1
Chang'e
Chang'e
Sneaky-bagder
Chang'e
Level 28
God Stats
1W - 1L
1,583 SR
Queue Stats
77W - 92L
1,472 Elo+
Solo
Cerberus
Cerberus
Tirathor
Cerberus
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
17W - 10L
1,568 Elo+
Party 1
Apollo
Apollo
matte_Kilmister
Apollo
Level 27
God Stats
16W - 12L
1,530 SR
Queue Stats
69W - 69L
1,476 Elo+
Solo
Team Averages
Level 27
1,596 SR
1,518 Elo+

VS

Team Averages
Level 16
1,423 SR
1,475 Elo+
Eset
Eset
DarK_ArCeLeuR
Eset
Level 22
God Stats
6W - 6L
1,282 SR
Queue Stats
7W - 16L
1,163 Elo+
Solo
Set
Set
Ejefit
Set
Level 26
God Stats
20W - 17L
1,656 SR
Queue Stats
151W - 145L
1,758 Elo+
Solo
Medusa
Medusa
Sekel91
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,299 Elo+
Solo
Neith
Neith
SergeiSmoothy
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,779 Elo+
Solo
Heimdallr
Heimdallr
duffy_the_duck66
Heimdallr
Level 6
God Stats
2W - 4L
1,177 SR
Queue Stats
10W - 24L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ares x JiB
Danzaburou
16
17 / 0 / 2
10,601
757
14,840
9,577
3,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Tsukuyomi
Drake3I3
Tsukuyomi
12
2 / 3 / 14
7,418
530
7,084
6,930
2,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
12
0 / 4 / 8
6,872
491
2,305
8,930
2,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Tirathor
Cerberus
11
1 / 3 / 12
7,707
551
3,632
8,648
3,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
5 / 0 / 7
8,209
586
4,039
8,021
4,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 2
7,460
533
9,123
9,300
2,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Set
Ejefit
Set
14
4 / 2 / 1
8,032
574
5,466
7,470
5,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
Sekel91
Medusa
10
3 / 8 / 1
6,294
450
3,391
11,423
2,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 5 / 3
6,119
437
4,270
7,858
2,220
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
8
0 / 6 / 2
5,295
378
1,962
6,941
1,926
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
19
25
Kills
10
10
Deaths
26
43
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Ares x JiB
Danzaburou
17
0
2
18
L
3
5
2
0.8
W
Tsukuyomi
Drake3I3
Tsukuyomi
2
3
14
3
L
Set
Ejefit
Set
4
2
1
2.25
L
Medusa
Sekel91
Medusa
3
8
1
0.44
L
0
5
3
0.3
W
Chang'e
0
4
8
1
W
Cerberus
Tirathor
Cerberus
1
3
12
2.33
L
Heimdallr
0
6
2
0.17
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,900
Damage
24,212
42,106
Taken
42,992
17,768
Mitigated
15,307
13,124
Healing
6,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Ares x JiB
Danzaburou
14,840
7,386
0
6,910
9,577
3,934
3,315
1,439
8,056
0
64,357
L
9,123
748
0
2,255
9,300
2,486
538
1,841
7,459
47,783
0
W
Tsukuyomi
Drake3I3
Tsukuyomi
7,084
1,596
0
536
6,930
2,244
229
476
6,244
0
24,953
L
Set
Ejefit
Set
5,466
1,580
0
476
7,470
5,842
540
597
6,873
5,664
52,833
L
Medusa
Sekel91
Medusa
3,391
1,368
0
1,841
11,423
2,833
0
2,034
9,389
0
21,603
L
4,270
862
0
1,693
7,858
2,220
192
741
7,117
0
16,453
W
Chang'e
2,305
518
160
1,886
8,930
2,813
1,381
4,894
3,558
22,622
0
W
Cerberus
Tirathor
Cerberus
3,632
233
304
1,948
8,648
3,982
1,088
1,027
7,182
14,832
0
L
Heimdallr
1,962
769
0
130
6,941
1,926
141
857
6,084
0
12,539
W
4,039
1,528
0
1,380
8,021
4,795
1,257
697
7,290
5,956
39,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,807
Gold Earned
33,200
298
Minions Killed
281
0
Camps Cleared
0
1,311,951
Distance Traveled
1,158,508
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,601
757
98
7
0
260,896
0
L
Eset
7,460
533
80
6
0
246,140
4
W
Tsukuyomi
7,418
530
44
3
0
301,818
1
L
Set
8,032
574
108
8
0
283,897
2
L
Medusa
6,294
450
39
3
0
204,712
0
L
Neith
6,119
437
37
3
0
216,062
1
W
Chang'e
6,872
491
33
2
0
209,298
0
W
Cerberus
7,707
551
31
2
0
269,261
0
L
Heimdallr
5,295
378
17
1
0
207,697
2
W
Apollo
8,209
586
92
7
0
270,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role