Player Matchup

Terra
Terra
Bronze III
Consensius
Terra
Bronze III
Level 105
God Stats
7W - 4L
1,500 SR
Queue Stats
22W - 18L
1,413 MMR
Solo
Cupid
Cupid
Silver I
KeI EU
Cupid
Silver I
Level 122
God Stats
6W - 6L
1,511 SR
Queue Stats
99W - 112L
1,414 MMR
Solo
Guan Yu
Guan Yu
Silver I
Lakkes1
Guan Yu
Silver I
Level 109
God Stats
118W - 112L
1,663 SR
Queue Stats
660W - 652L
1,406 MMR
Solo
Fenrir
Fenrir
Gold V
NyggyBoy
Fenrir
Gold V
Level 106
God Stats
15W - 15L
1,723 SR
Queue Stats
204W - 204L
1,345 MMR
Party 2
Hera
Hera
Silver I
proaso2111
Hera
Silver I
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
139W - 137L
1,386 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,579 SR
1,393 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 77
1,382 SR
1,390 MMR
Hel
Hel
Gold V
DDHVTTTaylor777
Hel
Gold V
Level 87
God Stats
8W - 11L
1,401 SR
Queue Stats
223W - 223L
1,390 MMR
Solo
Apollo
Apollo
Silver IV
Dorny57
Apollo
Silver IV
Level 43
God Stats
2W - 7L
1,142 SR
Queue Stats
2W - 10L
1,356 MMR
Solo
Scylla
Scylla
Silver III
Lingonman1337
Scylla
Silver III
Level 83
God Stats
4W - 5L
1,366 SR
Queue Stats
39W - 59L
1,208 MMR
Party 1
Set
Set
Silver III
australia970
Set
Silver III
Level 102
God Stats
5W - 5L
1,500 SR
Queue Stats
432W - 436L
1,415 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
davidsson04
Sun Wukong
Bronze III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,582 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
19
2 / 1 / 15
14,390
514
12,291
27,777
38,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cupid
KeI EU
Cupid
20
4 / 5 / 2
14,422
515
14,364
26,129
12,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Lakkes1
Guan Yu
20
9 / 3 / 14
14,856
531
19,950
39,648
61,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Fenrir
NyggyBoy
Fenrir
19
5 / 4 / 13
13,922
497
10,090
20,829
10,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
15 / 4 / 8
17,279
617
42,249
18,573
8,853
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
DanzaburouErlang ShenArachneCthulhuNemesis

VS

Bans
Nu WaTsukuyomiKumbhakarnaHun BatzAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 5
11,786
421
18,110
20,817
13,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Dorny57
Apollo
18
1 / 8 / 4
11,171
399
6,264
23,194
8,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
3 / 9 / 4
11,729
419
18,703
19,684
7,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
3 / 6 / 9
12,475
446
16,533
23,764
13,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
davidsson04
Sun Wukong
17
5 / 6 / 5
11,747
420
22,329
34,688
32,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
43
35
Kills
16
17
Deaths
35
52
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Terra
2
1
15
9.5
L
4
6
5
1.08
L
Apollo
Dorny57
Apollo
1
8
4
0.38
W
Cupid
KeI EU
Cupid
4
5
2
1
W
Guan Yu
Lakkes1
Guan Yu
9
3
14
5.33
L
3
9
4
0.56
W
Fenrir
NyggyBoy
Fenrir
5
4
13
2.88
L
3
6
9
1.25
L
Sun Wukong
davidsson04
Sun Wukong
5
6
5
1.25
W
15
4
8
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,944
Damage
81,939
132,956
Taken
122,147
131,699
Mitigated
74,739
59,855
Healing
39,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
12,291
1,655
4,322
10,301
27,777
38,018
2,668
11,258
16,345
59,974
0
L
18,110
791
8,054
6,827
20,817
13,538
432
8,971
11,736
63,905
0
L
Apollo
Dorny57
Apollo
6,264
2,374
0
7,306
23,194
8,218
774
8,542
14,476
0
70,403
W
Cupid
KeI EU
Cupid
14,364
7,883
657
11,261
26,129
12,607
3,206
9,975
16,078
0
113,778
W
Guan Yu
Lakkes1
Guan Yu
19,950
4,366
5,624
20,999
39,648
61,385
4,815
11,717
27,249
5,736
64,702
L
18,703
892
0
2,915
19,684
7,582
708
8,187
11,302
89,487
0
W
Fenrir
NyggyBoy
Fenrir
10,090
2,121
0
938
20,829
10,836
1,034
4,714
15,890
0
81,347
L
16,533
7,611
0
1,986
23,764
13,228
0
14,934
8,454
6,704
87,080
L
Sun Wukong
davidsson04
Sun Wukong
22,329
3,947
0
12,036
34,688
32,173
416
15,185
19,320
1,097
64,788
W
42,249
9,272
951
4,802
18,573
8,853
3,375
5,272
13,226
149,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,869
Gold Earned
58,908
630
Minions Killed
518
0
Camps Cleared
0
2,603,285
Distance Traveled
2,486,790
26
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
14,390
514
87
3
0
554,264
5
L
Hel
11,786
421
83
3
0
492,880
2
L
Apollo
11,171
399
107
4
0
487,425
6
W
Cupid
14,422
515
132
5
0
450,655
4
W
Guan Yu
14,856
531
112
4
0
507,400
9
L
Scylla
11,729
419
127
5
0
446,982
0
W
Fenrir
13,922
497
96
3
0
561,944
3
L
Set
12,475
446
130
5
0
536,629
3
L
Sun Wukong
11,747
420
71
3
0
522,874
1
W
Hera
17,279
617
203
7
0
529,022
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role