Player Matchup

Athena
Athena
DarkArchaos
Athena
Level 73
God Stats
3W - 6L
1,500 SR
Queue Stats
130W - 150L
1,509 Elo+
Party 1
Hun Batz
Hun Batz
HOLYMOLY21
Hun Batz
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
352W - 305L
1,510 Elo+
Party 1
Chang'e
Chang'e
Lord Ice Phinix
Chang'e
Level 129
God Stats
5W - 5L
1,500 SR
Queue Stats
24W - 17L
1,740 Elo+
Solo
The Morrigan
The Morrigan
Steavejohn15
The Morrigan
Level 160
God Stats
1W - 6L
1,500 SR
Queue Stats
310W - 292L
1,491 Elo+
Solo
Hou Yi
Hou Yi
xCrimsonWidowx
Hou Yi
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 121
1,500 SR
1,550 Elo+

VS

Team Averages
Level 116
1,546 SR
1,503 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
CozyFriend
Ymir
Level 104
God Stats
3W - 1L
1,713 SR
Queue Stats
545W - 469L
1,630 Elo+
Solo
Nu Wa
Nu Wa
Jermxanatior95
Nu Wa
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
YoSiTePenetro
Hun Batz
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 23L
1,500 Elo+
Solo
Apollo
Apollo
l Hexel l
Apollo
Level 134
God Stats
20W - 15L
1,517 SR
Queue Stats
319W - 319L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
9
0 / 4 / 1
5,740
442
2,709
11,109
4,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
HOLYMOLY21
Hun Batz
11
0 / 0 / 1
6,358
489
3,297
7,718
2,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 5 / 0
6,844
526
4,677
9,161
5,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

The Morrigan
Steavejohn15
The Morrigan
12
1 / 3 / 0
6,582
506
1,488
5,592
1,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 1 / 0
6,206
477
3,656
7,847
2,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
3 / 2 / 2
7,531
579
4,967
7,978
6,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 0 / 3
6,470
498
2,543
6,531
3,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
4 / 1 / 1
7,014
540
7,924
3,170
827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
YoSiTePenetro
Hun Batz
13
2 / 0 / 1
7,263
559
3,779
6,483
2,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
l Hexel l
Apollo
13
3 / 1 / 1
8,177
629
6,783
6,885
2,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
4
Kills
13
13
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
2
2
2
W
1
0
3
2.5
L
Athena
0
4
1
0.13
L
Hun Batz
HOLYMOLY21
Hun Batz
0
0
1
0.5
W
4
1
1
4.5
L
2
5
0
0.4
L
The Morrigan
Steavejohn15
The Morrigan
1
3
0
0.33
W
Hun Batz
YoSiTePenetro
Hun Batz
2
0
1
2.5
W
Apollo
l Hexel l
Apollo
3
1
1
3.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,827
Damage
25,996
41,427
Taken
31,047
17,192
Mitigated
15,263
11,159
Healing
12,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,967
1,413
0
2,266
7,978
6,277
31
4,677
3,301
0
42,913
W
2,543
989
0
2,918
6,531
3,460
0
930
5,601
22,612
0
L
Athena
2,709
719
0
1,967
11,109
4,618
135
3,858
7,251
20,307
0
L
Hun Batz
HOLYMOLY21
Hun Batz
3,297
854
0
3,162
7,718
2,481
0
1,935
5,758
0
44,320
W
7,924
2,719
0
675
3,170
827
348
927
2,190
40,638
0
L
4,677
255
0
2,897
9,161
5,987
136
510
8,276
34,198
0
L
The Morrigan
Steavejohn15
The Morrigan
1,488
122
0
902
5,592
1,772
0
2,824
2,768
38,391
1,845
W
Hun Batz
YoSiTePenetro
Hun Batz
3,779
1,948
0
3,504
6,483
2,205
0
1,019
5,414
0
44,106
W
Apollo
l Hexel l
Apollo
6,783
4,589
0
3,033
6,885
2,494
880
1,038
5,847
0
54,265
L
3,656
2,079
0
2,231
7,847
2,334
675
1,340
6,507
0
30,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,730
Gold Earned
36,455
347
Minions Killed
403
0
Camps Cleared
0
1,197,518
Distance Traveled
1,215,652
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,531
579
87
7
0
242,669
0
W
Ymir
6,470
498
22
2
0
241,967
5
L
Athena
5,740
442
26
2
0
265,080
7
L
Hun Batz
6,358
489
95
7
0
280,749
1
W
Nu Wa
7,014
540
82
6
0
230,243
2
L
Chang'e
6,844
526
75
6
0
204,629
0
L
The Morrigan
6,582
506
86
7
0
230,104
6
W
Hun Batz
7,263
559
92
7
0
274,289
2
W
Apollo
8,177
629
120
9
0
226,484
2
L
Hou Yi
6,206
477
65
5
0
216,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role