Player Matchup

Hun Batz
Hun Batz
Abima
Hun Batz
Level 15
God Stats
1W - 1L
1,638 SR
Queue Stats
1W - 7L
1,138 Elo+
Party 1
Terra
Terra
Codops
Terra
Level 84
God Stats
4W - 3L
1,723 SR
Queue Stats
28W - 29L
1,503 Elo+
Party 1
Ra
Ra
Pirep
Ra
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 24L
1,486 Elo+
Party 1
Team Averages
Level 47
1,620 SR
1,376 Elo+

VS

Team Averages
Level 41
1,645 SR
1,487 Elo+
Pele
Pele
Wings11
Pele
Level 34
God Stats
3W - 3L
1,897 SR
Queue Stats
10W - 14L
1,482 Elo+
Solo
King Arthur
King Arthur
fandareaper12
King Arthur
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
92W - 131L
1,497 Elo+
Solo
Scylla
Scylla
jordanokid878
Scylla
Level 59
God Stats
2W - 5L
1,538 SR
Queue Stats
241W - 259L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Abima
Hun Batz
14
6 / 7 / 10
12,262
681
9,267
15,711
7,341
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
Codops
Terra
17
3 / 0 / 18
13,829
768
10,428
16,870
21,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ra
18
12 / 3 / 8
13,521
751
20,356
15,965
7,657
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Wings11
Pele
16
3 / 7 / 7
12,177
677
13,129
16,029
5,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

King Arthur
fandareaper12
King Arthur
13
2 / 6 / 6
11,056
614
10,291
17,834
10,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
5 / 8 / 3
11,757
653
18,199
13,076
4,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
26
21
Kills
10
10
Deaths
21
36
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Abima
Hun Batz
6
7
10
1.57
W
Terra
Codops
Terra
3
0
18
12
W
Ra
12
3
8
5.33
L
Pele
Wings11
Pele
3
7
7
0.93
L
King Arthur
fandareaper12
King Arthur
2
6
6
0.83
L
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,051
Damage
41,619
48,546
Taken
46,939
36,158
Mitigated
20,660
21,955
Healing
5,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Abima
Hun Batz
9,267
2,844
0
670
15,711
7,341
0
6,217
9,369
0
30,358
W
Terra
Codops
Terra
10,428
1,024
2,981
6,743
16,870
21,160
1,049
6,970
9,551
31,845
0
W
Ra
20,356
4,245
3,500
8,061
15,965
7,657
1,559
5,110
10,581
73,669
0
L
Pele
Wings11
Pele
13,129
3,258
0
4,361
16,029
5,443
48
7,937
8,092
0
58,376
L
King Arthur
fandareaper12
King Arthur
10,291
1,353
231
1,342
17,834
10,853
0
12,975
4,859
0
33,175
L
18,199
522
0
65
13,076
4,364
24
9,921
3,155
55,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,612
Gold Earned
34,990
175
Minions Killed
182
0
Camps Cleared
0
983,206
Distance Traveled
937,452
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,262
681
42
2
0
325,227
2
W
Terra
13,829
768
28
2
0
355,923
2
W
Ra
13,521
751
105
6
0
302,056
3
L
Pele
12,177
677
69
4
0
332,751
3
L
King Arthur
11,056
614
42
2
0
314,505
5
L
Scylla
11,757
653
71
4
0
290,196
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role