Player Matchup

Fenrir
Fenrir
DoodyDude
Fenrir
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
246W - 250L
1,584 Elo+
Solo
Bellona
Bellona
M9MakeSense
Bellona
Level 11
God Stats
3W - 0L
1,815 SR
Queue Stats
6W - 3L
1,691 Elo+
Solo
Terra
Terra
Wojtek2020
Terra
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,791 Elo+
Party 2
Ra
Ra
kejepsi1
Ra
Level 6
God Stats
1W - 1L
1,292 SR
Queue Stats
1W - 1L
1,203 Elo+
Party 2
Danzaburou
Danzaburou
maks545
Danzaburou
Level 27
God Stats
1W - 1L
1,266 SR
Queue Stats
4W - 2L
1,443 Elo+
Party 2
Team Averages
Level 19
1,474 SR
1,543 Elo+

VS

Team Averages
Level 20
1,469 SR
1,612 Elo+
Nemesis
Nemesis
AzadCan
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Neith
Neith
ShavedAnoose
Neith
Level 15
God Stats
0W - 2L
1,588 SR
Queue Stats
2W - 2L
1,583 Elo+
Party 1
Thanatos
Thanatos
Tadanokun
Thanatos
Level 29
God Stats
0W - 7L
1,310 SR
Queue Stats
18W - 23L
1,691 Elo+
Solo
Sylvanus
Sylvanus
babylonnis
Sylvanus
Level 27
God Stats
1W - 1L
1,663 SR
Queue Stats
4W - 2L
1,707 Elo+
Party 1
Chronos
Chronos
frrancoava35
Chronos
Level 27
God Stats
1W - 2L
1,286 SR
Queue Stats
25W - 34L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DoodyDude
Fenrir
18
13 / 0 / 2
11,291
706
10,451
10,142
7,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
M9MakeSense
Bellona
15
2 / 2 / 5
9,028
564
6,653
8,157
7,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Terra
12
0 / 0 / 4
8,137
509
3,145
5,827
3,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
2 / 3 / 7
9,095
568
3,810
7,793
2,663
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
maks545
Danzaburou
13
4 / 2 / 0
8,490
531
5,836
7,918
2,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AzadCan
Nemesis
5
0 / 3 / 1
5,581
349
618
2,407
542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

12
3 / 5 / 1
7,558
472
4,402
10,172
4,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Tadanokun
Thanatos
13
2 / 5 / 0
8,184
512
5,772
12,267
4,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
babylonnis
Sylvanus
12
2 / 4 / 3
8,235
515
4,184
11,507
12,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chronos
frrancoava35
Chronos
12
0 / 4 / 1
7,485
468
4,248
11,692
3,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
21
Kills
7
7
Deaths
21
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AzadCan
Nemesis
0
3
1
0.17
W
Fenrir
DoodyDude
Fenrir
13
0
2
14
W
Bellona
M9MakeSense
Bellona
2
2
5
2.25
L
3
5
1
0.7
L
Thanatos
Tadanokun
Thanatos
2
5
0
0.4
W
Terra
0
0
4
2
L
Sylvanus
babylonnis
Sylvanus
2
4
3
0.88
L
Chronos
frrancoava35
Chronos
0
4
1
0.13
W
2
3
7
1.83
W
Danzaburou
maks545
Danzaburou
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,895
Damage
19,224
39,837
Taken
48,045
23,723
Mitigated
26,373
11,064
Healing
18,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AzadCan
Nemesis
618
37
0
45
2,407
542
0
901
1,506
0
4,391
W
Fenrir
DoodyDude
Fenrir
10,451
3,656
0
2,229
10,142
7,691
0
728
9,414
8,104
75,391
W
Bellona
M9MakeSense
Bellona
6,653
2,427
0
1,165
8,157
7,417
426
1,376
6,781
5,162
35,083
L
4,402
2,751
0
2,486
10,172
4,164
1,351
1,073
9,099
0
39,336
L
Thanatos
Tadanokun
Thanatos
5,772
2,241
0
8,004
12,267
4,897
523
1,310
10,957
0
45,707
W
Terra
3,145
705
1,262
2,306
5,827
3,425
690
1,815
4,012
19,635
0
L
Sylvanus
babylonnis
Sylvanus
4,184
1,829
1,219
3,382
11,507
12,899
675
2,022
9,485
22,553
0
L
Chronos
frrancoava35
Chronos
4,248
918
0
3,344
11,692
3,871
405
2,585
9,107
38,522
0
W
3,810
609
153
2,271
7,793
2,663
2,383
2,343
5,450
39,708
0
W
Danzaburou
maks545
Danzaburou
5,836
2,824
0
1,678
7,918
2,527
2,188
2,496
5,422
0
36,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,041
Gold Earned
37,043
414
Minions Killed
284
0
Camps Cleared
0
1,543,401
Distance Traveled
1,179,263
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,581
349
6
0
0
96,560
0
W
Fenrir
11,291
706
121
8
0
330,309
11
W
Bellona
9,028
564
86
5
0
342,294
2
L
Neith
7,558
472
77
5
0
264,769
0
L
Thanatos
8,184
512
94
6
0
277,916
2
W
Terra
8,137
509
47
3
0
340,582
2
L
Sylvanus
8,235
515
33
2
0
266,547
4
L
Chronos
7,485
468
74
5
0
273,471
2
W
Ra
9,095
568
101
6
0
276,963
1
W
Danzaburou
8,490
531
59
4
0
253,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role