Player Matchup

Fafnir
Fafnir
Raizoninje
Fafnir
Level 28
God Stats
0W - 2L
1,296 SR
Queue Stats
9W - 17L
1,391 Elo+
Party 1
Cernunnos
Cernunnos
Ultrizinho
Cernunnos
Level 8
God Stats
0W - 4L
1,500 SR
Queue Stats
2W - 8L
1,398 Elo+
Party 1
Ra
Ra
Wypo
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,629 Elo+
Party 2
Pele
Pele
Xiuhnan
Pele
Level 13
God Stats
0W - 2L
1,313 SR
Queue Stats
10W - 12L
1,354 Elo+
Party 2
Tyr
Tyr
britvaoleg
Tyr
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 9L
1,318 Elo+
Solo
Team Averages
Level 13
1,422 SR
1,418 Elo+

VS

Team Averages
Level 23
1,491 SR
1,429 Elo+
Bacchus
Bacchus
Dinnerblastr
Bacchus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 12L
1,309 Elo+
Party 3
Kukulkan
Kukulkan
Ghoan37
Kukulkan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,394 Elo+
Solo
Nemesis
Nemesis
Saaaaanic666
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 3
Bellona
Bellona
oudeee
Bellona
Level 14
God Stats
9W - 9L
1,455 SR
Queue Stats
16W - 12L
1,443 Elo+
Solo
Neith
Neith
xRaMaa
Neith
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Raizoninje
Fafnir
12
0 / 3 / 5
8,035
473
3,280
9,698
10,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
Ultrizinho
Cernunnos
11
1 / 8 / 2
7,204
424
3,521
10,493
3,062
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
Wypo
Ra
13
3 / 6 / 0
8,234
484
8,068
9,602
3,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Pele
Xiuhnan
Pele
9
1 / 11 / 3
6,614
389
4,949
15,765
4,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 13 / 2
7,456
439
5,916
24,947
16,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dinnerblastr
Bacchus
13
8 / 1 / 13
9,919
583
9,142
13,640
15,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
Ghoan37
Kukulkan
13
4 / 2 / 12
8,959
527
13,514
5,070
2,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Saaaaanic666
Nemesis
15
9 / 2 / 7
9,986
587
7,337
13,062
5,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
oudeee
Bellona
15
16 / 1 / 4
10,712
630
16,840
12,348
12,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Neith
xRaMaa
Neith
15
4 / 2 / 12
9,791
576
7,012
8,362
3,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
89
7
Kills
41
41
Deaths
8
12
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Dinnerblastr
Bacchus
8
1
13
14.5
W
Kukulkan
Ghoan37
Kukulkan
4
2
12
5
L
Fafnir
Raizoninje
Fafnir
0
3
5
0.83
W
Nemesis
Saaaaanic666
Nemesis
9
2
7
6.25
L
Cernunnos
Ultrizinho
Cernunnos
1
8
2
0.25
L
Ra
Wypo
Ra
3
6
0
0.5
L
Pele
Xiuhnan
Pele
1
11
3
0.23
L
2
13
2
0.23
W
Bellona
oudeee
Bellona
16
1
4
18
W
Neith
xRaMaa
Neith
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,734
Damage
53,845
70,505
Taken
52,482
37,677
Mitigated
38,195
10,106
Healing
15,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Dinnerblastr
Bacchus
9,142
967
0
4,755
13,640
15,271
1,130
2,931
10,524
27,933
0
W
Kukulkan
Ghoan37
Kukulkan
13,514
1,900
0
746
5,070
2,085
1,157
1,612
3,458
44,957
0
L
Fafnir
Raizoninje
Fafnir
3,280
1,130
0
3,060
9,698
10,425
13
3,293
6,355
17,048
0
W
Nemesis
Saaaaanic666
Nemesis
7,337
3,578
0
5,015
13,062
5,528
2,459
2,164
10,848
0
55,075
L
Cernunnos
Ultrizinho
Cernunnos
3,521
1,439
0
399
10,493
3,062
991
2,795
7,673
0
37,320
L
Ra
Wypo
Ra
8,068
350
1,134
1,423
9,602
3,594
0
4,247
5,305
45,398
0
L
Pele
Xiuhnan
Pele
4,949
1,459
0
2,718
15,765
4,411
0
4,473
11,192
0
21,094
L
5,916
2,310
0
1,372
24,947
16,185
0
7,848
16,818
0
21,038
W
Bellona
oudeee
Bellona
16,840
4,191
0
584
12,348
12,012
4,343
2,594
9,547
0
50,600
W
Neith
xRaMaa
Neith
7,012
3,824
0
4,122
8,362
3,299
2,467
2,047
6,252
0
59,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,543
Gold Earned
49,367
224
Minions Killed
394
0
Camps Cleared
0
1,445,452
Distance Traveled
1,579,780
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,919
583
30
2
0
341,631
1
W
Kukulkan
8,959
527
80
5
0
290,090
2
L
Fafnir
8,035
473
26
2
0
295,384
3
W
Nemesis
9,986
587
109
6
0
330,280
2
L
Cernunnos
7,204
424
76
4
0
265,888
0
L
Ra
8,234
484
56
3
0
267,949
0
L
Pele
6,614
389
29
2
0
288,097
0
L
Tyr
7,456
439
37
2
0
328,134
0
W
Bellona
10,712
630
83
5
0
326,256
3
W
Neith
9,791
576
92
5
0
291,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role