Player Matchup

Danzaburou
Danzaburou
AleXXRegan
Danzaburou
Level 25
God Stats
19W - 16L
1,500 SR
Queue Stats
542W - 499L
1,583 Elo+
Party 1
Erlang Shen
Erlang Shen
JWxGreenWolf
Erlang Shen
Level 18
God Stats
3W - 2L
1,434 SR
Queue Stats
7W - 5L
1,521 Elo+
Solo
Fenrir
Fenrir
PKCE99
Fenrir
Level 14
God Stats
45W - 51L
1,345 SR
Queue Stats
393W - 387L
1,215 Elo+
Solo
Nu Wa
Nu Wa
SeKeRiaN
Nu Wa
Level 26
God Stats
21W - 17L
1,838 SR
Queue Stats
497W - 458L
1,606 Elo+
Party 1
Osiris
Osiris
Yoshi Mamba
Osiris
Level 2
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Team Averages
Level 17
1,523 SR
1,485 Elo+

VS

Team Averages
Level 15
1,582 SR
1,516 Elo+
Scylla
Scylla
DarK_ArCeLeuR
Scylla
Level 22
God Stats
1W - 2L
1,723 SR
Queue Stats
7W - 16L
1,446 Elo+
Solo
Guan Yu
Guan Yu
IIVenomDKII
Guan Yu
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Izanami
Izanami
NecroZ_Ecureuil
Izanami
Level 27
God Stats
8W - 9L
1,686 SR
Queue Stats
52W - 65L
1,457 Elo+
Solo
Ares
Ares
ThyroX22
Ares
Level 10
God Stats
2W - 2L
1,500 SR
Queue Stats
23W - 25L
1,675 Elo+
Solo
Anhur
Anhur
hansendk76
Anhur
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AleXXRegan
Danzaburou
14
5 / 0 / 2
9,284
774
5,107
6,599
2,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
JWxGreenWolf
Erlang Shen
13
5 / 1 / 4
8,062
672
6,194
6,949
2,269
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fenrir
PKCE99
Fenrir
11
2 / 0 / 0
6,943
579
1,170
7,098
2,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
SeKeRiaN
Nu Wa
13
5 / 1 / 2
7,408
617
4,788
4,202
1,084
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Osiris
11
3 / 0 / 6
6,901
575
6,272
3,900
3,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
5,165
430
1,229
5,373
1,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
IIVenomDKII
Guan Yu
5
0 / 7 / 1
4,393
366
3,518
8,536
4,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
0 / 4 / 1
5,574
465
2,238
8,938
2,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
7
0 / 2 / 0
4,705
392
1,894
5,932
2,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
7
1 / 7 / 0
4,884
407
1,889
6,301
1,375
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
20
Kills
2
2
Deaths
21
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AleXXRegan
Danzaburou
5
0
2
6
L
1
1
0
1
L
Guan Yu
IIVenomDKII
Guan Yu
0
7
1
0.07
W
Erlang Shen
JWxGreenWolf
Erlang Shen
5
1
4
7
L
0
4
1
0.13
W
Fenrir
PKCE99
Fenrir
2
0
0
2
W
Nu Wa
SeKeRiaN
Nu Wa
5
1
2
6
L
Ares
0
2
0
0
W
Osiris
3
0
6
6
L
Anhur
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,531
Damage
10,768
28,748
Taken
35,080
11,010
Mitigated
12,294
14,641
Healing
5,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AleXXRegan
Danzaburou
5,107
2,118
0
4,080
6,599
2,072
2,838
1,227
5,347
0
50,652
L
1,229
205
0
713
5,373
1,193
385
337
5,008
21,270
0
L
Guan Yu
IIVenomDKII
Guan Yu
3,518
1,026
35
799
8,536
4,371
21
726
7,730
0
7,783
W
Erlang Shen
JWxGreenWolf
Erlang Shen
6,194
3,351
0
3,920
6,949
2,269
2,153
636
6,138
0
42,178
L
2,238
1,606
99
2,652
8,938
2,848
1,227
1,871
6,975
0
36,579
W
Fenrir
PKCE99
Fenrir
1,170
293
0
4,571
7,098
2,190
0
0
7,048
0
41,258
W
Nu Wa
SeKeRiaN
Nu Wa
4,788
959
0
1,130
4,202
1,084
592
908
3,269
37,401
0
L
Ares
1,894
33
0
1,218
5,932
2,507
0
702
5,160
10,319
0
W
Osiris
6,272
1,473
0
940
3,900
3,395
0
352
3,442
4,389
23,123
L
Anhur
1,889
895
0
0
6,301
1,375
0
1,051
5,158
0
10,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,598
Gold Earned
24,721
405
Minions Killed
144
0
Camps Cleared
0
1,163,954
Distance Traveled
881,072
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,284
774
100
8
0
182,001
0
L
Scylla
5,165
430
31
3
0
150,084
0
L
Guan Yu
4,393
366
14
1
0
236,156
0
W
Erlang Shen
8,062
672
88
7
0
266,894
1
L
Izanami
5,574
465
77
6
0
180,320
1
W
Fenrir
6,943
579
90
8
0
245,815
0
W
Nu Wa
7,408
617
74
6
0
210,141
0
L
Ares
4,705
392
13
1
0
142,962
1
W
Osiris
6,901
575
53
4
0
259,103
3
L
Anhur
4,884
407
9
1
0
171,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role