Player Matchup

Izanami
Izanami
Bronze III
AP IMABEAST
Izanami
Bronze III
Level 157
God Stats
29W - 24L
1,500 SR
Queue Stats
211W - 208L
1,515 MMR
Solo
Merlin
Merlin
Gold V
Age Guy
Merlin
Gold V
Level 97
God Stats
4W - 3L
1,572 SR
Queue Stats
31W - 31L
1,534 MMR
Solo
Pele
Pele
Gold IV
I Geller I
Pele
Gold IV
Level 126
God Stats
15W - 9L
1,808 SR
Queue Stats
97W - 84L
1,485 MMR
Party 1
Sylvanus
Sylvanus
Gold IV
RollingOn22s
Sylvanus
Gold IV
Level 127
God Stats
22W - 22L
1,514 SR
Queue Stats
198W - 181L
1,532 MMR
Party 1
Cthulhu
Cthulhu
Gold V
m1a1garand
Cthulhu
Gold V
Level 155
God Stats
6W - 6L
1,715 SR
Queue Stats
139W - 143L
1,531 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,622 SR
1,519 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 83
1,587 SR
1,518 MMR
Nike
Nike
Bronze III
 
Nike
Bronze III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
ElectJohncena
Ymir
Bronze III
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 14L
1,527 MMR
Solo
Heimdallr
Heimdallr
Bronze III
Extra Blacc
Heimdallr
Bronze III
Level 43
God Stats
4W - 2L
1,811 SR
Queue Stats
129W - 109L
1,542 MMR
Solo
Chronos
Chronos
Bronze III
MetaShiftgg
Chronos
Bronze III
Level 66
God Stats
1W - 3L
1,614 SR
Queue Stats
2W - 3L
1,511 MMR
Solo
Athena
Athena
Silver I
ScarxM3
Athena
Silver I
Level 151
God Stats
1W - 2L
1,510 SR
Queue Stats
21W - 17L
1,512 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AP IMABEAST
Izanami
17
5 / 0 / 8
11,118
556
12,544
13,585
8,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Merlin
Age Guy
Merlin
18
4 / 1 / 10
11,621
581
17,838
9,709
4,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
12 / 3 / 10
12,718
636
16,122
18,919
9,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
RollingOn22s
Sylvanus
15
2 / 2 / 14
10,506
525
9,737
18,423
19,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
m1a1garand
Cthulhu
17
5 / 0 / 13
11,378
569
11,667
20,550
18,330
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
ScyllaSobekTsukuyomiKumbhakarnaFenrir

VS

Bans
CabrakanDanzaburouSetCupidErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
2 / 6 / 2
8,936
447
6,279
16,203
10,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 9 / 0
8,216
411
5,400
18,296
16,416
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
Extra Blacc
Heimdallr
15
2 / 3 / 1
9,374
469
15,887
18,145
6,480
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
MetaShiftgg
Chronos
18
1 / 4 / 1
11,705
585
7,263
14,186
6,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
ScarxM3
Athena
11
0 / 7 / 3
7,991
400
5,055
24,023
15,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
13
28
Kills
6
6
Deaths
29
55
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
2
6
2
0.5
W
Izanami
AP IMABEAST
Izanami
5
0
8
9
W
Merlin
Age Guy
Merlin
4
1
10
9
L
1
9
0
0.11
L
Heimdallr
Extra Blacc
Heimdallr
2
3
1
0.83
W
12
3
10
5.67
L
Chronos
MetaShiftgg
Chronos
1
4
1
0.38
W
Sylvanus
RollingOn22s
Sylvanus
2
2
14
4.5
L
Athena
ScarxM3
Athena
0
7
3
0.21
W
Cthulhu
m1a1garand
Cthulhu
5
0
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,908
Damage
39,884
81,186
Taken
90,853
60,177
Mitigated
55,295
45,454
Healing
12,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
6,279
821
0
991
16,203
10,937
93
6,099
10,104
8,540
51,630
W
Izanami
AP IMABEAST
Izanami
12,544
7,111
0
5,467
13,585
8,617
6,090
2,254
11,331
6,994
86,815
W
Merlin
Age Guy
Merlin
17,838
1,736
731
3,138
9,709
4,621
1,361
2,220
7,411
87,480
0
L
5,400
817
0
0
18,296
16,416
0
8,983
9,313
36,255
0
L
Heimdallr
Extra Blacc
Heimdallr
15,887
7,723
0
5,376
18,145
6,480
645
9,253
8,892
0
74,557
W
16,122
4,166
0
9,920
18,919
9,055
1,410
5,185
13,690
0
108,044
L
Chronos
MetaShiftgg
Chronos
7,263
2,006
0
3,384
14,186
6,337
6,210
4,911
9,275
87,286
0
W
Sylvanus
RollingOn22s
Sylvanus
9,737
1,826
5,636
9,035
18,423
19,554
1,734
5,557
12,755
24,365
0
L
Athena
ScarxM3
Athena
5,055
2,840
0
2,973
24,023
15,125
390
10,846
13,177
19,659
0
W
Cthulhu
m1a1garand
Cthulhu
11,667
1,171
1,920
9,607
20,550
18,330
550
5,713
14,753
60,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,341
Gold Earned
46,222
586
Minions Killed
524
0
Camps Cleared
0
2,096,333
Distance Traveled
1,836,097
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,936
447
92
5
0
384,780
6
W
Izanami
11,118
556
136
7
0
396,936
3
W
Merlin
11,621
581
150
8
0
391,103
3
L
Ymir
8,216
411
78
4
0
318,169
1
L
Heimdallr
9,374
469
116
6
0
366,030
1
W
Pele
12,718
636
147
7
0
480,173
1
L
Chronos
11,705
585
202
10
0
379,480
6
W
Sylvanus
10,506
525
34
2
0
403,171
4
L
Athena
7,991
400
36
2
0
387,638
8
W
Cthulhu
11,378
569
119
6
0
424,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role