Player Matchup

Ares
Ares
AliTheWhite
Ares
Level 11
God Stats
0W - 2L
1,478 SR
Queue Stats
0W - 4L
1,308 Elo+
Solo
Agni
Agni
Hebigami
Agni
Level 105
God Stats
1W - 2L
1,285 SR
Queue Stats
105W - 119L
1,454 Elo+
Party 2
Da Ji
Da Ji
Siccol
Da Ji
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 55L
1,448 Elo+
Party 2
Team Averages
Level 64
1,421 SR
1,403 Elo+

VS

Team Averages
Level 71
1,514 SR
1,458 Elo+
Sol
Sol
Sidtri
Sol
Level 80
God Stats
12W - 3L
1,500 SR
Queue Stats
204W - 191L
1,476 Elo+
Party 1
Guan Yu
Guan Yu
Vesteng
Guan Yu
Level 103
God Stats
8W - 4L
1,500 SR
Queue Stats
282W - 324L
1,432 Elo+
Party 1
Izanami
Izanami
fandareaper12
Izanami
Level 29
God Stats
3W - 5L
1,541 SR
Queue Stats
92W - 131L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 4
8,705
544
3,805
12,583
10,470
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Agni
14
4 / 1 / 1
10,049
628
12,956
8,585
2,831
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
Siccol
Da Ji
12
1 / 6 / 3
9,294
581
7,152
10,985
3,623
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Sidtri
Sol
15
5 / 2 / 7
10,902
681
11,541
10,798
3,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
Vesteng
Guan Yu
14
3 / 0 / 9
10,593
662
7,531
13,951
12,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
14
4 / 3 / 7
10,456
654
7,661
10,039
3,810
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
5
Kills
12
12
Deaths
5
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
L
Agni
4
1
1
4.5
L
Da Ji
Siccol
Da Ji
1
6
3
0.42
W
Sol
Sidtri
Sol
5
2
7
4.25
W
Guan Yu
Vesteng
Guan Yu
3
0
9
7.5
W
Izanami
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,913
Damage
26,733
32,153
Taken
34,788
16,924
Mitigated
20,163
3,419
Healing
16,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,805
292
0
65
12,583
10,470
80
4,668
7,765
11,680
0
L
Agni
12,956
690
0
1,914
8,585
2,831
0
4,309
4,201
55,537
0
L
Da Ji
Siccol
Da Ji
7,152
1,102
0
1,440
10,985
3,623
0
2,648
8,237
0
33,968
W
Sol
Sidtri
Sol
11,541
2,825
0
6,135
10,798
3,510
2,460
3,971
6,827
62,922
0
W
Guan Yu
Vesteng
Guan Yu
7,531
877
1,170
6,870
13,951
12,843
105
6,233
7,718
0
29,489
W
Izanami
7,661
5,849
0
2,588
10,039
3,810
568
6,613
3,426
0
40,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,048
Gold Earned
31,951
153
Minions Killed
190
0
Camps Cleared
0
845,540
Distance Traveled
821,331
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,705
544
14
1
0
265,261
2
L
Agni
10,049
628
83
5
0
295,406
2
L
Da Ji
9,294
581
56
4
0
284,873
3
W
Sol
10,902
681
77
5
0
273,005
4
W
Guan Yu
10,593
662
39
2
0
327,561
1
W
Izanami
10,456
654
74
5
0
220,765
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role