Player Matchup

Tyr
Tyr
Cylo420
Tyr
Level 15
God Stats
6W - 5L
1,403 SR
Queue Stats
66W - 73L
1,475 Elo+
Solo
Rama
Rama
FiRe_BlEmE_wArZe
Rama
Level 27
God Stats
12W - 7L
1,773 SR
Queue Stats
294W - 303L
1,410 Elo+
Solo
Nox
Nox
Lady_Kintarra
Nox
Level 18
God Stats
1W - 6L
1,331 SR
Queue Stats
7W - 12L
1,399 Elo+
Solo
Danzaburou
Danzaburou
Nadi_Xmara
Danzaburou
Level 10
God Stats
2W - 1L
1,805 SR
Queue Stats
4W - 9L
1,412 Elo+
Solo
Arachne
Arachne
WhiteBiquettee
Arachne
Level 31
God Stats
5W - 11L
1,406 SR
Queue Stats
20W - 42L
1,317 Elo+
Solo
Team Averages
Level 20
1,544 SR
1,403 Elo+

VS

Team Averages
Level 25
1,481 SR
1,540 Elo+
Mercury
Mercury
Alvarito_ElZeta
Mercury
Level 24
God Stats
3W - 3L
1,173 SR
Queue Stats
33W - 36L
1,475 Elo+
Solo
Anubis
Anubis
bestofplayer016
Anubis
Level 29
God Stats
23W - 28L
1,527 SR
Queue Stats
40W - 46L
1,726 Elo+
Solo
Hercules
Hercules
cagatayy8
Hercules
Level 22
God Stats
2W - 1L
1,703 SR
Queue Stats
49W - 48L
1,498 Elo+
Solo
Kuzenbo
Kuzenbo
patach22
Kuzenbo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Izanami
Izanami
toritotti
Izanami
Level 19
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 13L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
16
3 / 3 / 5
9,814
491
7,219
15,673
12,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7
0 / 4 / 1
6,347
317
1,694
5,852
1,324
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

14
2 / 5 / 0
8,724
436
4,214
13,053
5,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Nadi_Xmara
Danzaburou
11
0 / 6 / 0
6,538
327
1,906
10,021
3,442
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
4 / 4 / 3
9,793
490
10,557
16,603
5,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 4
10,402
520
4,468
9,658
3,572
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
9 / 0 / 3
13,080
654
16,190
11,547
6,517
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
cagatayy8
Hercules
13
1 / 3 / 2
8,787
439
3,426
10,542
8,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
patach22
Kuzenbo
13
3 / 3 / 5
9,079
454
10,556
11,723
17,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
toritotti
Izanami
15
6 / 1 / 3
10,354
518
9,423
5,901
2,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
9
Kills
22
22
Deaths
9
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
2
4
2.5
L
Tyr
3
3
5
1.83
L
0
4
1
0.13
L
2
5
0
0.4
L
Danzaburou
Nadi_Xmara
Danzaburou
0
6
0
0
L
4
4
3
1.38
W
9
0
3
10.5
W
Hercules
cagatayy8
Hercules
1
3
2
0.67
W
Kuzenbo
patach22
Kuzenbo
3
3
5
1.83
W
Izanami
toritotti
Izanami
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,590
Damage
44,063
61,202
Taken
49,371
28,074
Mitigated
38,390
17,180
Healing
17,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,468
2,082
0
1,250
9,658
3,572
1,070
301
9,307
0
51,498
L
Tyr
7,219
1,947
0
3,868
15,673
12,864
1,283
5,032
10,250
0
51,727
L
1,694
1,440
0
1,615
5,852
1,324
0
1,892
3,835
0
18,766
L
4,214
674
631
3,066
13,053
5,232
888
6,814
5,914
35,322
0
L
Danzaburou
Nadi_Xmara
Danzaburou
1,906
558
0
752
10,021
3,442
0
5,594
4,177
0
21,333
L
10,557
6,228
0
7,248
16,603
5,212
264
6,572
9,906
0
55,962
W
16,190
505
1,215
9,037
11,547
6,517
1,422
467
10,930
108,909
0
W
Hercules
cagatayy8
Hercules
3,426
1,406
0
2,189
10,542
8,644
538
0
10,358
0
35,298
W
Kuzenbo
patach22
Kuzenbo
10,556
3,470
0
750
11,723
17,584
492
3,182
8,457
24,563
0
W
Izanami
toritotti
Izanami
9,423
6,021
0
3,081
5,901
2,073
6,666
264
5,637
0
63,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,216
Gold Earned
51,702
336
Minions Killed
492
0
Camps Cleared
0
1,529,310
Distance Traveled
1,738,120
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,402
520
93
5
0
385,894
0
L
Tyr
9,814
491
93
5
0
429,493
1
L
Rama
6,347
317
39
2
0
144,698
1
L
Nox
8,724
436
75
4
0
317,158
5
L
Danzaburou
6,538
327
27
1
0
298,977
0
L
Arachne
9,793
490
102
5
0
338,984
0
W
Anubis
13,080
654
176
9
0
330,353
2
W
Hercules
8,787
439
65
3
0
349,846
4
W
Kuzenbo
9,079
454
32
2
0
356,030
0
W
Izanami
10,354
518
126
6
0
315,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role