Player Matchup

Thor
Thor
DrunkThomas
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Khepri
Khepri
Gatroy
Khepri
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Artemis
Artemis
Montgomery238
Artemis
Level 7
God Stats
0W - 4L
1,388 SR
Queue Stats
0W - 5L
1,283 Elo+
Solo
Danzaburou
Danzaburou
SliccVicc
Danzaburou
Level 20
God Stats
157W - 143L
1,412 SR
Queue Stats
275W - 281L
1,482 Elo+
Solo
He Bo
He Bo
TheTemperance
He Bo
Level 29
God Stats
0W - 3L
1,401 SR
Queue Stats
177W - 216L
1,609 Elo+
Solo
Team Averages
Level 16
1,440 SR
1,475 Elo+

VS

Team Averages
Level 34
1,513 SR
1,516 Elo+
Cthulhu
Cthulhu
Diegogyx
Cthulhu
Level 20
God Stats
7W - 5L
1,448 SR
Queue Stats
35W - 46L
1,442 Elo+
Solo
Zeus
Zeus
Rhýmës
Zeus
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 15L
1,500 Elo+
Party 1
Apollo
Apollo
Tomarer
Apollo
Level 16
God Stats
10W - 11L
1,633 SR
Queue Stats
35W - 27L
1,546 Elo+
Party 1
Nemesis
Nemesis
lolimpregant
Nemesis
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,546 Elo+
Party 1
Sobek
Sobek
sovve
Sobek
Level 78
God Stats
6W - 2L
1,486 SR
Queue Stats
34W - 26L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 0
5,821
582
3,993
6,797
1,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Khepri
Gatroy
Khepri
7
0 / 3 / 1
4,133
413
111
3,701
1,567
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
6
0 / 1 / 0
3,898
390
1,029
3,648
998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Danzaburou
SliccVicc
Danzaburou
7
0 / 2 / 1
4,521
452
980
3,526
1,072
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

7
0 / 5 / 0
4,608
461
725
5,551
1,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Diegogyx
Cthulhu
11
2 / 0 / 0
6,006
601
3,382
3,784
2,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
10
5 / 2 / 0
5,946
595
3,185
2,740
665
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apollo
Tomarer
Apollo
10
4 / 0 / 5
5,948
595
4,063
4,253
1,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
lolimpregant
Nemesis
9
0 / 0 / 4
5,189
519
1,340
4,305
1,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sobek
sovve
Sobek
8
1 / 1 / 7
5,805
581
1,531
4,355
3,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
3
Kills
12
12
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Diegogyx
Cthulhu
2
0
0
2
L
3
1
0
3
L
Khepri
Gatroy
Khepri
0
3
1
0.17
L
Artemis
0
1
0
0
W
Zeus
5
2
0
2.5
L
Danzaburou
SliccVicc
Danzaburou
0
2
1
0.25
L
0
5
0
0
W
Apollo
Tomarer
Apollo
4
0
5
6.5
W
Nemesis
lolimpregant
Nemesis
0
0
4
2
W
Sobek
sovve
Sobek
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,838
Damage
13,501
23,223
Taken
19,437
6,932
Mitigated
8,618
3,750
Healing
8,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Diegogyx
Cthulhu
3,382
61
0
1,007
3,784
2,434
144
0
3,784
24,137
0
L
3,993
948
0
2,340
6,797
1,983
0
1,649
5,148
0
25,359
L
Khepri
Gatroy
Khepri
111
0
0
78
3,701
1,567
277
1,186
2,515
7,455
0
L
Artemis
1,029
445
0
766
3,648
998
142
1,988
1,435
0
6,956
W
Zeus
3,185
686
0
250
2,740
665
631
220
2,520
20,905
0
L
Danzaburou
SliccVicc
Danzaburou
980
572
0
204
3,526
1,072
264
1,553
1,857
0
18,280
L
725
77
0
362
5,551
1,312
234
1,381
4,170
17,927
0
W
Apollo
Tomarer
Apollo
4,063
2,010
0
2,576
4,253
1,127
2,865
177
4,076
0
30,809
W
Nemesis
lolimpregant
Nemesis
1,340
253
0
2,718
4,305
1,248
0
272
4,033
0
20,148
W
Sobek
sovve
Sobek
1,531
302
0
1,548
4,355
3,144
1,069
167
4,188
9,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,981
Gold Earned
28,894
145
Minions Killed
218
0
Camps Cleared
0
824,662
Distance Traveled
938,004
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,006
601
53
5
0
166,048
0
L
Thor
5,821
582
47
5
0
191,475
0
L
Khepri
4,133
413
20
2
0
157,436
1
L
Artemis
3,898
390
5
1
0
137,774
0
W
Zeus
5,946
595
48
5
0
162,232
0
L
Danzaburou
4,521
452
30
3
0
175,988
4
L
He Bo
4,608
461
43
4
0
161,989
0
W
Apollo
5,948
595
60
6
0
168,251
0
W
Nemesis
5,189
519
48
5
0
224,669
4
W
Sobek
5,805
581
9
1
0
216,804
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role