Player Matchup

Odin
Odin
Dale000
Odin
Level 28
God Stats
12W - 8L
1,738 SR
Queue Stats
57W - 72L
1,457 Elo+
Solo
Yemoja
Yemoja
GrimmHolfrid
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,651 Elo+
Solo
Janus
Janus
TheSleepyTauren
Janus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
daviidtls
Hou Yi
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 60L
1,613 Elo+
Solo
Nemesis
Nemesis
花落人不知
Nemesis
Level 6
God Stats
1W - 2L
1,704 SR
Queue Stats
4W - 2L
1,651 Elo+
Solo
Team Averages
Level 19
1,588 SR
1,574 Elo+

VS

Team Averages
Level 27
1,550 SR
1,497 Elo+
Chaac
Chaac
HAPKOTIK23K
Chaac
Level 26
God Stats
38W - 29L
1,447 SR
Queue Stats
89W - 123L
1,379 Elo+
Solo
Ra
Ra
LeGrosTheRock
Ra
Level 29
God Stats
8W - 9L
1,439 SR
Queue Stats
39W - 46L
1,584 Elo+
Party 1
Loki
Loki
MGiginoX
Loki
Level 29
God Stats
9W - 4L
1,671 SR
Queue Stats
37W - 44L
1,572 Elo+
Party 1
Xbalanque
Xbalanque
MichaelSalvatori
Xbalanque
Level 27
God Stats
10W - 5L
1,473 SR
Queue Stats
51W - 55L
1,415 Elo+
Solo
Bacchus
Bacchus
guokeeeee
Bacchus
Level 25
God Stats
3W - 1L
1,722 SR
Queue Stats
17W - 21L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Dale000
Odin
10
0 / 1 / 0
5,484
548
2,882
5,130
3,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
5
0 / 2 / 1
4,053
405
1,391
3,307
800
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

10
2 / 0 / 0
5,812
581
2,691
3,845
1,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hou Yi
daviidtls
Hou Yi
7
0 / 3 / 2
4,504
450
4,147
6,109
1,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 2 / 0
4,706
471
1,371
6,049
1,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
5,663
566
3,333
5,421
3,177
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 0 / 3
6,482
648
4,082
3,824
1,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Loki
10
3 / 0 / 3
5,697
570
1,717
4,501
1,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Xbalanque
9
3 / 1 / 3
5,547
555
3,373
6,320
1,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bacchus
guokeeeee
Bacchus
7
1 / 1 / 2
5,139
514
2,609
5,422
2,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
2
Kills
8
8
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Odin
Dale000
Odin
0
1
0
0
L
Yemoja
0
2
1
0.25
W
0
0
1
0.5
W
1
0
3
2.5
W
Loki
3
0
3
4.5
W
Xbalanque
3
1
3
4.5
L
2
0
0
2
L
Hou Yi
daviidtls
Hou Yi
0
3
2
0.33
W
Bacchus
guokeeeee
Bacchus
1
1
2
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,482
Damage
15,114
24,440
Taken
25,488
8,352
Mitigated
10,186
7,369
Healing
11,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
Dale000
Odin
2,882
782
0
1,435
5,130
3,259
0
0
5,130
0
24,093
L
Yemoja
1,391
731
179
484
3,307
800
0
752
2,555
4,828
0
W
3,333
613
0
2,275
5,421
3,177
0
0
5,085
0
27,641
W
4,082
527
520
2,770
3,824
1,479
0
1,040
2,784
49,083
0
W
Loki
1,717
517
0
2,127
4,501
1,210
0
839
3,662
0
22,481
W
Xbalanque
3,373
1,619
0
3,233
6,320
1,672
292
1,317
5,003
0
23,461
L
2,691
0
0
500
3,845
1,106
0
2,074
1,681
33,140
0
L
Hou Yi
daviidtls
Hou Yi
4,147
1,324
0
2,054
6,109
1,460
0
2,369
3,708
0
20,354
W
Bacchus
guokeeeee
Bacchus
2,609
451
0
528
5,422
2,648
198
886
4,536
14,011
0
L
1,371
570
0
2,717
6,049
1,727
0
1,304
4,675
0
18,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,559
Gold Earned
28,528
222
Minions Killed
267
0
Camps Cleared
0
832,779
Distance Traveled
1,028,315
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,484
548
64
6
0
168,940
0
L
Yemoja
4,053
405
5
1
0
135,301
0
W
Chaac
5,663
566
57
6
0
222,329
0
W
Ra
6,482
648
102
10
0
225,609
0
W
Loki
5,697
570
51
5
0
229,218
4
W
Xbalanque
5,547
555
40
4
0
171,778
0
L
Janus
5,812
581
73
7
0
195,711
3
L
Hou Yi
4,504
450
37
4
0
150,708
1
W
Bacchus
5,139
514
17
2
0
179,381
3
L
Nemesis
4,706
471
43
4
0
182,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role