Player Matchup

Artemis
Artemis
S1Ns Wrld
Artemis
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 26L
1,545 Elo+
Party 1
Scylla
Scylla
Tylxh
Scylla
Level 63
God Stats
14W - 5L
1,829 SR
Queue Stats
25W - 15L
1,659 Elo+
Party 1
Fenrir
Fenrir
ZzFearl3SSZz II
Fenrir
Level 116
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 30L
1,539 Elo+
Party 1
Team Averages
Level 88
1,610 SR
1,581 Elo+

VS

Team Averages
Level 47
1,604 SR
1,687 Elo+
Artio
Artio
 
Artio
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Cizden
Rama
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,780 Elo+
Party 2
Merlin
Merlin
LyonGames123
Merlin
Level 15
God Stats
2W - 3L
1,811 SR
Queue Stats
3W - 3L
1,780 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
S1Ns Wrld
Artemis
11
4 / 0 / 11
8,059
806
6,604
4,872
2,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Tylxh
Scylla
12
6 / 0 / 9
8,240
824
7,096
3,151
912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
5 / 1 / 10
8,022
802
4,537
8,049
6,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
1 / 5 / 0
7,113
711
4,212
10,859
7,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rama
Cizden
Rama
8
0 / 4 / 1
6,073
607
1,221
5,081
1,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
8
0 / 6 / 1
6,062
606
3,011
5,226
1,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
3
15
Kills
1
1
Deaths
15
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
5
0
0.2
L
Rama
Cizden
Rama
0
4
1
0.13
L
Merlin
0
6
1
0.08
W
Artemis
S1Ns Wrld
Artemis
4
0
11
9.5
W
Scylla
Tylxh
Scylla
6
0
9
10.5
W
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,237
Damage
8,444
16,072
Taken
21,166
9,404
Mitigated
10,675
5,077
Healing
3,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,212
583
295
2,636
10,859
7,759
0
3,191
7,371
21,682
0
L
Rama
Cizden
Rama
1,221
591
0
196
5,081
1,547
0
2,447
2,487
0
9,466
L
Merlin
3,011
144
0
110
5,226
1,369
0
1,802
3,235
14,398
0
W
Artemis
S1Ns Wrld
Artemis
6,604
3,744
0
2,570
4,872
2,487
2,246
2,492
2,298
3,838
27,384
W
Scylla
Tylxh
Scylla
7,096
161
0
869
3,151
912
442
841
2,200
25,298
0
W
4,537
888
0
1,638
8,049
6,005
385
3,760
4,025
0
21,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,321
Gold Earned
19,248
114
Minions Killed
87
0
Camps Cleared
0
507,250
Distance Traveled
507,529
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,113
711
32
3
0
190,011
2
L
Rama
6,073
607
22
2
0
152,317
0
L
Merlin
6,062
606
33
3
0
165,201
0
W
Artemis
8,059
806
44
4
0
164,064
1
W
Scylla
8,240
824
42
4
0
166,990
0
W
Fenrir
8,022
802
28
3
0
176,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role