Player Matchup

Medusa
Medusa
Aj4y
Medusa
Level 26
God Stats
1W - 0L
1,295 SR
Queue Stats
14W - 12L
1,474 Elo+
Solo
Ares
Ares
GrimmHolfrid
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Olorun
Olorun
Krunker51
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Odin
Odin
blitzkragen
Odin
Level 18
God Stats
6W - 1L
1,718 SR
Queue Stats
12W - 7L
1,683 Elo+
Solo
Nemesis
Nemesis
花落人不知
Nemesis
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Team Averages
Level 11
1,503 SR
1,531 Elo+

VS

Team Averages
Level 12
1,459 SR
1,325 Elo+
Nemesis
Nemesis
Ckromnyy
Nemesis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ymir
Ymir
Exorcisttt
Ymir
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 10L
1,316 Elo+
Solo
Jormungandr
Jormungandr
Skull419
Jormungandr
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,162 Elo+
Solo
Fenrir
Fenrir
Sssergeant
Fenrir
Level 18
God Stats
4W - 6L
1,295 SR
Queue Stats
9W - 15L
1,305 Elo+
Party 1
Neith
Neith
wamilte
Neith
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aj4y
Medusa
11
6 / 1 / 2
7,169
597
5,605
5,740
1,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
2 / 0 / 6
7,233
603
3,209
6,255
3,691
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Olorun
Krunker51
Olorun
10
0 / 5 / 0
5,903
492
1,807
7,296
2,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 0 / 0
7,245
604
3,871
6,410
2,732
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
2 / 0 / 2
6,647
554
2,755
4,533
2,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ckromnyy
Nemesis
8
1 / 2 / 1
5,329
444
2,973
5,472
1,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

1
0 / 0 / 0
2,223
185
0
0
0
Jormungandr
Skull419
Jormungandr
9
0 / 3 / 0
5,567
464
2,978
6,972
3,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Sssergeant
Fenrir
10
2 / 5 / 1
5,675
473
4,102
8,953
3,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
wamilte
Neith
9
2 / 3 / 0
5,553
463
4,156
6,624
2,088
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
13
Kills
5
6
Deaths
13
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
Aj4y
Medusa
6
1
2
7
L
Nemesis
Ckromnyy
Nemesis
1
2
1
0.75
L
0
0
0
0
W
2
0
6
5
W
Olorun
Krunker51
Olorun
0
5
0
0
L
Jormungandr
Skull419
Jormungandr
0
3
0
0
L
Fenrir
Sssergeant
Fenrir
2
5
1
0.5
W
3
0
0
3
L
Neith
wamilte
Neith
2
3
0
0.67
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,247
Damage
14,209
30,234
Taken
28,021
13,259
Mitigated
10,243
10,909
Healing
4,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Aj4y
Medusa
5,605
2,097
147
3,217
5,740
1,926
726
0
5,740
0
34,713
L
Nemesis
Ckromnyy
Nemesis
2,973
1,169
0
1,108
5,472
1,646
0
1,311
4,161
0
18,479
L
0
0
0
0
0
0
0
0
0
0
0
W
3,209
353
0
1,687
6,255
3,691
272
0
6,255
11,728
0
W
Olorun
Krunker51
Olorun
1,807
1,116
0
2,345
7,296
2,092
2,059
0
7,296
20,790
0
L
Jormungandr
Skull419
Jormungandr
2,978
1,374
0
650
6,972
3,359
0
24
6,948
22,383
0
L
Fenrir
Sssergeant
Fenrir
4,102
1,045
0
1,858
8,953
3,150
0
1,978
6,975
0
22,375
W
3,871
1,100
0
2,492
6,410
2,732
2,444
2,576
3,834
0
33,845
L
Neith
wamilte
Neith
4,156
1,318
0
985
6,624
2,088
341
1,857
4,767
0
25,040
W
2,755
1,048
0
1,021
4,533
2,818
0
402
4,131
6,806
29,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,197
Gold Earned
24,347
273
Minions Killed
164
0
Camps Cleared
0
1,063,356
Distance Traveled
890,144
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,169
597
78
7
0
209,902
1
L
Nemesis
5,329
444
36
3
0
233,014
1
L
Ymir
2,223
185
0
0
0
0
0
W
Ares
7,233
603
19
2
0
219,143
0
W
Olorun
5,903
492
38
3
0
172,397
2
L
Jormungandr
5,567
464
45
4
0
206,558
0
L
Fenrir
5,675
473
48
4
0
241,343
2
W
Odin
7,245
604
71
6
0
220,851
0
L
Neith
5,553
463
35
3
0
209,229
2
W
Nemesis
6,647
554
67
6
0
241,063
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role