Player Matchup

Nemesis
Nemesis
Doxna
Nemesis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
FergyFergThe3rd
Terra
Level 66
God Stats
3W - 5L
1,658 SR
Queue Stats
51W - 56L
1,425 Elo+
Solo
Hera
Hera
MasyafAlorn
Hera
Level 18
God Stats
0W - 2L
1,298 SR
Queue Stats
5W - 5L
1,481 Elo+
Party 2
Rama
Rama
RavenStormCaller
Rama
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 38L
1,556 Elo+
Party 2
Hercules
Hercules
Vesicular
Hercules
Level 153
God Stats
2W - 4L
1,500 SR
Queue Stats
172W - 156L
1,620 Elo+
Solo
Team Averages
Level 97
1,491 SR
1,516 Elo+

VS

Team Averages
Level 102
1,574 SR
1,583 Elo+
Izanami
Izanami
GOYBOI
Izanami
Level 19
God Stats
15W - 11L
1,692 SR
Queue Stats
16W - 12L
1,659 Elo+
Party 1
Hun Batz
Hun Batz
MichaelMcLoving
Hun Batz
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
NicholasTzz
Bellona
Level 68
God Stats
13W - 6L
1,314 SR
Queue Stats
65W - 55L
1,396 Elo+
Party 1
The Morrigan
The Morrigan
Viper00
The Morrigan
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 94L
1,663 Elo+
Party 1
Baron Samedi
Baron Samedi
rob426
Baron Samedi
Level 149
God Stats
4W - 3L
1,863 SR
Queue Stats
129W - 92L
1,695 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Doxna
Nemesis
11
1 / 3 / 4
6,887
492
4,771
8,237
4,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
3 / 5 / 1
6,542
467
3,773
10,952
4,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 7 / 1
6,269
448
6,116
8,376
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 4 / 4
6,714
480
3,903
8,692
2,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Vesicular
Hercules
13
1 / 2 / 0
7,406
529
5,105
11,569
8,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GOYBOI
Izanami
12
1 / 1 / 6
6,937
496
6,136
6,806
3,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
14
6 / 0 / 5
8,249
589
6,260
6,958
2,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
NicholasTzz
Bellona
14
2 / 1 / 2
8,058
576
6,288
8,590
7,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

The Morrigan
Viper00
The Morrigan
14
9 / 1 / 5
9,229
659
8,464
5,714
2,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
rob426
Baron Samedi
12
3 / 3 / 5
7,340
524
6,951
13,506
7,917
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
6
Kills
21
21
Deaths
6
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Doxna
Nemesis
1
3
4
1
L
3
5
1
0.7
W
Izanami
GOYBOI
Izanami
1
1
6
4
L
0
7
1
0.07
W
Hun Batz
6
0
5
8.5
W
Bellona
NicholasTzz
Bellona
2
1
2
3
L
1
4
4
0.75
L
Hercules
Vesicular
Hercules
1
2
0
0.5
W
The Morrigan
Viper00
The Morrigan
9
1
5
11.5
W
Baron Samedi
rob426
Baron Samedi
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,668
Damage
34,099
47,826
Taken
41,574
22,152
Mitigated
23,647
10,435
Healing
16,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Doxna
Nemesis
4,771
1,344
0
718
8,237
4,565
0
2,357
5,809
5,085
33,307
L
3,773
630
396
1,717
10,952
4,727
0
4,352
6,512
16,832
0
W
Izanami
GOYBOI
Izanami
6,136
4,481
0
1,861
6,806
3,747
0
2,745
4,061
4,123
43,000
L
6,116
1,987
0
1,676
8,376
2,311
20
2,676
5,404
40,210
0
W
Hun Batz
6,260
1,237
0
3,846
6,958
2,662
461
189
6,694
0
48,420
W
Bellona
NicholasTzz
Bellona
6,288
1,856
0
3,028
8,590
7,194
538
521
7,761
2,340
36,447
L
3,903
2,577
0
2,210
8,692
2,293
0
2,500
6,192
0
34,509
L
Hercules
Vesicular
Hercules
5,105
1,841
0
3,718
11,569
8,256
324
1,088
10,477
18
42,073
W
The Morrigan
Viper00
The Morrigan
8,464
737
0
1,944
5,714
2,127
248
2,741
2,973
51,308
3,642
W
Baron Samedi
rob426
Baron Samedi
6,951
1,290
825
4,795
13,506
7,917
0
3,934
9,572
21,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,818
Gold Earned
39,813
337
Minions Killed
418
0
Camps Cleared
0
1,345,025
Distance Traveled
1,394,076
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,887
492
77
6
0
289,645
5
L
Terra
6,542
467
19
1
0
292,290
5
W
Izanami
6,937
496
103
7
0
250,673
0
L
Hera
6,269
448
74
5
0
244,616
5
W
Hun Batz
8,249
589
85
6
0
300,818
4
W
Bellona
8,058
576
110
8
0
293,283
7
L
Rama
6,714
480
81
6
0
245,493
2
L
Hercules
7,406
529
86
6
0
272,981
6
W
The Morrigan
9,229
659
110
8
0
288,603
4
W
Baron Samedi
7,340
524
10
1
0
260,699
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role