Player Matchup

Hun Batz
Hun Batz
BlahMikeyBlah
Hun Batz
Level 109
God Stats
8W - 4L
1,500 SR
Queue Stats
126W - 159L
1,661 Elo+
Solo
Hel
Hel
SplitdHail
Hel
Level 85
God Stats
11W - 11L
1,312 SR
Queue Stats
385W - 449L
1,171 Elo+
Party 1
Cupid
Cupid
Syrij
Cupid
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 45L
1,322 Elo+
Solo
Terra
Terra
mirmirmir
Terra
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
santabanta21
Loki
Level 65
God Stats
22W - 24L
1,500 SR
Queue Stats
142W - 208L
1,102 Elo+
Party 1
Team Averages
Level 86
1,462 SR
1,351 Elo+

VS

Team Averages
Level 41
1,538 SR
1,427 Elo+
Ullr
Ullr
Bodashtart
Ullr
Level 84
God Stats
3W - 5L
1,500 SR
Queue Stats
52W - 95L
1,197 Elo+
Party 2
Nemesis
Nemesis
Frost666Break
Nemesis
Level 29
God Stats
0W - 1L
1,688 SR
Queue Stats
5W - 4L
1,436 Elo+
Solo
Cthulhu
Cthulhu
KillaCthulhu
Cthulhu
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Pele
Pele
LunaPixie
Pele
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
TPG Gorilla
Jormungandr
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BlahMikeyBlah
Hun Batz
12
3 / 1 / 0
6,608
601
4,955
7,636
2,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
4 / 1 / 1
5,955
541
7,469
6,517
2,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cupid
Syrij
Cupid
9
1 / 2 / 1
5,377
489
4,688
7,904
1,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Terra
mirmirmir
Terra
8
0 / 0 / 2
5,312
483
1,179
4,832
2,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
2 / 2 / 0
6,448
586
5,494
7,372
2,827
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 0
5,775
525
5,952
6,646
1,916
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
10
3 / 3 / 0
6,005
546
5,008
8,273
2,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
KillaCthulhu
Cthulhu
8
0 / 1 / 0
4,527
412
1,320
6,126
3,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pele
10
0 / 1 / 0
5,521
502
3,015
8,519
2,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jormungandr
TPG Gorilla
Jormungandr
7
0 / 3 / 0
4,372
397
1,363
6,733
3,446
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
10
Kills
6
6
Deaths
10
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BlahMikeyBlah
Hun Batz
3
1
0
3
L
3
2
0
1.5
L
Nemesis
3
3
0
1
L
Cthulhu
KillaCthulhu
Cthulhu
0
1
0
0
L
Pele
0
1
0
0
W
4
1
1
4.5
W
Cupid
Syrij
Cupid
1
2
1
0.75
L
Jormungandr
TPG Gorilla
Jormungandr
0
3
0
0
W
Terra
mirmirmir
Terra
0
0
2
1
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,785
Damage
16,658
34,261
Taken
36,297
12,064
Mitigated
14,519
15,154
Healing
5,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BlahMikeyBlah
Hun Batz
4,955
1,800
0
3,318
7,636
2,349
0
415
7,196
0
43,044
L
5,952
2,644
0
375
6,646
1,916
0
416
6,230
0
29,711
L
Nemesis
5,008
2,188
0
1,774
8,273
2,691
0
136
8,137
0
22,111
L
Cthulhu
KillaCthulhu
Cthulhu
1,320
164
100
931
6,126
3,992
156
2,731
3,395
13,239
0
L
Pele
3,015
727
0
2,562
8,519
2,474
0
1,280
7,239
0
31,052
W
7,469
1,015
1,250
2,912
6,517
2,123
53
1,343
5,099
30,416
0
W
Cupid
Syrij
Cupid
4,688
2,569
72
4,037
7,904
1,970
536
0
7,904
0
24,207
L
Jormungandr
TPG Gorilla
Jormungandr
1,363
509
0
0
6,733
3,446
162
4,085
2,648
14,814
0
W
Terra
mirmirmir
Terra
1,179
66
917
1,477
4,832
2,795
13
684
4,098
11,957
0
W
5,494
825
0
1,171
7,372
2,827
0
91
7,281
0
32,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,700
Gold Earned
26,200
271
Minions Killed
242
0
Camps Cleared
0
1,069,174
Distance Traveled
981,352
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,608
601
87
8
0
247,998
2
L
Ullr
5,775
525
57
5
0
180,428
1
L
Nemesis
6,005
546
58
5
0
226,994
0
L
Cthulhu
4,527
412
20
2
0
191,107
0
L
Pele
5,521
502
68
6
0
231,129
2
W
Hel
5,955
541
55
5
0
213,770
0
W
Cupid
5,377
489
37
3
0
177,719
0
L
Jormungandr
4,372
397
39
4
0
151,694
0
W
Terra
5,312
483
30
3
0
217,678
5
W
Loki
6,448
586
62
6
0
212,009
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role