Player Matchup

Fenrir
Fenrir
Bubba631883
Fenrir
Level 15
God Stats
5W - 14L
1,500 SR
Queue Stats
9W - 16L
1,300 Elo+
Solo
Apollo
Apollo
LDN_Finesse_Kid
Apollo
Level 29
God Stats
1W - 2L
1,862 SR
Queue Stats
40W - 66L
1,672 Elo+
Solo
Raijin
Raijin
MACHOMAN3601234
Raijin
Level 16
God Stats
4W - 4L
1,500 SR
Queue Stats
71W - 77L
1,338 Elo+
Solo
Cthulhu
Cthulhu
Skul7l7shot7
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 88L
1,418 Elo+
Solo
Hachiman
Hachiman
pillow1234
Hachiman
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,277 Elo+
Solo
Team Averages
Level 18
1,572 SR
1,401 Elo+

VS

Team Averages
Level 21
1,400 SR
1,501 Elo+
Nemesis
Nemesis
GeneralFloops
Nemesis
Level 17
God Stats
19W - 10L
1,500 SR
Queue Stats
88W - 60L
1,729 Elo+
Solo
Osiris
Osiris
Glizzymancer
Osiris
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 14L
1,583 Elo+
Solo
Thoth
Thoth
hourlyhotnayib
Thoth
Level 17
God Stats
29W - 25L
1,293 SR
Queue Stats
448W - 420L
1,416 Elo+
Party 1
Yemoja
Yemoja
kAntion7
Yemoja
Level 16
God Stats
47W - 29L
1,247 SR
Queue Stats
343W - 329L
1,292 Elo+
Party 1
Apollo
Apollo
killinmonk
Apollo
Level 25
God Stats
19W - 17L
1,459 SR
Queue Stats
479W - 451L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 1 / 0
5,467
547
1,699
6,656
2,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
2 / 4 / 2
5,295
530
2,446
5,401
2,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

4
0 / 4 / 0
3,965
397
723
3,176
777
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Skul7l7shot7
Cthulhu
9
1 / 2 / 2
5,438
544
6,621
9,215
4,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hachiman
pillow1234
Hachiman
3
0 / 2 / 0
3,654
365
103
2,116
428

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
3 / 0 / 2
6,778
678
4,395
2,725
2,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
11
3 / 0 / 2
6,228
623
3,620
5,806
4,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
6 / 1 / 3
7,050
705
5,258
3,606
1,123
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Yemoja
kAntion7
Yemoja
8
1 / 2 / 3
4,899
490
1,619
4,353
1,703
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Apollo
killinmonk
Apollo
8
0 / 1 / 4
4,988
499
2,025
4,248
1,136
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
4
Kills
13
13
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
1
0
1
W
Nemesis
3
0
2
4
W
Osiris
3
0
2
4
L
2
4
2
0.75
L
0
4
0
0
L
Cthulhu
Skul7l7shot7
Cthulhu
1
2
2
1
W
6
1
3
7.5
W
Yemoja
kAntion7
Yemoja
1
2
3
1.25
W
Apollo
killinmonk
Apollo
0
1
4
2
L
Hachiman
pillow1234
Hachiman
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,592
Damage
16,917
26,564
Taken
20,738
10,433
Mitigated
10,855
6,400
Healing
4,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
1,699
523
0
2,928
6,656
2,063
0
1,312
5,344
0
18,446
W
Nemesis
4,395
2,763
0
586
2,725
2,254
882
358
2,367
3,417
32,309
W
Osiris
3,620
1,339
0
875
5,806
4,639
0
1,113
4,693
9,188
32,289
L
2,446
735
0
145
5,401
2,305
741
1,887
3,514
2,427
17,697
L
723
70
0
601
3,176
777
256
1,490
1,686
8,432
0
L
Cthulhu
Skul7l7shot7
Cthulhu
6,621
570
421
2,305
9,215
4,860
0
2,107
7,108
24,249
0
W
5,258
322
0
460
3,606
1,123
624
977
2,629
32,616
0
W
Yemoja
kAntion7
Yemoja
1,619
605
1,020
830
4,353
1,703
0
2,960
1,393
9,959
0
W
Apollo
killinmonk
Apollo
2,025
1,232
0
898
4,248
1,136
0
2,062
2,186
0
15,014
L
Hachiman
pillow1234
Hachiman
103
103
0
0
2,116
428
0
713
1,403
0
965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,819
Gold Earned
29,943
142
Minions Killed
273
0
Camps Cleared
0
753,819
Distance Traveled
976,450
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,467
547
49
5
0
211,639
0
W
Nemesis
6,778
678
81
8
0
214,607
0
W
Osiris
6,228
623
71
7
0
239,236
2
L
Apollo
5,295
530
51
5
0
176,290
0
L
Raijin
3,965
397
11
1
0
91,183
1
L
Cthulhu
5,438
544
28
3
0
193,138
0
W
Thoth
7,050
705
69
7
0
195,394
4
W
Yemoja
4,899
490
21
2
0
172,185
5
W
Apollo
4,988
499
31
3
0
155,028
0
L
Hachiman
3,654
365
3
0
0
81,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role