Player Matchup

Danzaburou
Danzaburou
AztecaMagic
Danzaburou
Level 54
God Stats
10W - 5L
1,696 SR
Queue Stats
84W - 93L
1,644 Elo+
Party 2
Susano
Susano
KingSlave01_
Susano
Level 49
God Stats
3W - 2L
1,500 SR
Queue Stats
395W - 415L
1,565 Elo+
Party 1
Izanami
Izanami
Merklton
Izanami
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
RULO8198
Sun Wukong
Level 109
God Stats
2W - 4L
1,500 SR
Queue Stats
483W - 514L
1,535 Elo+
Party 2
Ymir
Ymir
Spartax301
Ymir
Level 12
God Stats
0W - 1L
1,747 SR
Queue Stats
35W - 17L
1,932 Elo+
Party 2
Team Averages
Level 60
1,589 SR
1,635 Elo+

VS

Team Averages
Level 74
1,451 SR
1,540 Elo+
Ymir
Ymir
Abishag
Ymir
Level 100
God Stats
9W - 3L
1,472 SR
Queue Stats
68W - 50L
1,597 Elo+
Party 3
Hel
Hel
Lucíeo
Hel
Level 144
God Stats
13W - 7L
1,600 SR
Queue Stats
136W - 101L
1,697 Elo+
Party 3
Hercules
Hercules
StackFrags
Hercules
Level 14
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 7L
1,589 Elo+
Party 3
Sun Wukong
Sun Wukong
Zalm4n
Sun Wukong
Level 27
God Stats
9W - 1L
1,262 SR
Queue Stats
37W - 21L
1,377 Elo+
Party 3
Hachiman
Hachiman
coolroco101
Hachiman
Level 86
God Stats
8W - 8L
1,420 SR
Queue Stats
159W - 125L
1,440 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AztecaMagic
Danzaburou
13
5 / 8 / 2
8,804
489
13,549
15,164
6,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
12
0 / 8 / 2
7,540
419
4,471
13,334
4,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
Merklton
Izanami
16
1 / 4 / 2
9,815
545
10,502
10,815
6,164
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
RULO8198
Sun Wukong
14
0 / 4 / 0
8,375
465
4,124
12,317
8,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
3 / 8 / 4
8,451
470
7,564
20,028
15,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Abishag
Ymir
14
2 / 3 / 17
9,346
519
5,511
17,914
23,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Hel
17
10 / 2 / 10
11,026
613
14,105
12,481
6,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
StackFrags
Hercules
17
6 / 0 / 5
10,289
572
9,078
9,287
8,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Zalm4n
Sun Wukong
16
8 / 2 / 8
10,050
558
9,239
16,705
9,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
coolroco101
Hachiman
17
6 / 2 / 9
10,316
573
13,081
11,073
6,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
81
9
Kills
32
32
Deaths
9
10
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Ymir
Abishag
Ymir
2
3
17
3.5
L
Danzaburou
AztecaMagic
Danzaburou
5
8
2
0.75
L
Susano
0
8
2
0.13
W
Hel
10
2
10
7.5
L
Izanami
Merklton
Izanami
1
4
2
0.5
L
Sun Wukong
RULO8198
Sun Wukong
0
4
0
0
L
3
8
4
0.63
W
Hercules
StackFrags
Hercules
6
0
5
8.5
W
Sun Wukong
Zalm4n
Sun Wukong
8
2
8
6
W
Hachiman
coolroco101
Hachiman
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,210
Damage
51,014
71,658
Taken
67,460
40,935
Mitigated
53,713
16,136
Healing
34,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Abishag
Ymir
5,511
903
0
1,654
17,914
23,129
158
3,385
14,529
28,475
0
L
Danzaburou
AztecaMagic
Danzaburou
13,549
5,310
0
3,081
15,164
6,053
312
3,858
11,281
0
52,281
L
Susano
4,471
773
0
3,145
13,334
4,771
0
3,332
9,952
0
37,485
W
Hel
14,105
976
10,365
8,553
12,481
6,144
672
1,393
11,063
76,159
0
L
Izanami
Merklton
Izanami
10,502
6,313
0
2,862
10,815
6,164
0
4,366
6,427
5,303
82,697
L
Sun Wukong
RULO8198
Sun Wukong
4,124
813
0
3,935
12,317
8,531
578
2,202
9,770
0
45,043
L
7,564
812
0
3,113
20,028
15,416
0
7,917
12,044
28,204
0
W
Hercules
StackFrags
Hercules
9,078
4,250
0
4,659
9,287
8,420
849
605
8,406
5,915
47,708
W
Sun Wukong
Zalm4n
Sun Wukong
9,239
3,118
0
3,660
16,705
9,803
664
1,339
15,316
0
53,265
W
Hachiman
coolroco101
Hachiman
13,081
9,234
0
5,224
11,073
6,217
2,971
1,566
9,507
7,424
60,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,985
Gold Earned
51,027
449
Minions Killed
474
0
Camps Cleared
0
1,569,276
Distance Traveled
1,719,093
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,346
519
37
2
0
323,665
3
L
Danzaburou
8,804
489
87
5
0
306,265
0
L
Susano
7,540
419
81
5
0
312,842
2
W
Hel
11,026
613
127
7
0
383,165
2
L
Izanami
9,815
545
164
9
0
304,586
5
L
Sun Wukong
8,375
465
85
5
0
334,446
6
L
Ymir
8,451
470
32
2
0
311,137
1
W
Hercules
10,289
572
102
6
0
323,213
0
W
Sun Wukong
10,050
558
94
5
0
379,464
3
W
Hachiman
10,316
573
114
6
0
309,586
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role