Player Matchup

Pele
Pele
Aceerü
Pele
Level 16
God Stats
9W - 1L
1,715 SR
Queue Stats
30W - 15L
1,327 Elo+
Party 2
Cerberus
Cerberus
Lybica
Cerberus
Level 33
God Stats
3W - 2L
1,689 SR
Queue Stats
23W - 20L
1,430 Elo+
Party 2
Sol
Sol
Takush
Sol
Level 29
God Stats
31W - 7L
1,625 SR
Queue Stats
63W - 75L
1,474 Elo+
Solo
Tyr
Tyr
iNeedPampers
Tyr
Level 13
God Stats
7W - 7L
1,517 SR
Queue Stats
55W - 55L
1,656 Elo+
Solo
Anhur
Anhur
itsSBBeast
Anhur
Level 27
God Stats
1W - 1L
1,495 SR
Queue Stats
24W - 19L
1,484 Elo+
Solo
Team Averages
Level 24
1,608 SR
1,474 Elo+

VS

Team Averages
Level 21
1,534 SR
1,587 Elo+
Kukulkan
Kukulkan
bottlebot
Kukulkan
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 66L
1,767 Elo+
Solo
Thanatos
Thanatos
foreverj
Thanatos
Level 19
God Stats
7W - 12L
1,470 SR
Queue Stats
256W - 258L
1,507 Elo+
Solo
Ares
Ares
mandalorian77
Ares
Level 16
God Stats
1W - 2L
1,298 SR
Queue Stats
28W - 49L
1,565 Elo+
Party 1
Anhur
Anhur
stance1010
Anhur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 17L
1,604 Elo+
Solo
Chaac
Chaac
xLiu
Chaac
Level 17
God Stats
8W - 4L
1,902 SR
Queue Stats
18W - 17L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Aceerü
Pele
14
5 / 2 / 6
8,444
563
6,213
11,094
3,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cerberus
Lybica
Cerberus
13
2 / 2 / 3
8,115
541
4,970
10,225
5,639
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sol
Takush
Sol
15
10 / 1 / 5
9,246
616
9,622
9,955
3,263
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
10 / 1 / 4
8,765
584
9,950
12,835
9,024
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
15
2 / 0 / 5
7,988
533
4,476
7,580
2,396
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
bottlebot
Kukulkan
14
1 / 4 / 5
8,287
552
10,610
8,605
2,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
foreverj
Thanatos
8
2 / 9 / 0
6,258
417
7,110
11,875
2,973
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 5 / 3
7,760
517
3,154
11,554
8,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anhur
12
1 / 4 / 1
6,971
465
3,607
9,895
2,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
xLiu
Chaac
9
0 / 7 / 3
6,199
413
5,153
10,804
8,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
29
Kills
6
6
Deaths
29
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Pele
Aceerü
Pele
5
2
6
4
W
Cerberus
Lybica
Cerberus
2
2
3
1.75
W
Sol
Takush
Sol
10
1
5
12.5
L
Kukulkan
bottlebot
Kukulkan
1
4
5
0.88
L
Thanatos
foreverj
Thanatos
2
9
0
0.22
W
10
1
4
12
W
Anhur
2
0
5
4.5
L
2
5
3
0.7
L
Anhur
1
4
1
0.38
L
Chaac
xLiu
Chaac
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,231
Damage
29,634
51,689
Taken
52,733
24,123
Mitigated
25,020
24,659
Healing
13,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Aceerü
Pele
6,213
1,949
0
4,206
11,094
3,801
0
2,683
8,156
0
52,946
W
Cerberus
Lybica
Cerberus
4,970
275
0
2,493
10,225
5,639
307
2,031
8,169
30,604
0
W
Sol
Takush
Sol
9,622
3,809
0
5,843
9,955
3,263
992
4,468
5,437
51,481
0
L
Kukulkan
bottlebot
Kukulkan
10,610
1,778
0
500
8,605
2,790
0
3,577
5,028
59,771
0
L
Thanatos
foreverj
Thanatos
7,110
2,934
0
4,947
11,875
2,973
0
2,778
9,097
0
25,273
W
9,950
1,427
0
6,150
12,835
9,024
84
4,358
8,214
0
46,910
W
Anhur
4,476
1,851
0
5,967
7,580
2,396
575
224
7,356
0
57,605
L
3,154
202
496
3,797
11,554
8,577
208
4,008
7,546
11,977
0
L
Anhur
3,607
2,284
0
3,072
9,895
2,566
0
2,827
6,885
0
29,803
L
Chaac
xLiu
Chaac
5,153
1,144
0
887
10,804
8,114
0
1,219
9,585
0
28,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,558
Gold Earned
35,475
446
Minions Killed
275
0
Camps Cleared
0
1,481,394
Distance Traveled
1,284,340
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,444
563
90
6
0
315,392
2
W
Cerberus
8,115
541
62
4
0
301,168
3
W
Sol
9,246
616
104
7
0
281,552
0
L
Kukulkan
8,287
552
119
8
0
280,043
4
L
Thanatos
6,258
417
36
2
0
256,785
1
W
Tyr
8,765
584
83
6
0
335,408
2
W
Anhur
7,988
533
107
7
0
247,874
6
L
Ares
7,760
517
13
1
0
268,748
4
L
Anhur
6,971
465
50
3
0
224,919
2
L
Chaac
6,199
413
57
4
0
253,845
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role