Player Matchup

Jormungandr
Jormungandr
Gunk_God
Jormungandr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 21L
1,494 Elo+
Party 1
Xing Tian
Xing Tian
nicegothgirl
Xing Tian
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 109L
1,459 Elo+
Party 1
Baron Samedi
Baron Samedi
psycho2gobbler
Baron Samedi
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 54L
1,513 Elo+
Party 1
Team Averages
Level 48
1,500 SR
1,489 Elo+

VS

Team Averages
Level 73
1,572 SR
1,463 Elo+
Horus
Horus
DinoGamer9876321
Horus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 43L
1,556 Elo+
Party 2
Nemesis
Nemesis
mad_eye903
Nemesis
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 15L
1,336 Elo+
Party 2
Merlin
Merlin
sumhighguy420
Merlin
Level 104
God Stats
10W - 7L
1,715 SR
Queue Stats
106W - 118L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Gunk_God
Jormungandr
15
6 / 2 / 0
11,339
630
21,339
22,206
10,365
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xing Tian
nicegothgirl
Xing Tian
11
0 / 5 / 2
9,191
511
4,092
17,333
11,317
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Baron Samedi
psycho2gobbler
Baron Samedi
13
0 / 5 / 4
9,757
542
13,885
17,960
7,994
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 11
12,404
689
9,065
24,591
32,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
mad_eye903
Nemesis
15
5 / 2 / 4
12,042
669
10,118
15,856
11,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
6 / 1 / 6
12,109
673
24,909
11,660
6,246
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
6
Kills
12
12
Deaths
6
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
3
11
2.17
L
Jormungandr
Gunk_God
Jormungandr
6
2
0
3
W
Nemesis
mad_eye903
Nemesis
5
2
4
3.5
L
Xing Tian
nicegothgirl
Xing Tian
0
5
2
0.2
L
Baron Samedi
psycho2gobbler
Baron Samedi
0
5
4
0.4
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,316
Damage
44,092
57,499
Taken
52,107
29,676
Mitigated
50,855
13,647
Healing
27,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,065
3,802
5,151
9,986
24,591
32,938
631
17,818
6,773
0
20,453
L
Jormungandr
Gunk_God
Jormungandr
21,339
6,656
0
3,858
22,206
10,365
144
9,940
12,266
81,798
0
W
Nemesis
mad_eye903
Nemesis
10,118
5,226
1,146
5,540
15,856
11,671
708
12,074
3,782
8,063
59,644
L
Xing Tian
nicegothgirl
Xing Tian
4,092
786
0
499
17,333
11,317
92
5,988
11,345
9,569
0
L
Baron Samedi
psycho2gobbler
Baron Samedi
13,885
853
3,282
6,008
17,960
7,994
124
9,609
8,351
38,977
0
W
24,909
2,211
1,556
3,895
11,660
6,246
952
9,485
2,175
88,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,287
Gold Earned
36,555
151
Minions Killed
214
0
Camps Cleared
0
831,117
Distance Traveled
1,064,081
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,404
689
32
2
0
346,714
2
L
Jormungandr
11,339
630
95
5
0
299,291
0
W
Nemesis
12,042
669
75
4
0
390,260
1
L
Xing Tian
9,191
511
9
1
0
251,347
0
L
Baron Samedi
9,757
542
47
3
0
280,479
2
W
Merlin
12,109
673
107
6
0
327,107
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role