Player Matchup

Janus
Janus
Big_brik2
Janus
Level 56
God Stats
16W - 31L
1,131 SR
Queue Stats
240W - 243L
1,301 Elo+
Party 3
Yemoja
Yemoja
Msfitness
Yemoja
Level 29
God Stats
5W - 12L
1,186 SR
Queue Stats
47W - 53L
1,433 Elo+
Party 3
Fenrir
Fenrir
UCaughtMeFedBoi
Fenrir
Level 40
God Stats
3W - 2L
1,742 SR
Queue Stats
272W - 364L
1,539 Elo+
Party 2
Neith
Neith
YmirIsAlwaysHere
Neith
Level 22
God Stats
1W - 7L
1,223 SR
Queue Stats
156W - 144L
1,236 Elo+
Party 3
Cthulhu
Cthulhu
beanlius
Cthulhu
Level 26
God Stats
57W - 71L
1,038 SR
Queue Stats
139W - 195L
1,372 Elo+
Party 2
Team Averages
Level 35
1,264 SR
1,376 Elo+

VS

Team Averages
Level 86
1,482 SR
1,567 Elo+
Jormungandr
Jormungandr
ADG1999
Jormungandr
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
157W - 148L
1,514 Elo+
Solo
Ne Zha
Ne Zha
Soundwave000000
Ne Zha
Level 129
God Stats
6W - 2L
1,652 SR
Queue Stats
91W - 66L
1,650 Elo+
Party 1
Fenrir
Fenrir
TheAlomg
Fenrir
Level 68
God Stats
15W - 21L
1,061 SR
Queue Stats
345W - 407L
1,437 Elo+
Solo
Danzaburou
Danzaburou
letmegostepbro
Danzaburou
Level 11
God Stats
4W - 3L
1,697 SR
Queue Stats
10W - 5L
1,736 Elo+
Party 1
Ra
Ra
soundwave000000
Ra
Level 134
God Stats
3W - 1L
1,500 SR
Queue Stats
14W - 6L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Big_brik2
Janus
13
1 / 6 / 3
7,694
453
3,520
9,683
2,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
Msfitness
Yemoja
13
3 / 2 / 3
8,137
479
4,598
12,887
9,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 8 / 1
7,466
439
5,253
16,223
5,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 5 / 4
7,771
457
8,465
11,914
3,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
beanlius
Cthulhu
12
0 / 5 / 0
7,408
436
5,563
12,362
11,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ADG1999
Jormungandr
13
2 / 4 / 5
7,966
469
4,303
9,471
7,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
13 / 0 / 7
10,866
639
15,254
15,260
6,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
TheAlomg
Fenrir
15
2 / 1 / 1
9,121
537
4,300
11,892
6,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
letmegostepbro
Danzaburou
15
2 / 3 / 4
8,933
525
7,003
9,249
3,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
7 / 0 / 8
10,683
628
11,839
8,445
4,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
51
7
Kills
26
26
Deaths
8
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
ADG1999
Jormungandr
2
4
5
1.13
L
Janus
Big_brik2
Janus
1
6
3
0.42
L
Yemoja
Msfitness
Yemoja
3
2
3
2.25
W
13
0
7
16.5
W
Fenrir
TheAlomg
Fenrir
2
1
1
2.5
L
3
8
1
0.44
L
0
5
4
0.4
L
Cthulhu
beanlius
Cthulhu
0
5
0
0
W
Danzaburou
letmegostepbro
Danzaburou
2
3
4
1.33
W
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,399
Damage
42,699
63,069
Taken
54,317
32,652
Mitigated
28,199
14,988
Healing
22,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
ADG1999
Jormungandr
4,303
1,065
0
1,158
9,471
7,191
871
1,311
8,160
29,599
0
L
Janus
Big_brik2
Janus
3,520
0
0
1,209
9,683
2,711
0
3,225
6,458
43,385
0
L
Yemoja
Msfitness
Yemoja
4,598
676
643
1,965
12,887
9,658
0
4,726
8,161
31,305
0
W
15,254
6,082
0
9,581
15,260
6,536
0
3,528
11,575
0
80,284
W
Fenrir
TheAlomg
Fenrir
4,300
806
0
5,077
11,892
6,900
420
5,729
5,719
2,652
43,106
L
5,253
1,657
0
5,076
16,223
5,223
0
3,628
12,595
0
42,259
L
8,465
2,754
0
4,655
11,914
3,328
0
3,144
8,770
0
50,954
L
Cthulhu
beanlius
Cthulhu
5,563
653
0
1,440
12,362
11,732
36
1,489
10,873
37,616
0
W
Danzaburou
letmegostepbro
Danzaburou
7,003
2,506
0
762
9,249
3,372
458
1,598
7,629
0
58,047
W
11,839
1,138
1,799
4,340
8,445
4,200
246
805
7,553
88,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,476
Gold Earned
47,569
393
Minions Killed
540
0
Camps Cleared
0
1,465,534
Distance Traveled
1,618,066
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,966
469
60
4
0
275,660
0
L
Janus
7,694
453
97
6
0
282,168
7
L
Yemoja
8,137
479
56
3
0
321,842
1
W
Ne Zha
10,866
639
120
7
0
380,413
4
W
Fenrir
9,121
537
110
6
0
321,381
1
L
Fenrir
7,466
439
68
4
0
283,025
5
L
Neith
7,771
457
98
6
0
286,593
4
L
Cthulhu
7,408
436
74
4
0
291,906
1
W
Danzaburou
8,933
525
94
6
0
286,263
5
W
Ra
10,683
628
156
9
0
354,349
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role