Player Matchup

Mercury
Mercury
Diamond IV
BathroomSink
Mercury
Diamond IV
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Platinum II
Dishonored
King Arthur
Platinum II
Level 160
God Stats
28W - 21L
1,500 SR
Queue Stats
320W - 260L
1,909 MMR
Party 1
Jing Wei
Jing Wei
Platinum II
Lánce
Jing Wei
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold I
TankyTactics
Xing Tian
Gold I
Level 160
God Stats
1W - 2L
1,555 SR
Queue Stats
69W - 65L
1,891 MMR
Solo
Hera
Hera
Platinum IV
Wumbles
Hera
Platinum IV
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
383W - 362L
1,883 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 158
1,511 SR
1,737 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 125
1,623 SR
1,963 MMR
Tsukuyomi
Tsukuyomi
Platinum I
Eatzz
Tsukuyomi
Platinum I
Level 144
God Stats
47W - 29L
1,207 SR
Queue Stats
835W - 804L
2,013 MMR
Party 2
Thoth
Thoth
Platinum I
LordFire4
Thoth
Platinum I
Level 160
God Stats
15W - 16L
1,595 SR
Queue Stats
540W - 489L
1,861 MMR
Solo
Khepri
Khepri
Gold III
SSub
Khepri
Gold III
Level 48
God Stats
7W - 4L
1,500 SR
Queue Stats
197W - 166L
1,744 MMR
Party 2
Izanami
Izanami
Diamond II
Sizkk
Izanami
Diamond II
Level 147
God Stats
54W - 24L
1,965 SR
Queue Stats
59W - 32L
2,322 MMR
Solo
Apollo
Apollo
Platinum IV
iGETSLAIN
Apollo
Platinum IV
Level 127
God Stats
40W - 39L
1,848 SR
Queue Stats
424W - 424L
1,874 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BathroomSink
Mercury
18
4 / 7 / 5
11,339
515
8,221
19,139
6,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
Dishonored
King Arthur
19
3 / 4 / 4
11,743
534
13,758
24,510
21,687
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
Lánce
Jing Wei
19
3 / 4 / 3
11,786
536
14,322
18,595
6,742
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xing Tian
TankyTactics
Xing Tian
14
1 / 7 / 4
9,425
428
6,682
18,057
13,919
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hera
Wumbles
Hera
16
5 / 9 / 3
11,172
508
12,587
14,454
4,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
SetPersephoneScyllaJanus

VS

Bans
FenrirBellonaGebYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Eatzz
Tsukuyomi
20
9 / 7 / 6
13,905
632
15,617
19,948
13,158
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thoth
LordFire4
Thoth
20
12 / 2 / 7
14,019
637
25,200
9,847
4,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
SSub
Khepri
17
1 / 1 / 19
11,683
531
6,415
22,912
24,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Sizkk
Izanami
20
6 / 3 / 3
13,419
610
16,411
16,030
12,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Apollo
iGETSLAIN
Apollo
20
3 / 3 / 10
13,256
603
10,677
14,084
10,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
76
16
Kills
31
31
Deaths
16
19
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Mercury
BathroomSink
Mercury
4
7
5
0.93
L
King Arthur
Dishonored
King Arthur
3
4
4
1.25
W
Tsukuyomi
Eatzz
Tsukuyomi
9
7
6
1.71
W
Thoth
LordFire4
Thoth
12
2
7
7.75
L
Jing Wei
Lánce
Jing Wei
3
4
3
1.13
W
Khepri
SSub
Khepri
1
1
19
10.5
W
Izanami
Sizkk
Izanami
6
3
3
2.5
L
Xing Tian
TankyTactics
Xing Tian
1
7
4
0.43
L
Hera
Wumbles
Hera
5
9
3
0.72
W
Apollo
iGETSLAIN
Apollo
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,570
Damage
74,320
94,755
Taken
82,821
52,939
Mitigated
64,566
19,564
Healing
23,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BathroomSink
Mercury
8,221
3,555
0
4,723
19,139
6,556
0
4,397
14,674
0
74,144
L
King Arthur
Dishonored
King Arthur
13,758
1,735
0
5,518
24,510
21,687
92
7,430
16,847
0
89,603
W
Tsukuyomi
Eatzz
Tsukuyomi
15,617
2,201
0
4,961
19,948
13,158
1,353
3,554
16,290
0
106,933
W
Thoth
LordFire4
Thoth
25,200
929
739
2,048
9,847
4,491
1,549
3,346
6,387
107,436
0
L
Jing Wei
Lánce
Jing Wei
14,322
11,097
0
7,116
18,595
6,742
0
3,419
15,086
0
90,358
W
Khepri
SSub
Khepri
6,415
473
0
6,514
22,912
24,137
194
6,666
15,532
24,192
0
W
Izanami
Sizkk
Izanami
16,411
9,310
0
4,131
16,030
12,437
6,775
2,797
13,179
7,671
113,532
L
Xing Tian
TankyTactics
Xing Tian
6,682
489
0
1,383
18,057
13,919
0
10,103
7,548
21,930
0
L
Hera
Wumbles
Hera
12,587
3,904
0
824
14,454
4,035
0
7,606
6,550
63,768
0
W
Apollo
iGETSLAIN
Apollo
10,677
5,829
0
5,279
14,084
10,343
0
2,980
11,056
8,799
96,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,465
Gold Earned
66,282
650
Minions Killed
702
0
Camps Cleared
0
2,130,298
Distance Traveled
2,177,092
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,339
515
127
6
0
468,150
1
L
King Arthur
11,743
534
189
9
0
456,823
7
W
Tsukuyomi
13,905
632
160
7
0
470,104
3
W
Thoth
14,019
637
176
8
0
461,654
9
L
Jing Wei
11,786
536
168
8
0
404,558
4
W
Khepri
11,683
531
25
1
0
450,420
3
W
Izanami
13,419
610
175
8
0
383,545
9
L
Xing Tian
9,425
428
23
1
0
424,668
10
L
Hera
11,172
508
143
7
0
376,099
6
W
Apollo
13,256
603
166
8
0
411,369
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role