Player Matchup

Erlang Shen
Erlang Shen
ABjaZ_DaJ
Erlang Shen
Level 142
God Stats
3W - 0L
1,822 SR
Queue Stats
35W - 21L
1,709 Elo+
Party 3
The Morrigan
The Morrigan
CEV0712
The Morrigan
Level 40
God Stats
3W - 7L
1,352 SR
Queue Stats
51W - 59L
1,632 Elo+
Solo
Ymir
Ymir
Fastesturtle
Ymir
Level 44
God Stats
7W - 2L
1,765 SR
Queue Stats
64W - 39L
1,709 Elo+
Party 3
Eset
Eset
SuperShafter
Eset
Level 122
God Stats
13W - 7L
1,513 SR
Queue Stats
805W - 724L
1,449 Elo+
Party 1
Izanami
Izanami
TomasoM
Izanami
Level 108
God Stats
27W - 18L
1,924 SR
Queue Stats
779W - 683L
1,513 Elo+
Party 1
Team Averages
Level 91
1,675 SR
1,602 Elo+

VS

Team Averages
Level 66
1,490 SR
1,422 Elo+
Sun Wukong
Sun Wukong
Donzilli
Sun Wukong
Level 107
God Stats
5W - 5L
1,500 SR
Queue Stats
56W - 46L
1,352 Elo+
Party 2
Guan Yu
Guan Yu
Glytchd
Guan Yu
Level 140
God Stats
0W - 5L
1,192 SR
Queue Stats
117W - 106L
1,352 Elo+
Party 2
Sol
Sol
Nbenskifox
Sol
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,352 Elo+
Party 2
Loki
Loki
SomeoneSpecia
Loki
Level 20
God Stats
2W - 3L
1,760 SR
Queue Stats
90W - 78L
1,547 Elo+
Party 2
Artio
Artio
WaffleQueeen
Artio
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 98L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ABjaZ_DaJ
Erlang Shen
17
3 / 2 / 3
10,919
607
6,986
13,451
10,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Morrigan
CEV0712
The Morrigan
15
5 / 5 / 6
10,448
580
6,743
10,782
4,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 4 / 9
9,933
552
6,914
13,702
10,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
9 / 2 / 6
11,506
639
16,308
7,716
2,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
TomasoM
Izanami
18
6 / 0 / 5
11,756
653
8,737
8,372
2,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Donzilli
Sun Wukong
14
4 / 4 / 3
8,661
481
9,180
16,391
9,199
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Guan Yu
Glytchd
Guan Yu
14
3 / 3 / 1
8,550
475
7,652
13,592
14,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 5 / 0
7,965
443
4,368
7,435
1,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 8 / 4
8,483
471
6,904
14,735
4,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 7 / 3
6,654
370
2,224
13,668
8,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
24
26
Kills
13
13
Deaths
27
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
ABjaZ_DaJ
Erlang Shen
3
2
3
2.25
W
The Morrigan
CEV0712
The Morrigan
5
5
6
1.6
L
Sun Wukong
Donzilli
Sun Wukong
4
4
3
1.38
W
3
4
9
1.88
L
Guan Yu
Glytchd
Guan Yu
3
3
1
1.17
L
2
5
0
0.4
L
4
8
4
0.75
W
9
2
6
6
W
Izanami
TomasoM
Izanami
6
0
5
8.5
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,688
Damage
30,328
54,023
Taken
65,821
31,024
Mitigated
37,623
16,803
Healing
15,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
ABjaZ_DaJ
Erlang Shen
6,986
3,324
0
5,727
13,451
10,698
2,107
1,079
12,372
9,139
63,379
W
The Morrigan
CEV0712
The Morrigan
6,743
1,908
0
3,420
10,782
4,214
576
621
10,161
49,925
3,396
L
Sun Wukong
Donzilli
Sun Wukong
9,180
2,359
0
1,931
16,391
9,199
0
9,827
5,927
0
55,620
W
6,914
1,362
0
1,127
13,702
10,619
0
2,924
10,571
32,657
0
L
Guan Yu
Glytchd
Guan Yu
7,652
985
281
3,527
13,592
14,113
0
5,725
7,780
2,838
44,147
L
4,368
1,577
0
1,385
7,435
1,818
350
3,246
4,145
41,773
0
L
6,904
2,887
0
4,868
14,735
4,453
0
5,200
9,369
0
50,373
W
16,308
917
594
1,204
7,716
2,632
403
167
7,549
67,273
0
W
Izanami
TomasoM
Izanami
8,737
5,603
0
4,731
8,372
2,861
3,954
2,724
5,421
0
85,293
L
2,224
382
373
3,259
13,668
8,040
0
4,077
9,521
18,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,562
Gold Earned
40,313
522
Minions Killed
393
0
Camps Cleared
0
1,760,075
Distance Traveled
1,720,303
8
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,919
607
122
7
0
357,550
1
W
The Morrigan
10,448
580
95
5
0
341,526
5
L
Sun Wukong
8,661
481
86
5
0
363,121
8
W
Ymir
9,933
552
34
2
0
341,556
1
L
Guan Yu
8,550
475
103
6
0
334,462
11
L
Sol
7,965
443
92
5
0
321,275
2
L
Loki
8,483
471
78
4
0
365,772
3
W
Eset
11,506
639
104
6
0
382,388
1
W
Izanami
11,756
653
167
9
0
337,055
0
L
Artio
6,654
370
34
2
0
335,673
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role