Player Matchup

Fenrir
Fenrir
Bladest12
Fenrir
Level 16
God Stats
1W - 0L
1,695 SR
Queue Stats
2W - 3L
1,394 Elo+
Party 1
Amaterasu
Amaterasu
Fsabe
Amaterasu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,236 Elo+
Party 1
Neith
Neith
Mordemizer
Neith
Level 9
God Stats
1W - 1L
1,595 SR
Queue Stats
2W - 3L
1,394 Elo+
Party 1
Set
Set
heuone444
Set
Level 16
God Stats
1W - 1L
1,347 SR
Queue Stats
2W - 1L
1,591 Elo+
Party 1
Ganesha
Ganesha
parkchaeyoung155
Ganesha
Level 8
God Stats
1W - 1L
1,272 SR
Queue Stats
1W - 2L
1,247 Elo+
Party 1
Team Averages
Level 11
1,482 SR
1,372 Elo+

VS

Team Averages
Level 20
1,540 SR
1,488 Elo+
Thor
Thor
BloodlordSorin
Thor
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 51L
1,460 Elo+
Solo
Bacchus
Bacchus
Ephcrat
Bacchus
Level 17
God Stats
4W - 4L
1,692 SR
Queue Stats
7W - 10L
1,385 Elo+
Solo
Janus
Janus
JigglyAnimeLimbs
Janus
Level 18
God Stats
1W - 4L
1,290 SR
Queue Stats
125W - 106L
1,629 Elo+
Solo
Bellona
Bellona
Meekx47
Bellona
Level 6
God Stats
1W - 1L
1,715 SR
Queue Stats
3W - 6L
1,466 Elo+
Solo
Skadi
Skadi
MrCocoaPebbles
Skadi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bladest12
Fenrir
13
4 / 0 / 2
7,816
558
4,104
6,526
2,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Amaterasu
Fsabe
Amaterasu
15
5 / 2 / 3
8,570
612
6,550
9,780
7,963
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
12
4 / 2 / 1
7,689
549
6,244
7,621
2,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
7 / 4 / 4
8,092
578
6,826
8,459
4,690
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

10
2 / 3 / 10
7,331
524
5,806
8,722
4,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 4 / 0
7,376
527
5,357
10,831
3,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bacchus
Ephcrat
Bacchus
9
2 / 3 / 1
6,419
459
3,211
9,980
9,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 6 / 2
7,639
546
7,017
7,164
1,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Meekx47
Bellona
10
1 / 5 / 0
6,188
442
3,491
8,707
5,561
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Boots

Boots

+6%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
1 / 4 / 2
6,013
430
4,929
7,387
2,086
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
22
Kills
10
11
Deaths
22
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bladest12
Fenrir
4
0
2
5
L
5
4
0
1.25
L
Bacchus
Ephcrat
Bacchus
2
3
1
0.83
W
Amaterasu
Fsabe
Amaterasu
5
2
3
3.25
L
1
6
2
0.33
L
Bellona
Meekx47
Bellona
1
5
0
0.2
W
Neith
4
2
1
2.25
L
1
4
2
0.5
W
7
4
4
2.25
W
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,530
Damage
24,005
41,108
Taken
44,069
21,951
Mitigated
22,275
12,869
Healing
6,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bladest12
Fenrir
4,104
1,258
0
2,870
6,526
2,369
384
1,651
4,799
0
34,163
L
5,357
2,542
0
3,628
10,831
3,607
0
676
10,030
0
32,876
L
Bacchus
Ephcrat
Bacchus
3,211
405
0
1,152
9,980
9,055
0
1,380
8,531
8,014
0
W
Amaterasu
Fsabe
Amaterasu
6,550
3,757
0
2,853
9,780
7,963
814
1,001
8,769
0
46,186
L
7,017
432
0
500
7,164
1,966
0
2,235
4,929
51,670
0
L
Bellona
Meekx47
Bellona
3,491
1,220
0
75
8,707
5,561
0
36
8,265
0
18,178
W
Neith
6,244
3,311
0
4,291
7,621
2,304
1,629
1,702
5,919
0
42,874
L
4,929
2,643
258
1,007
7,387
2,086
0
1,479
5,883
0
29,442
W
6,826
3,301
0
2,096
8,459
4,690
1,018
2,563
5,681
0
37,397
W
5,806
840
0
759
8,722
4,625
0
2,944
5,712
11,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,498
Gold Earned
33,635
327
Minions Killed
250
0
Camps Cleared
0
1,365,182
Distance Traveled
1,160,038
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,816
558
55
4
0
215,973
0
L
Thor
7,376
527
63
5
0
244,105
0
L
Bacchus
6,419
459
7
1
0
261,765
2
W
Amaterasu
8,570
612
102
7
0
300,520
1
L
Janus
7,639
546
98
7
0
240,271
5
L
Bellona
6,188
442
39
3
0
186,051
2
W
Neith
7,689
549
105
8
0
254,781
1
L
Skadi
6,013
430
43
3
0
227,846
0
W
Set
8,092
578
65
5
0
267,275
0
W
Ganesha
7,331
524
0
0
0
326,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role