Player Matchup

Nemesis
Nemesis
KayDurk
Nemesis
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 45L
1,897 Elo+
Solo
Hera
Hera
NotSpooky
Hera
Level 27
God Stats
0W - 4L
1,500 SR
Queue Stats
304W - 319L
1,615 Elo+
Solo
Cthulhu
Cthulhu
Shinhashi
Cthulhu
Level 25
God Stats
9W - 4L
1,726 SR
Queue Stats
111W - 89L
1,496 Elo+
Solo
Heimdallr
Heimdallr
Slayerofdooom
Heimdallr
Level 13
God Stats
33W - 31L
1,611 SR
Queue Stats
37W - 38L
1,534 Elo+
Solo
Guan Yu
Guan Yu
TheSeventhOmen
Guan Yu
Level 18
God Stats
28W - 24L
1,555 SR
Queue Stats
58W - 56L
1,556 Elo+
Solo
Team Averages
Level 18
1,578 SR
1,620 Elo+

VS

Team Averages
Level 26
1,641 SR
1,835 Elo+
Apollo
Apollo
AlexBushmanTV
Apollo
Level 28
God Stats
7W - 1L
1,681 SR
Queue Stats
218W - 189L
1,708 Elo+
Solo
Nemesis
Nemesis
HorrificEmblem
Nemesis
Level 24
God Stats
4W - 0L
1,824 SR
Queue Stats
27W - 21L
1,867 Elo+
Party 1
Hel
Hel
Lavernius Tyron
Hel
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,867 Elo+
Party 1
Mulan
Mulan
flintbeaststeel
Mulan
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 18L
1,867 Elo+
Party 1
Artemis
Artemis
trevor843
Artemis
Level 6
God Stats
2W - 0L
1,702 SR
Queue Stats
5W - 2L
1,867 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
KayDurk
Nemesis
8
0 / 1 / 0
4,338
542
1,063
3,837
880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hera
1
0 / 1 / 0
3,005
376
0
656
88
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Shinhashi
Cthulhu
6
4 / 1 / 0
4,894
612
2,968
5,481
1,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
Slayerofdooom
Heimdallr
7
1 / 4 / 4
4,678
585
2,796
4,654
1,125
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
1 / 2 / 1
4,762
595
1,746
5,935
3,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
4,651
581
1,612
2,202
1,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

8
2 / 0 / 0
4,714
589
1,898
3,130
1,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 3 / 4
4,392
549
1,770
4,482
1,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
2 / 2 / 0
4,688
586
3,157
4,959
2,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
trevor843
Artemis
8
2 / 1 / 3
4,992
624
4,348
3,940
976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
6
Kills
8
9
Deaths
7
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
W
2
0
0
2
L
Nemesis
KayDurk
Nemesis
0
1
0
0
W
1
3
4
1
L
Hera
0
1
0
0
L
Cthulhu
Shinhashi
Cthulhu
4
1
0
4
L
Heimdallr
Slayerofdooom
Heimdallr
1
4
4
0.75
L
1
2
1
0.75
W
2
2
0
1
W
Artemis
trevor843
Artemis
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,573
Damage
12,785
20,563
Taken
18,713
7,838
Mitigated
7,972
4,237
Healing
3,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,612
774
0
58
2,202
1,181
625
344
1,858
3,397
19,193
W
1,898
978
0
291
3,130
1,957
0
384
2,746
4,910
17,261
L
Nemesis
KayDurk
Nemesis
1,063
476
0
1,115
3,837
880
0
146
3,691
0
16,786
W
1,770
261
572
1,339
4,482
1,083
0
1,190
3,292
12,131
0
L
Hera
0
0
0
180
656
88
0
0
656
1,052
0
L
Cthulhu
Shinhashi
Cthulhu
2,968
366
0
705
5,481
1,997
0
775
4,706
11,094
0
L
Heimdallr
Slayerofdooom
Heimdallr
2,796
1,631
0
711
4,654
1,125
0
1,144
3,510
0
13,147
L
1,746
170
0
1,526
5,935
3,748
0
94
5,611
0
17,281
W
3,157
431
0
1,057
4,959
2,775
0
0
4,821
0
14,007
W
Artemis
trevor843
Artemis
4,348
2,450
87
246
3,940
976
0
1,050
2,890
0
16,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,677
Gold Earned
23,437
131
Minions Killed
161
0
Camps Cleared
0
549,999
Distance Traveled
708,280
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
4,651
581
39
5
0
152,414
5
W
Nemesis
4,714
589
39
5
0
150,495
0
L
Nemesis
4,338
542
45
6
0
156,282
1
W
Hel
4,392
549
19
2
0
123,412
0
L
Hera
3,005
376
2
0
0
17,936
0
L
Cthulhu
4,894
612
13
2
0
136,475
3
L
Heimdallr
4,678
585
25
3
0
108,294
1
L
Guan Yu
4,762
595
46
6
0
131,012
0
W
Mulan
4,688
586
35
4
0
127,311
1
W
Artemis
4,992
624
29
4
0
154,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role