Player Matchup

Achilles
Achilles
EJ50187
Achilles
Level 123
God Stats
11W - 3L
1,551 SR
Queue Stats
183W - 174L
1,672 Elo+
Party 1
Chang'e
Chang'e
Kight HD
Chang'e
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 132L
1,773 Elo+
Party 1
Ullr
Ullr
Reezyx619
Ullr
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 185L
1,672 Elo+
Party 1
Team Averages
Level 57
1,517 SR
1,706 Elo+

VS

Team Averages
Level 24
1,488 SR
1,553 Elo+
Ra
Ra
AirforceMighty17
Ra
Level 24
God Stats
10W - 12L
1,387 SR
Queue Stats
12W - 15L
1,398 Elo+
Solo
Anhur
Anhur
RealDemoniic
Anhur
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,764 Elo+
Solo
Chaac
Chaac
SavingPrivatePar
Chaac
Level 25
God Stats
5W - 5L
1,577 SR
Queue Stats
5W - 7L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
EJ50187
Achilles
18
10 / 7 / 8
14,627
697
20,808
23,024
19,704
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chang'e
Kight HD
Chang'e
17
3 / 8 / 11
13,460
641
10,353
16,996
5,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ullr
18
8 / 3 / 10
14,604
695
19,077
19,393
6,997
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 10 / 7
13,773
656
19,154
16,559
6,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 6 / 11
11,956
569
9,535
18,056
5,682
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
9 / 5 / 7
14,441
688
18,782
26,668
15,449
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
42
21
Kills
17
18
Deaths
21
29
Assists
25
Player
Kills
Deaths
Assists
KDA
L
7
10
7
1.05
W
Achilles
EJ50187
Achilles
10
7
8
2
W
Chang'e
Kight HD
Chang'e
3
8
11
1.06
L
1
6
11
1.08
W
Ullr
8
3
10
4.33
L
9
5
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,238
Damage
47,471
59,413
Taken
61,283
32,243
Mitigated
27,718
10,528
Healing
22,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,154
1,875
1,700
3,098
16,559
6,587
360
1,606
14,829
75,419
0
W
Achilles
EJ50187
Achilles
20,808
3,587
0
3,094
23,024
19,704
66
7,264
15,404
0
65,539
W
Chang'e
Kight HD
Chang'e
10,353
1,842
1,887
3,358
16,996
5,542
260
4,405
12,353
43,673
0
L
9,535
4,680
684
5,286
18,056
5,682
1,616
2,557
15,263
0
32,346
W
Ullr
19,077
6,639
0
2,189
19,393
6,997
2,798
6,823
12,310
0
80,583
L
18,782
4,584
0
11,342
26,668
15,449
498
5,412
20,758
0
43,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,691
Gold Earned
40,170
207
Minions Killed
214
0
Camps Cleared
0
1,034,371
Distance Traveled
1,065,798
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
13,773
656
111
5
0
342,212
2
W
Achilles
14,627
697
71
3
0
370,195
2
W
Chang'e
13,460
641
54
3
0
329,832
4
L
Anhur
11,956
569
57
3
0
294,903
2
W
Ullr
14,604
695
82
4
0
334,344
2
L
Chaac
14,441
688
46
2
0
428,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role