Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
Mr KRAZY SHOT
Arachne
Level 51
God Stats
256W - 161L
1,513 SR
Queue Stats
406W - 393L
1,408 Elo+
Party 4
Neith
Neith
Sko0LaFo0WeLL
Neith
Level 22
God Stats
21W - 20L
1,500 SR
Queue Stats
61W - 63L
1,312 Elo+
Party 4
Nemesis
Nemesis
chichaparty
Nemesis
Level 29
God Stats
5W - 8L
1,510 SR
Queue Stats
109W - 130L
1,575 Elo+
Party 4
Mercury
Mercury
mulletmastaFLEX
Mercury
Level 24
God Stats
0W - 4L
1,065 SR
Queue Stats
2W - 6L
1,077 Elo+
Party 3
Team Averages
Level 42
1,418 SR
1,374 Elo+

VS

Team Averages
Level 50
1,620 SR
1,592 Elo+
Ares
Ares
OFFtheCOAST_7
Ares
Level 54
God Stats
6W - 6L
1,502 SR
Queue Stats
358W - 377L
1,586 Elo+
Party 1
Anhur
Anhur
PumaPants_8
Anhur
Level 49
God Stats
5W - 2L
1,606 SR
Queue Stats
242W - 235L
1,607 Elo+
Party 1
Nemesis
Nemesis
Stoned42096
Nemesis
Level 43
God Stats
7W - 12L
1,713 SR
Queue Stats
34W - 48L
1,514 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Tresminty_9
Tsukuyomi
Level 53
God Stats
13W - 6L
1,502 SR
Queue Stats
215W - 211L
1,655 Elo+
Party 1
Chaac
Chaac
slugdaslugger
Chaac
Level 51
God Stats
4W - 1L
1,775 SR
Queue Stats
17W - 14L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
7 / 4 / 15
12,063
447
20,304
23,973
25,468
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Arachne
18
10 / 6 / 6
12,477
462
18,766
24,111
12,933
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 13 / 7
9,148
339
15,163
17,282
4,936
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
chichaparty
Nemesis
13
2 / 12 / 9
9,600
356
12,733
22,376
7,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 11 / 10
9,990
370
8,617
18,407
5,843
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 8 / 20
11,714
434
13,744
29,281
30,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
12 / 5 / 10
12,158
450
18,041
18,098
8,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
Stoned42096
Nemesis
20
10 / 3 / 15
14,071
521
16,381
25,774
17,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tsukuyomi
Tresminty_9
Tsukuyomi
17
7 / 8 / 14
12,461
462
16,120
23,391
10,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
12 / 4 / 26
13,412
497
25,573
26,514
22,069
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
130
24
Kills
45
46
Deaths
28
47
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
7
4
15
3.63
L
Arachne
10
6
6
2.17
W
4
8
20
1.75
W
12
5
10
3.4
L
2
13
7
0.42
W
Nemesis
Stoned42096
Nemesis
10
3
15
5.83
W
Tsukuyomi
Tresminty_9
Tsukuyomi
7
8
14
1.75
L
Nemesis
chichaparty
Nemesis
2
12
9
0.54
L
3
11
10
0.73
W
12
4
26
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,583
Damage
89,859
106,149
Taken
123,058
56,730
Mitigated
90,016
15,434
Healing
43,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
20,304
1,370
667
2,306
23,973
25,468
0
2,542
21,261
47,963
0
L
Arachne
18,766
12,411
0
4,556
24,111
12,933
520
1,940
21,996
0
53,385
W
13,744
420
0
7,827
29,281
30,925
138
5,755
23,526
26,669
0
W
18,041
10,787
0
4,997
18,098
8,421
1,778
4,066
14,032
0
88,072
L
15,163
8,679
0
937
17,282
4,936
0
2,451
14,681
0
36,757
W
Nemesis
Stoned42096
Nemesis
16,381
8,754
839
12,962
25,774
17,767
5,902
2,731
23,043
0
91,512
W
Tsukuyomi
Tresminty_9
Tsukuyomi
16,120
3,791
0
6,198
23,391
10,834
362
2,382
21,009
0
79,622
L
Nemesis
chichaparty
Nemesis
12,733
3,246
0
4,864
22,376
7,550
0
3,536
18,677
0
44,346
L
8,617
3,969
381
1,723
18,407
5,843
0
3,275
15,057
0
28,514
W
25,573
2,777
759
10,227
26,514
22,069
1,319
5,370
21,144
0
79,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,278
Gold Earned
63,816
266
Minions Killed
502
0
Camps Cleared
0
2,456,238
Distance Traveled
2,493,279
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,063
447
54
2
0
452,151
6
L
Arachne
12,477
462
66
2
0
585,309
2
W
Ares
11,714
434
18
1
0
490,553
5
W
Anhur
12,158
450
128
5
0
424,756
0
L
Neith
9,148
339
49
2
0
385,706
0
W
Nemesis
14,071
521
134
5
0
514,989
1
W
Tsukuyomi
12,461
462
119
4
0
528,762
1
L
Nemesis
9,600
356
59
2
0
514,356
2
L
Mercury
9,990
370
38
1
0
518,716
5
W
Chaac
13,412
497
103
4
0
534,219
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role