Player Matchup

Bakasura
Bakasura
NSANEBOMBER
Bakasura
Level 65
God Stats
3W - 3L
1,500 SR
Queue Stats
4W - 9L
1,393 Elo+
Solo
Chronos
Chronos
coso_critico
Chronos
Level 29
God Stats
8W - 5L
1,812 SR
Queue Stats
146W - 156L
1,555 Elo+
Party 3
Cu Chulainn
Cu Chulainn
lDovil
Cu Chulainn
Level 156
God Stats
4W - 2L
1,547 SR
Queue Stats
155W - 152L
1,440 Elo+
Party 3
Baron Samedi
Baron Samedi
lokin789
Baron Samedi
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 75L
1,494 Elo+
Party 3
Cerberus
Cerberus
miguelbh12
Cerberus
Level 127
God Stats
4W - 3L
1,336 SR
Queue Stats
89W - 98L
1,235 Elo+
Party 3
Team Averages
Level 103
1,539 SR
1,423 Elo+

VS

Team Averages
Level 110
1,445 SR
1,561 Elo+
Achilles
Achilles
ArcticPhatfinder
Achilles
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Johnnywater
Yemoja
Level 127
God Stats
13W - 8L
1,265 SR
Queue Stats
71W - 53L
1,500 Elo+
Party 1
Bakasura
Bakasura
Odssey Lumpy
Bakasura
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
217W - 199L
1,626 Elo+
Party 2
Danzaburou
Danzaburou
llx Reverse xll
Danzaburou
Level 125
God Stats
2W - 1L
1,462 SR
Queue Stats
14W - 10L
1,502 Elo+
Party 1
Nox
Nox
riften64
Nox
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 78L
1,676 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
NSANEBOMBER
Bakasura
15
6 / 2 / 4
9,285
619
5,926
11,748
4,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chronos
coso_critico
Chronos
14
2 / 4 / 1
8,327
555
8,192
12,588
3,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
lDovil
Cu Chulainn
14
4 / 2 / 3
8,826
588
10,854
10,672
8,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
lokin789
Baron Samedi
15
5 / 3 / 3
9,067
604
7,189
11,498
5,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
miguelbh12
Cerberus
13
5 / 2 / 7
8,253
550
10,111
10,651
8,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 0
6,969
465
3,921
11,889
9,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Yemoja
9
1 / 3 / 5
6,600
440
1,596
12,205
6,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bakasura
Odssey Lumpy
Bakasura
12
2 / 4 / 3
7,109
474
6,549
12,353
6,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
llx Reverse xll
Danzaburou
13
4 / 4 / 2
8,209
547
8,457
11,980
3,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 6 / 1
7,289
486
10,486
9,822
3,028
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
22
Kills
12
13
Deaths
22
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
L
Yemoja
1
3
5
1.17
W
Bakasura
NSANEBOMBER
Bakasura
6
2
4
4
L
Bakasura
Odssey Lumpy
Bakasura
2
4
3
0.88
W
Chronos
coso_critico
Chronos
2
4
1
0.63
W
Cu Chulainn
lDovil
Cu Chulainn
4
2
3
2.75
L
Danzaburou
llx Reverse xll
Danzaburou
4
4
2
1.25
W
Baron Samedi
lokin789
Baron Samedi
5
3
3
2.17
W
Cerberus
miguelbh12
Cerberus
5
2
7
4.25
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,272
Damage
31,009
57,157
Taken
58,249
31,241
Mitigated
29,640
23,802
Healing
16,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,921
1,349
0
4,786
11,889
9,619
0
333
11,124
0
29,078
L
Yemoja
1,596
600
2,259
4,541
12,205
6,990
0
7,711
3,882
9,785
0
W
Bakasura
NSANEBOMBER
Bakasura
5,926
3,757
0
4,797
11,748
4,808
1,224
2,635
8,818
0
43,480
L
Bakasura
Odssey Lumpy
Bakasura
6,549
4,101
0
1,666
12,353
6,264
0
4,492
7,618
5,442
27,107
W
Chronos
coso_critico
Chronos
8,192
2,991
0
5,707
12,588
3,923
2,491
373
12,018
58,866
0
W
Cu Chulainn
lDovil
Cu Chulainn
10,854
3,262
0
1,892
10,672
8,957
1,823
611
9,457
3,557
48,881
L
Danzaburou
llx Reverse xll
Danzaburou
8,457
4,850
0
2,827
11,980
3,739
0
6,861
4,994
0
51,457
W
Baron Samedi
lokin789
Baron Samedi
7,189
547
1,307
4,775
11,498
5,243
1,061
4,782
6,390
52,807
0
W
Cerberus
miguelbh12
Cerberus
10,111
379
312
5,012
10,651
8,310
126
3,755
6,394
34,337
0
L
10,486
1,320
0
836
9,822
3,028
0
6,009
3,674
44,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,758
Gold Earned
36,176
469
Minions Killed
296
0
Camps Cleared
0
1,455,271
Distance Traveled
1,281,637
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,969
465
49
3
0
186,388
3
L
Yemoja
6,600
440
25
2
0
286,510
1
W
Bakasura
9,285
619
117
8
0
354,784
2
L
Bakasura
7,109
474
60
4
0
281,336
4
W
Chronos
8,327
555
97
6
0
242,901
3
W
Cu Chulainn
8,826
588
91
6
0
277,857
1
L
Danzaburou
8,209
547
79
5
0
260,647
4
W
Baron Samedi
9,067
604
97
6
0
263,075
2
W
Cerberus
8,253
550
67
4
0
316,654
3
L
Nox
7,289
486
83
6
0
266,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role