Player Matchup

Jormungandr
Jormungandr
ActuallyMercy98
Jormungandr
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 81L
1,347 Elo+
Party 2
Danzaburou
Danzaburou
Childush
Danzaburou
Level 129
God Stats
1W - 1L
1,553 SR
Queue Stats
61W - 40L
1,500 Elo+
Solo
Susano
Susano
CrazyBaller6
Susano
Level 127
God Stats
1W - 1L
1,805 SR
Queue Stats
1W - 5L
1,567 Elo+
Party 3
Achilles
Achilles
GreatKitten601
Achilles
Level 109
God Stats
1W - 2L
1,759 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 3
Hades
Hades
amazingDANNY7
Hades
Level 109
God Stats
7W - 6L
1,834 SR
Queue Stats
308W - 311L
1,388 Elo+
Party 2
Team Averages
Level 120
1,690 SR
1,460 Elo+

VS

Team Averages
Level 137
1,614 SR
1,543 Elo+
Aphrodite
Aphrodite
DaaNg1T
Aphrodite
Level 159
God Stats
13W - 12L
1,854 SR
Queue Stats
38W - 39L
1,835 Elo+
Solo
Neith
Neith
HangSolow
Neith
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Mathyuw
Vamana
Level 121
God Stats
13W - 6L
1,631 SR
Queue Stats
26W - 20L
1,456 Elo+
Party 1
Yemoja
Yemoja
Raze_Daniel384
Yemoja
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 22L
1,475 Elo+
Solo
Ah Puch
Ah Puch
Vengeance918
Ah Puch
Level 121
God Stats
8W - 5L
1,584 SR
Queue Stats
33W - 38L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ActuallyMercy98
Jormungandr
17
1 / 2 / 5
9,992
625
11,638
14,195
13,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
Childush
Danzaburou
18
2 / 5 / 3
10,611
663
9,461
17,571
8,683
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Susano
17
2 / 2 / 3
10,124
633
12,997
10,532
4,918
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
17
2 / 4 / 0
10,120
633
7,228
15,794
15,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
0 / 5 / 6
9,535
596
7,484
13,505
8,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DaaNg1T
Aphrodite
18
2 / 2 / 11
10,976
686
9,200
13,579
11,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
HangSolow
Neith
19
1 / 1 / 8
10,797
675
10,915
6,396
3,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vamana
Mathyuw
Vamana
20
13 / 1 / 3
13,969
873
16,651
19,058
16,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
0 / 2 / 10
9,976
624
4,632
11,335
9,069
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
Vengeance918
Ah Puch
18
2 / 1 / 14
11,257
704
18,450
11,831
4,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
64
7
Kills
18
18
Deaths
7
17
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
ActuallyMercy98
Jormungandr
1
2
5
1.75
L
Danzaburou
Childush
Danzaburou
2
5
3
0.7
L
Susano
2
2
3
1.75
W
Aphrodite
DaaNg1T
Aphrodite
2
2
11
3.75
L
Achilles
2
4
0
0.5
W
Neith
HangSolow
Neith
1
1
8
5
W
Vamana
Mathyuw
Vamana
13
1
3
14.5
W
0
2
10
2.5
W
Ah Puch
Vengeance918
Ah Puch
2
1
14
9
L
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,808
Damage
59,848
71,597
Taken
62,199
51,606
Mitigated
45,727
14,349
Healing
31,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
ActuallyMercy98
Jormungandr
11,638
1,264
0
365
14,195
13,696
0
6,255
7,940
46,513
0
L
Danzaburou
Childush
Danzaburou
9,461
3,104
0
5,571
17,571
8,683
0
8,640
8,931
0
45,074
L
Susano
12,997
327
0
121
10,532
4,918
0
6,235
4,297
0
33,828
W
Aphrodite
DaaNg1T
Aphrodite
9,200
385
7,191
9,344
13,579
11,960
151
4,964
8,511
36,557
0
L
Achilles
7,228
1,419
0
3,777
15,794
15,681
0
6,140
9,654
0
43,973
W
Neith
HangSolow
Neith
10,915
4,703
0
2,861
6,396
3,262
1,813
1,509
4,645
0
50,614
W
Vamana
Mathyuw
Vamana
16,651
8,355
0
5,051
19,058
16,592
384
5,026
13,726
2,222
58,561
W
4,632
362
2,586
877
11,335
9,069
378
3,979
7,043
24,383
0
W
Ah Puch
Vengeance918
Ah Puch
18,450
518
246
3,592
11,831
4,844
300
3,361
8,300
47,010
0
L
7,484
473
930
3,585
13,505
8,628
0
6,197
7,308
26,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,382
Gold Earned
56,975
419
Minions Killed
428
9
Camps Cleared
6
1,427,908
Distance Traveled
1,539,090
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,992
625
103
6
1
272,213
4
L
Danzaburou
10,611
663
102
6
3
265,599
1
L
Susano
10,124
633
54
3
1
310,276
1
W
Aphrodite
10,976
686
79
5
1
312,863
1
L
Achilles
10,120
633
86
5
1
291,569
2
W
Neith
10,797
675
101
6
2
289,084
4
W
Vamana
13,969
873
111
7
2
338,351
3
W
Yemoja
9,976
624
54
3
1
275,030
0
W
Ah Puch
11,257
704
83
5
0
323,762
2
L
Hades
9,535
596
74
5
3
288,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role