Player Matchup

Cthulhu
Cthulhu
Chinator1
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,342 Elo+
Party 2
Hachiman
Hachiman
Jerclack
Hachiman
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,342 Elo+
Party 2
Anubis
Anubis
Sargentowo_UwU
Anubis
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 14L
1,489 Elo+
Solo
Tsukuyomi
Tsukuyomi
novastrikebl
Tsukuyomi
Level 10
God Stats
2W - 2L
1,328 SR
Queue Stats
11W - 9L
1,342 Elo+
Party 2
Fenrir
Fenrir
tinkyboy334
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,259 Elo+
Solo
Team Averages
Level 9
1,466 SR
1,355 Elo+

VS

Team Averages
Level 15
1,472 SR
1,453 Elo+
Ra
Ra
DrWoodys97
Ra
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 6L
1,492 Elo+
Solo
Amaterasu
Amaterasu
FelineCastle64
Amaterasu
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 50L
1,479 Elo+
Party 3
Mercury
Mercury
Sh4dowZer0
Mercury
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,601 Elo+
Party 1
Cupid
Cupid
Tarlison
Cupid
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,507 Elo+
Party 1
Yemoja
Yemoja
victorHmoura
Yemoja
Level 11
God Stats
5W - 5L
1,360 SR
Queue Stats
7W - 11L
1,185 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chinator1
Cthulhu
9
1 / 5 / 1
6,089
468
4,824
8,516
3,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
Jerclack
Hachiman
9
1 / 5 / 0
5,989
461
2,435
6,570
1,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 2 / 1
5,791
445
1,596
6,667
2,616
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
novastrikebl
Tsukuyomi
12
2 / 6 / 0
6,938
534
7,925
9,226
3,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Fenrir
4
0 / 5 / 0
4,463
343
314
4,361
1,077

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 4
7,020
540
5,137
6,796
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
FelineCastle64
Amaterasu
2
0 / 0 / 0
4,371
336
0
0
0
Mercury
Sh4dowZer0
Mercury
13
14 / 0 / 2
8,628
664
8,088
10,030
3,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
Tarlison
Cupid
11
3 / 3 / 6
7,037
541
4,764
8,085
2,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Yemoja
10
2 / 1 / 9
6,863
528
2,413
4,605
2,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
5
Kills
21
23
Deaths
6
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Chinator1
Cthulhu
1
5
1
0.3
W
2
2
4
2
W
Amaterasu
FelineCastle64
Amaterasu
0
0
0
0
L
Hachiman
Jerclack
Hachiman
1
5
0
0.2
L
1
2
1
0.75
W
Mercury
Sh4dowZer0
Mercury
14
0
2
15
W
Cupid
Tarlison
Cupid
3
3
6
2
L
Tsukuyomi
novastrikebl
Tsukuyomi
2
6
0
0.33
L
Fenrir
0
5
0
0
W
Yemoja
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,094
Damage
20,402
35,340
Taken
29,516
12,389
Mitigated
10,808
4,124
Healing
8,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Chinator1
Cthulhu
4,824
502
71
812
8,516
3,474
132
2,519
5,997
21,426
0
W
5,137
812
708
1,498
6,796
2,183
325
1,788
5,008
38,156
0
W
Amaterasu
FelineCastle64
Amaterasu
0
0
0
0
0
0
0
0
0
0
0
L
Hachiman
Jerclack
Hachiman
2,435
1,587
0
1,410
6,570
1,711
848
1,392
5,178
0
20,499
L
1,596
0
0
342
6,667
2,616
0
2,330
4,337
30,279
0
W
Mercury
Sh4dowZer0
Mercury
8,088
5,020
0
2,176
10,030
3,598
637
878
9,152
0
41,449
W
Cupid
Tarlison
Cupid
4,764
2,822
96
2,707
8,085
2,637
1,861
2,604
5,481
0
26,862
L
Tsukuyomi
novastrikebl
Tsukuyomi
7,925
1,874
0
1,331
9,226
3,511
384
756
8,417
0
35,873
L
Fenrir
314
45
0
158
4,361
1,077
0
553
3,808
0
4,797
W
Yemoja
2,413
391
543
553
4,605
2,390
401
1,150
3,455
14,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,270
Gold Earned
33,919
199
Minions Killed
218
0
Camps Cleared
0
1,086,143
Distance Traveled
1,015,543
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,089
468
32
2
0
239,456
0
W
Ra
7,020
540
76
6
0
263,639
2
W
Amaterasu
4,371
336
0
0
0
0
0
L
Hachiman
5,989
461
42
3
0
178,786
2
L
Anubis
5,791
445
49
4
0
212,581
0
W
Mercury
8,628
664
74
6
0
298,338
0
W
Cupid
7,037
541
46
4
0
225,887
1
L
Tsukuyomi
6,938
534
72
6
0
259,781
2
L
Fenrir
4,463
343
4
0
0
195,539
0
W
Yemoja
6,863
528
22
2
0
227,679
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role