Player Matchup

Ra
Ra
Flameflyer
Ra
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
6W - 2L
1,898 Elo+
Party 2
Ne Zha
Ne Zha
Masokissed
Ne Zha
Level 41
God Stats
4W - 1L
1,500 SR
Queue Stats
7W - 2L
1,898 Elo+
Party 2
Apollo
Apollo
SamMarbachFan69
Apollo
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,898 Elo+
Party 2
Nemesis
Nemesis
StonedGolem0123
Nemesis
Level 25
God Stats
13W - 7L
1,949 SR
Queue Stats
48W - 49L
1,704 Elo+
Solo
Ymir
Ymir
TheSkyPlace
Ymir
Level 16
God Stats
2W - 4L
1,309 SR
Queue Stats
55W - 60L
1,582 Elo+
Solo
Team Averages
Level 21
1,552 SR
1,796 Elo+

VS

Team Averages
Level 22
1,744 SR
1,689 Elo+
Ares
Ares
JaysonG12
Ares
Level 26
God Stats
2W - 7L
1,739 SR
Queue Stats
298W - 294L
1,685 Elo+
Party 1
Chronos
Chronos
NIbbir
Chronos
Level 20
God Stats
4W - 3L
1,802 SR
Queue Stats
38W - 32L
1,771 Elo+
Party 1
Nemesis
Nemesis
Otodus
Nemesis
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ToopysDad
Danzaburou
Level 23
God Stats
30W - 15L
1,762 SR
Queue Stats
223W - 219L
1,732 Elo+
Party 1
Guan Yu
Guan Yu
erenspiece
Guan Yu
Level 21
God Stats
3W - 2L
1,919 SR
Queue Stats
64W - 60L
1,759 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
5,584
558
2,093
3,689
1,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ne Zha
Masokissed
Ne Zha
11
5 / 0 / 2
6,638
664
5,910
4,489
2,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
8 / 1 / 3
6,381
638
9,208
6,608
1,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 0 / 2
6,253
625
2,856
4,358
2,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
2 / 2 / 8
5,972
597
2,876
5,493
2,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
7
0 / 5 / 2
4,401
440
2,934
8,294
2,507
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos
NIbbir
Chronos
10
3 / 2 / 0
5,500
550
5,420
6,302
1,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
Otodus
Nemesis
8
0 / 3 / 1
4,950
495
2,646
7,724
2,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
ToopysDad
Danzaburou
7
2 / 5 / 0
4,900
490
4,297
6,620
1,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Guan Yu
erenspiece
Guan Yu
8
0 / 4 / 0
4,477
448
1,317
5,601
2,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
19
Kills
5
5
Deaths
19
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
L
Ares
0
5
2
0.2
W
Ne Zha
Masokissed
Ne Zha
5
0
2
6
L
Chronos
NIbbir
Chronos
3
2
0
1.5
L
Nemesis
Otodus
Nemesis
0
3
1
0.17
W
8
1
3
9.5
W
3
0
2
4
W
2
2
8
3
L
Danzaburou
ToopysDad
Danzaburou
2
5
0
0.4
L
Guan Yu
erenspiece
Guan Yu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,943
Damage
16,614
24,637
Taken
34,541
10,644
Mitigated
10,234
8,666
Healing
9,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,093
712
247
1,573
3,689
1,266
280
2,919
770
27,321
0
L
Ares
2,934
254
227
2,278
8,294
2,507
0
1,920
6,374
10,884
0
W
Ne Zha
Masokissed
Ne Zha
5,910
2,533
0
2,287
4,489
2,405
0
615
3,690
0
31,099
L
Chronos
NIbbir
Chronos
5,420
1,311
0
2,099
6,302
1,650
0
1,299
4,815
24,424
0
L
Nemesis
Otodus
Nemesis
2,646
839
0
2,772
7,724
2,011
0
248
7,376
0
26,687
W
9,208
6,368
0
2,666
6,608
1,977
606
1,714
4,894
0
37,415
W
2,856
949
0
484
4,358
2,538
0
1,407
2,951
4,046
28,935
W
2,876
622
453
956
5,493
2,458
96
1,699
3,794
14,447
0
L
Danzaburou
ToopysDad
Danzaburou
4,297
2,762
0
1,004
6,620
1,314
0
827
5,793
0
22,341
L
Guan Yu
erenspiece
Guan Yu
1,317
595
0
1,182
5,601
2,752
0
611
4,709
0
12,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,828
Gold Earned
24,228
279
Minions Killed
186
0
Camps Cleared
0
996,498
Distance Traveled
844,472
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,584
558
68
7
0
178,157
0
L
Ares
4,401
440
19
2
0
179,101
3
W
Ne Zha
6,638
664
64
6
0
229,320
3
L
Chronos
5,500
550
39
4
0
161,952
2
L
Nemesis
4,950
495
60
6
0
174,670
2
W
Apollo
6,381
638
50
5
0
175,844
1
W
Nemesis
6,253
625
69
7
0
214,313
0
W
Ymir
5,972
597
28
3
0
198,864
3
L
Danzaburou
4,900
490
38
4
0
149,959
2
L
Guan Yu
4,477
448
30
3
0
178,790
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role