Player Matchup

Da Ji
Da Ji
IICrazylI-
Da Ji
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
176W - 92L
1,347 Elo+
Party 1
Poseidon
Poseidon
IceVybz-
Poseidon
Level 45
God Stats
3W - 1L
1,500 SR
Queue Stats
495W - 397L
1,860 Elo+
Party 1
Medusa
Medusa
Yelling_Yeti_101
Medusa
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
268W - 211L
1,760 Elo+
Party 1
Team Averages
Level 64
1,500 SR
1,656 Elo+

VS

Team Averages
Level 9
1,461 SR
1,401 Elo+
Set
Set
ItsKayden4906
Set
Level 16
God Stats
3W - 8L
1,384 SR
Queue Stats
44W - 49L
1,245 Elo+
Party 2
King Arthur
King Arthur
JimmyFerda
King Arthur
Level 3
God Stats
2W - 4L
1,500 SR
Queue Stats
58W - 76L
1,500 Elo+
Party 2
Anubis
Anubis
Nemofly
Anubis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
10
7 / 5 / 8
9,099
758
5,204
7,919
3,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
IceVybz-
Poseidon
13
6 / 3 / 11
9,993
833
9,040
6,747
1,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
12 / 2 / 9
10,845
904
11,021
8,981
2,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 3 / 2
9,108
759
6,879
7,545
4,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
JimmyFerda
King Arthur
8
0 / 9 / 4
7,111
593
594
10,916
5,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Boots

Boots

+6%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
Nemofly
Anubis
10
1 / 13 / 4
7,755
646
4,067
13,438
4,827
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
17
25
Kills
7
10
Deaths
25
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Da Ji
7
5
8
2.2
W
Poseidon
IceVybz-
Poseidon
6
3
11
3.83
L
6
3
2
2.33
L
King Arthur
JimmyFerda
King Arthur
0
9
4
0.22
L
Anubis
Nemofly
Anubis
1
13
4
0.23
W
12
2
9
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,265
Damage
11,540
23,647
Taken
31,899
7,447
Mitigated
15,165
5,080
Healing
947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
5,204
1,325
0
250
7,919
3,453
0
1,545
6,374
0
8,220
W
Poseidon
IceVybz-
Poseidon
9,040
1,712
0
1,432
6,747
1,477
826
1,241
5,506
32,022
0
L
6,879
2,458
0
259
7,545
4,767
0
2,229
5,272
1,407
22,252
L
King Arthur
JimmyFerda
King Arthur
594
346
0
0
10,916
5,571
0
1,984
8,857
0
6,181
L
Anubis
Nemofly
Anubis
4,067
159
0
688
13,438
4,827
0
4,889
8,397
20,123
0
W
11,021
5,801
0
3,398
8,981
2,517
1,570
1,498
7,483
0
42,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,937
Gold Earned
23,974
109
Minions Killed
61
0
Camps Cleared
0
525,563
Distance Traveled
431,748
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,099
758
10
1
0
168,856
0
W
Poseidon
9,993
833
39
3
0
181,357
0
L
Set
9,108
759
26
2
0
159,267
3
L
King Arthur
7,111
593
6
1
0
126,867
1
L
Anubis
7,755
646
29
2
0
145,614
2
W
Medusa
10,845
904
60
5
0
175,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role