Player Matchup

Heimdallr
Heimdallr
FallynDestroyer
Heimdallr
Level 70
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 26L
1,892 Elo+
Party 1
Neith
Neith
FluKeR1
Neith
Level 9
God Stats
1W - 0L
1,270 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Kadams
Cthulhu
Level 34
God Stats
9W - 4L
1,725 SR
Queue Stats
87W - 52L
1,892 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ThatKitAna
Cu Chulainn
Level 18
God Stats
13W - 6L
1,887 SR
Queue Stats
18W - 8L
1,793 Elo+
Solo
Anubis
Anubis
fatboyskippy
Anubis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 18L
1,993 Elo+
Party 1
Team Averages
Level 28
1,577 SR
1,814 Elo+

VS

Team Averages
Level 15
1,432 SR
1,489 Elo+
Thoth
Thoth
Frihk
Thoth
Level 16
God Stats
10W - 9L
1,285 SR
Queue Stats
787W - 402L
1,449 Elo+
Party 2
Set
Set
MichaelHawkk
Set
Level 29
God Stats
2W - 8L
1,332 SR
Queue Stats
26W - 28L
1,470 Elo+
Solo
Jormungandr
Jormungandr
Plantrex7
Jormungandr
Level 5
God Stats
1W - 4L
1,524 SR
Queue Stats
1W - 5L
1,529 Elo+
Party 2
Medusa
Medusa
Sound0fThunder
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,529 Elo+
Party 2
Ares
Ares
SpaceBoyJim8515
Ares
Level 22
God Stats
6W - 10L
1,517 SR
Queue Stats
64W - 83L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FallynDestroyer
Heimdallr
17
3 / 4 / 5
11,031
501
11,278
12,660
5,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Neith
FluKeR1
Neith
15
3 / 6 / 6
10,637
484
5,194
10,755
2,990
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Kadams
Cthulhu
13
2 / 3 / 4
9,440
429
4,748
15,209
16,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cu Chulainn
ThatKitAna
Cu Chulainn
16
5 / 4 / 0
10,850
493
6,135
12,332
11,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anubis
20
9 / 4 / 5
13,148
598
21,476
17,252
7,656
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Frihk
Thoth
19
6 / 5 / 4
12,223
556
17,511
13,428
3,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
8 / 3 / 3
12,364
562
12,187
21,626
9,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
Plantrex7
Jormungandr
14
2 / 8 / 3
8,955
407
6,401
15,953
13,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
4 / 5 / 7
9,950
452
11,670
15,141
4,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

3
0 / 1 / 1
6,220
283
188
1,036
250
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
38
22
Kills
20
21
Deaths
22
20
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
FallynDestroyer
Heimdallr
3
4
5
1.38
W
Neith
FluKeR1
Neith
3
6
6
1
L
Thoth
Frihk
Thoth
6
5
4
1.6
W
Cthulhu
Kadams
Cthulhu
2
3
4
1.33
L
8
3
3
3.17
L
Jormungandr
Plantrex7
Jormungandr
2
8
3
0.44
L
4
5
7
1.5
L
0
1
1
0.5
W
Cu Chulainn
ThatKitAna
Cu Chulainn
5
4
0
1.25
W
Anubis
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,831
Damage
47,957
68,208
Taken
67,184
43,936
Mitigated
31,917
18,112
Healing
15,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
FallynDestroyer
Heimdallr
11,278
4,900
0
2,767
12,660
5,405
1,107
3,718
8,744
0
73,510
W
Neith
FluKeR1
Neith
5,194
2,281
219
906
10,755
2,990
0
4,753
5,731
0
42,303
L
Thoth
Frihk
Thoth
17,511
328
0
2,146
13,428
3,925
148
6,674
6,754
83,354
0
W
Cthulhu
Kadams
Cthulhu
4,748
345
284
1,272
15,209
16,277
171
3,738
11,244
15,301
0
L
12,187
5,557
0
7,870
21,626
9,302
0
6,162
15,459
0
105,882
L
Jormungandr
Plantrex7
Jormungandr
6,401
1,819
0
593
15,953
13,825
555
5,324
10,629
31,126
0
L
11,670
6,270
0
5,092
15,141
4,615
711
9,013
6,128
0
48,974
L
188
38
36
130
1,036
250
0
126
910
2,052
0
W
Cu Chulainn
ThatKitAna
Cu Chulainn
6,135
1,566
0
1,774
12,332
11,608
2,202
1,972
10,212
8,924
36,392
W
Anubis
21,476
1,026
0
10,890
17,252
7,656
332
8,497
8,177
103,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,106
Gold Earned
49,712
448
Minions Killed
487
0
Camps Cleared
0
1,832,446
Distance Traveled
1,723,454
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,031
501
121
6
0
378,745
0
W
Neith
10,637
484
47
2
0
418,028
3
L
Thoth
12,223
556
167
8
0
399,439
8
W
Cthulhu
9,440
429
21
1
0
417,930
10
L
Set
12,364
562
169
8
0
454,200
13
L
Jormungandr
8,955
407
67
3
0
393,253
0
L
Medusa
9,950
452
79
4
0
437,656
3
L
Ares
6,220
283
5
0
0
38,906
0
W
Cu Chulainn
10,850
493
102
5
0
259,809
1
W
Anubis
13,148
598
157
7
0
357,934
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role