Player Matchup

Cupid
Cupid
NiceJorgeXP
Cupid
Level 15
God Stats
2W - 5L
1,727 SR
Queue Stats
419W - 544L
1,768 Elo+
Party 3
Bellona
Bellona
ShiNoMaebure666
Bellona
Level 13
God Stats
1W - 2L
1,287 SR
Queue Stats
6W - 10L
1,279 Elo+
Party 2
Anhur
Anhur
itstattiruiz
Anhur
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 13L
1,279 Elo+
Party 2
Khepri
Khepri
joseluisfenix77
Khepri
Level 28
God Stats
12W - 15L
1,727 SR
Queue Stats
451W - 553L
1,768 Elo+
Party 3
Sol
Sol
shad0w2104097
Sol
Level 29
God Stats
12W - 22L
1,500 SR
Queue Stats
54W - 61L
1,500 Elo+
Party 2
Team Averages
Level 18
1,548 SR
1,519 Elo+

VS

Team Averages
Level 22
1,626 SR
1,530 Elo+
Da Ji
Da Ji
K3 kijuun
Da Ji
Level 29
God Stats
12W - 8L
1,764 SR
Queue Stats
438W - 413L
1,560 Elo+
Party 1
Medusa
Medusa
K3 ni hao ma
Medusa
Level 24
God Stats
36W - 38L
1,866 SR
Queue Stats
631W - 635L
1,566 Elo+
Party 1
Merlin
Merlin
Optimize Havoc
Merlin
Level 29
God Stats
7W - 2L
1,500 SR
Queue Stats
396W - 411L
1,627 Elo+
Solo
Eset
Eset
Silent_B-E
Eset
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,623 Elo+
Solo
Chaac
Chaac
TysonJacques
Chaac
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 0
7,581
361
9,066
10,237
4,570
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 9 / 1
8,036
383
7,041
15,706
10,647
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
1 / 7 / 1
8,054
384
2,464
12,745
3,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
1 / 4 / 0
8,612
410
7,218
22,279
23,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
5 / 6 / 1
11,186
533
9,190
16,353
5,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
K3 kijuun
Da Ji
17
10 / 1 / 7
11,105
529
12,568
13,194
5,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
17
4 / 2 / 6
10,525
501
18,507
16,206
6,518
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
4 / 1 / 6
11,982
571
8,498
8,091
3,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 2 / 4
9,095
433
5,852
10,567
3,804
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
9 / 4 / 2
11,907
567
9,739
18,062
14,424
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
58
8
Kills
33
33
Deaths
10
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Da Ji
K3 kijuun
Da Ji
10
1
7
13.5
W
Medusa
4
2
6
3.5
L
0
7
0
0
W
4
1
6
7
L
1
9
1
0.17
W
6
2
4
4
W
9
4
2
2.5
L
1
7
1
0.21
L
1
4
0
0.25
L
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,979
Damage
55,164
77,320
Taken
66,120
47,320
Mitigated
33,285
17,012
Healing
26,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
K3 kijuun
Da Ji
12,568
2,580
0
5,161
13,194
5,328
0
4,796
8,398
0
59,117
W
Medusa
18,507
11,783
926
9,309
16,206
6,518
2,687
5,279
10,927
0
88,951
L
9,066
5,089
51
1,117
10,237
4,570
405
2,524
7,713
0
40,056
W
8,498
1,119
0
1,349
8,091
3,211
684
4,499
3,592
80,620
0
L
7,041
3,751
0
632
15,706
10,647
783
2,198
13,508
0
25,510
W
5,852
1,624
549
1,982
10,567
3,804
365
3,420
7,147
20,820
0
W
9,739
4,249
0
7,368
18,062
14,424
4,291
2,651
15,411
0
68,353
L
2,464
1,346
0
2,874
12,745
3,530
0
1,957
10,788
0
20,897
L
7,218
743
453
3,733
22,279
23,506
566
4,609
17,670
40,141
0
L
9,190
2,505
0
8,152
16,353
5,067
1,027
3,943
12,410
62,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,469
Gold Earned
54,614
297
Minions Killed
551
0
Camps Cleared
0
1,584,627
Distance Traveled
1,965,912
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,105
529
95
5
0
459,891
1
W
Medusa
10,525
501
137
7
0
340,117
0
L
Cupid
7,581
361
81
4
0
271,006
1
W
Merlin
11,982
571
154
7
0
410,545
2
L
Bellona
8,036
383
28
1
0
379,453
0
W
Eset
9,095
433
37
2
0
356,637
3
W
Chaac
11,907
567
128
6
0
398,722
4
L
Anhur
8,054
384
34
2
0
285,048
1
L
Khepri
8,612
410
45
2
0
335,107
5
L
Sol
11,186
533
109
5
0
314,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role