Player Matchup

Serqet
Serqet
DariusOne1
Serqet
Level 122
God Stats
1W - 3L
1,500 SR
Queue Stats
209W - 199L
1,589 Elo+
Solo
Artemis
Artemis
EmpressGlitch
Artemis
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 10L
1,961 Elo+
Party 3
Baron Samedi
Baron Samedi
Hëãřţłêšś
Baron Samedi
Level 156
God Stats
4W - 3L
1,754 SR
Queue Stats
52W - 47L
1,835 Elo+
Party 3
Chang'e
Chang'e
S0UL0fNIGHTMARE
Chang'e
Level 111
God Stats
6W - 2L
1,737 SR
Queue Stats
33W - 22L
1,834 Elo+
Party 3
Amaterasu
Amaterasu
SynysterDestiny
Amaterasu
Level 128
God Stats
0W - 1L
1,715 SR
Queue Stats
36W - 30L
1,821 Elo+
Party 3
Team Averages
Level 125
1,641 SR
1,808 Elo+

VS

Team Averages
Level 140
1,453 SR
1,481 Elo+
Merlin
Merlin
Darksunday
Merlin
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 77L
1,570 Elo+
Party 1
Set
Set
ale_cordoba03
Set
Level 127
God Stats
1W - 0L
1,267 SR
Queue Stats
6W - 12L
1,443 Elo+
Party 1
Xing Tian
Xing Tian
daddydrees
Xing Tian
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
249W - 238L
1,451 Elo+
Party 2
Danzaburou
Danzaburou
isrramatrix26
Danzaburou
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
84W - 80L
1,441 Elo+
Party 1
Thor
Thor
xXDNMEXx
Thor
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DariusOne1
Serqet
19
6 / 3 / 8
12,591
484
17,077
25,238
23,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
15
0 / 5 / 5
9,618
370
7,616
16,733
9,317
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Baron Samedi
Hëãřţłêšś
Baron Samedi
18
8 / 8 / 3
13,029
501
21,156
23,881
13,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 7 / 7
9,484
365
5,328
24,080
17,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Amaterasu
SynysterDestiny
Amaterasu
19
7 / 4 / 5
13,003
500
18,469
25,362
26,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Darksunday
Merlin
20
9 / 3 / 7
14,675
564
30,619
15,898
6,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
4 / 6 / 5
13,268
510
15,053
20,511
15,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Xing Tian
daddydrees
Xing Tian
17
2 / 2 / 10
11,193
431
10,806
19,446
22,020
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
isrramatrix26
Danzaburou
20
8 / 4 / 5
16,189
623
18,295
27,105
12,323
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thor
20
4 / 6 / 6
13,311
512
8,159
21,055
7,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
60
21
Kills
27
27
Deaths
21
28
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Serqet
DariusOne1
Serqet
6
3
8
3.33
W
Merlin
Darksunday
Merlin
9
3
7
4.17
L
Artemis
0
5
5
0.5
L
Baron Samedi
Hëãřţłêšś
Baron Samedi
8
8
3
1.19
L
0
7
7
0.5
L
Amaterasu
SynysterDestiny
Amaterasu
7
4
5
2.38
W
4
6
5
1.08
W
Xing Tian
daddydrees
Xing Tian
2
2
10
3.5
W
Danzaburou
isrramatrix26
Danzaburou
8
4
5
2.63
W
Thor
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,646
Damage
82,932
115,294
Taken
104,015
91,220
Mitigated
63,738
33,277
Healing
33,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
DariusOne1
Serqet
17,077
5,037
0
3,463
25,238
23,910
552
8,017
16,991
429
84,961
W
Merlin
Darksunday
Merlin
30,619
1,253
0
5,194
15,898
6,456
1,063
9,288
5,915
105,380
0
L
Artemis
7,616
2,154
0
2,147
16,733
9,317
0
5,804
10,735
0
47,897
L
Baron Samedi
Hëãřţłêšś
Baron Samedi
21,156
1,015
2,228
5,703
23,881
13,666
189
15,433
7,892
76,481
0
L
5,328
938
4,445
8,802
24,080
17,901
29
9,520
14,352
45,411
0
L
Amaterasu
SynysterDestiny
Amaterasu
18,469
8,659
0
6,489
25,362
26,426
715
7,088
18,195
9,965
70,980
W
15,053
8,281
0
3,080
20,511
15,149
1,212
4,241
15,900
4,742
91,866
W
Xing Tian
daddydrees
Xing Tian
10,806
436
0
3,377
19,446
22,020
0
5,523
13,448
42,108
0
W
Danzaburou
isrramatrix26
Danzaburou
18,295
9,974
0
14,965
27,105
12,323
3,979
5,753
20,228
0
141,612
W
Thor
8,159
1,660
0
7,141
21,055
7,790
0
3,577
14,934
0
87,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,725
Gold Earned
68,636
479
Minions Killed
658
0
Camps Cleared
0
2,499,931
Distance Traveled
2,452,941
16
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
12,591
484
107
4
0
590,728
3
W
Merlin
14,675
564
151
6
0
470,238
5
L
Artemis
9,618
370
72
3
0
455,316
1
L
Baron Samedi
13,029
501
125
5
0
437,144
4
L
Chang'e
9,484
365
62
2
0
465,655
5
L
Amaterasu
13,003
500
113
4
0
551,088
3
W
Set
13,268
510
150
6
0
483,614
4
W
Xing Tian
11,193
431
37
1
0
529,645
10
W
Danzaburou
16,189
623
186
7
0
435,553
2
W
Thor
13,311
512
134
5
0
533,891
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role