Player Matchup

Apollo
Apollo
AtomiAtomsk
Apollo
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,579 Elo+
Party 1
Ymir
Ymir
MKz Asia
Ymir
Level 72
God Stats
5W - 1L
1,672 SR
Queue Stats
5W - 1L
1,781 Elo+
Party 1
Izanami
Izanami
RogyJoestar
Izanami
Level 25
God Stats
4W - 0L
1,935 SR
Queue Stats
5W - 1L
1,943 Elo+
Party 1
Chang'e
Chang'e
Zhofia
Chang'e
Level 141
God Stats
3W - 1L
1,741 SR
Queue Stats
15W - 10L
1,694 Elo+
Party 1
Fenrir
Fenrir
cheref
Fenrir
Level 47
God Stats
3W - 2L
1,919 SR
Queue Stats
6W - 7L
1,694 Elo+
Party 1
Team Averages
Level 83
1,753 SR
1,738 Elo+

VS

Team Averages
Level 68
1,491 SR
1,694 Elo+
Heimdallr
Heimdallr
RoupieTheRelick
Heimdallr
Level 18
God Stats
0W - 1L
1,435 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
USELESSwesley09
Sun Wukong
Level 24
God Stats
0W - 1L
1,629 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
WENDYS SEMP
Ymir
Level 49
God Stats
0W - 1L
1,394 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sol
Sol
Yah Yeetimus
Sol
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,984 Elo+
Party 2
Bakasura
Bakasura
oImprovised
Bakasura
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,984 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
4 / 1 / 2
9,457
630
4,808
6,738
2,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
11
3 / 4 / 3
7,930
529
3,082
11,447
7,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
RogyJoestar
Izanami
12
2 / 1 / 4
7,929
529
4,513
4,259
1,440
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Zhofia
Chang'e
15
5 / 0 / 3
9,090
606
5,748
8,897
6,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
cheref
Fenrir
14
2 / 2 / 3
8,345
556
3,585
7,893
4,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
RoupieTheRelick
Heimdallr
11
0 / 4 / 3
6,112
407
4,545
6,101
1,903
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
USELESSwesley09
Sun Wukong
13
1 / 4 / 0
6,827
455
1,992
7,267
5,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 3 / 3
7,195
480
2,336
8,684
4,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 2 / 3
7,726
515
5,874
6,850
3,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bakasura
oImprovised
Bakasura
13
3 / 3 / 0
7,686
512
4,017
8,510
5,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
16
Kills
7
8
Deaths
16
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Apollo
4
1
2
5
W
Ymir
3
4
3
1.13
W
Izanami
RogyJoestar
Izanami
2
1
4
4
L
Heimdallr
RoupieTheRelick
Heimdallr
0
4
3
0.38
L
Sun Wukong
USELESSwesley09
Sun Wukong
1
4
0
0.25
L
2
3
3
1.17
L
1
2
3
1.25
W
Chang'e
Zhofia
Chang'e
5
0
3
6.5
W
Fenrir
cheref
Fenrir
2
2
3
1.75
L
Bakasura
oImprovised
Bakasura
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,736
Damage
18,764
39,234
Taken
37,412
22,596
Mitigated
21,351
13,235
Healing
9,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
4,808
2,648
0
3,627
6,738
2,406
3,100
1,665
4,738
0
55,963
W
Ymir
3,082
430
0
1,084
11,447
7,646
282
3,386
8,061
20,622
0
W
Izanami
RogyJoestar
Izanami
4,513
3,067
0
250
4,259
1,440
972
909
3,234
0
54,106
L
Heimdallr
RoupieTheRelick
Heimdallr
4,545
2,231
0
772
6,101
1,903
321
2,550
3,381
0
31,223
L
Sun Wukong
USELESSwesley09
Sun Wukong
1,992
326
0
705
7,267
5,926
0
0
7,198
0
32,086
L
2,336
290
0
2,772
8,684
4,163
162
3,172
5,414
21,326
0
L
5,874
1,998
0
3,384
6,850
3,841
1,144
709
6,012
50,357
0
W
Chang'e
Zhofia
Chang'e
5,748
512
731
6,100
8,897
6,157
0
1,131
7,458
63,090
0
W
Fenrir
cheref
Fenrir
3,585
278
0
1,443
7,893
4,947
0
1,487
6,292
0
38,602
L
Bakasura
oImprovised
Bakasura
4,017
2,853
0
1,705
8,510
5,518
0
2,015
6,420
7,252
31,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,751
Gold Earned
35,546
469
Minions Killed
356
0
Camps Cleared
0
1,353,897
Distance Traveled
1,383,509
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,457
630
123
8
0
228,168
3
W
Ymir
7,930
529
36
2
0
323,728
0
W
Izanami
7,929
529
100
7
0
261,291
6
L
Heimdallr
6,112
407
78
5
0
241,229
0
L
Sun Wukong
6,827
455
64
4
0
275,777
1
L
Ymir
7,195
480
35
2
0
289,156
3
L
Sol
7,726
515
97
6
0
274,649
2
W
Chang'e
9,090
606
119
8
0
280,029
5
W
Fenrir
8,345
556
91
6
0
260,681
5
L
Bakasura
7,686
512
82
5
0
302,698
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role