Player Matchup

Vamana
Vamana
Foliaged-26
Vamana
Level 85
God Stats
3W - 2L
1,500 SR
Queue Stats
369W - 378L
1,425 Elo+
Party 1
Hun Batz
Hun Batz
LastedGC
Hun Batz
Level 139
God Stats
2W - 0L
1,500 SR
Queue Stats
187W - 217L
1,769 Elo+
Party 1
Hera
Hera
LedSec
Hera
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 45L
1,518 Elo+
Party 1
Jormungandr
Jormungandr
ValdusSivaZephyr
Jormungandr
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 21L
1,670 Elo+
Solo
Izanami
Izanami
Zemii313
Izanami
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 181L
1,742 Elo+
Solo
Team Averages
Level 127
1,500 SR
1,625 Elo+

VS

Team Averages
Level 109
1,543 SR
1,331 Elo+
Cthulhu
Cthulhu
OliveMama
Cthulhu
Level 121
God Stats
6W - 5L
1,715 SR
Queue Stats
510W - 381L
1,422 Elo+
Party 2
Nox
Nox
TadpoleYes
Nox
Level 146
God Stats
5W - 9L
1,500 SR
Queue Stats
455W - 351L
1,178 Elo+
Party 2
Khepri
Khepri
Taivenator
Khepri
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Zeus
Zeus
stuckinthewasher
Zeus
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 64L
1,255 Elo+
Party 2
Merlin
Merlin
visel
Merlin
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
173W - 134L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
20
3 / 3 / 14
11,246
750
11,853
29,982
26,009
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hun Batz
LastedGC
Hun Batz
20
8 / 3 / 11
11,843
790
12,844
12,303
6,283
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hera
LedSec
Hera
5
0 / 0 / 0
7,530
502
0
0
0
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
ValdusSivaZephyr
Jormungandr
18
4 / 5 / 11
10,831
722
9,452
15,192
17,595
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Zemii313
Izanami
20
8 / 5 / 9
12,057
804
12,607
13,540
5,525
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
OliveMama
Cthulhu
17
2 / 2 / 6
10,419
695
12,845
11,918
10,031
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
6 / 3 / 6
11,325
755
16,583
9,923
5,050
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
Taivenator
Khepri
16
0 / 7 / 5
9,443
630
1,194
12,323
5,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

18
4 / 5 / 5
11,274
752
16,129
11,105
4,598
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
visel
Merlin
17
3 / 6 / 5
10,854
724
5,896
11,234
4,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
42
23
Kills
15
16
Deaths
23
45
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Vamana
3
3
14
3.33
W
Hun Batz
LastedGC
Hun Batz
8
3
11
4.5
W
Hera
LedSec
Hera
0
0
0
0
L
Cthulhu
OliveMama
Cthulhu
2
2
6
2.5
L
6
3
6
3
L
Khepri
Taivenator
Khepri
0
7
5
0.36
W
Jormungandr
ValdusSivaZephyr
Jormungandr
4
5
11
1.9
W
Izanami
Zemii313
Izanami
8
5
9
2.5
L
4
5
5
1.3
L
Merlin
visel
Merlin
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,756
Damage
52,647
71,017
Taken
56,503
55,412
Mitigated
30,492
28,150
Healing
14,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
11,853
4,400
279
15,790
29,982
26,009
997
18,264
11,718
719
27,738
W
Hun Batz
LastedGC
Hun Batz
12,844
2,058
1,299
1,792
12,303
6,283
1,345
10,021
2,282
0
30,285
W
Hera
LedSec
Hera
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
OliveMama
Cthulhu
12,845
635
2,467
3,751
11,918
10,031
335
1,841
10,077
26,458
0
L
16,583
503
2,400
1,934
9,923
5,050
1,032
2,785
7,138
27,467
0
L
Khepri
Taivenator
Khepri
1,194
315
0
0
12,323
5,943
116
2,253
10,070
3,423
0
W
Jormungandr
ValdusSivaZephyr
Jormungandr
9,452
731
630
2,435
15,192
17,595
49
12,057
3,135
22,382
0
W
Izanami
Zemii313
Izanami
12,607
7,429
2,225
3,700
13,540
5,525
2,640
12,305
1,235
0
37,384
L
16,129
3,865
266
766
11,105
4,598
976
1,913
9,192
37,182
0
L
Merlin
visel
Merlin
5,896
537
1,827
1,175
11,234
4,870
281
1,367
9,867
24,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,507
Gold Earned
53,315
132
Minions Killed
143
0
Camps Cleared
0
983,353
Distance Traveled
1,225,099
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,246
750
31
2
0
253,247
1
W
Hun Batz
11,843
790
37
2
0
241,630
3
W
Hera
7,530
502
0
0
0
2,109
0
L
Cthulhu
10,419
695
24
2
0
297,250
3
L
Nox
11,325
755
30
2
0
261,397
0
L
Khepri
9,443
630
9
1
0
207,617
2
W
Jormungandr
10,831
722
17
1
0
269,319
2
W
Izanami
12,057
804
47
3
0
217,048
0
L
Zeus
11,274
752
56
4
0
216,597
0
L
Merlin
10,854
724
24
2
0
242,238
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role