Player Matchup

Hercules
Hercules
Bee4Reel68
Hercules
Level 56
God Stats
16W - 17L
1,482 SR
Queue Stats
270W - 189L
1,631 Elo+
Party 2
Zeus
Zeus
KrispyKream
Zeus
Level 122
God Stats
24W - 7L
1,647 SR
Queue Stats
132W - 75L
1,734 Elo+
Party 2
Sobek
Sobek
gringostingo
Sobek
Level 55
God Stats
20W - 9L
1,639 SR
Queue Stats
77W - 54L
1,749 Elo+
Party 2
Team Averages
Level 78
1,590 SR
1,705 Elo+

VS

Team Averages
Level 42
1,562 SR
1,373 Elo+
Susano
Susano
AD4321
Susano
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,296 Elo+
Party 1
Tyr
Tyr
BigThunnus
Tyr
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 16L
1,296 Elo+
Party 1
Danzaburou
Danzaburou
DravisJT
Danzaburou
Level 24
God Stats
1W - 5L
1,687 SR
Queue Stats
5W - 12L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bee4Reel68
Hercules
12
4 / 0 / 10
8,900
742
6,137
6,173
5,758
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
7 / 1 / 7
9,447
787
12,531
4,861
2,564
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 1 / 11
9,756
813
3,821
11,955
15,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
AD4321
Susano
10
0 / 6 / 1
7,240
603
2,583
8,530
3,196
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 3 / 0
7,630
636
2,137
9,954
8,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
DravisJT
Danzaburou
11
1 / 5 / 0
7,493
624
7,170
10,492
4,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
14
Kills
2
2
Deaths
14
28
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Susano
AD4321
Susano
0
6
1
0.08
W
Hercules
Bee4Reel68
Hercules
4
0
10
9
L
1
3
0
0.33
L
Danzaburou
DravisJT
Danzaburou
1
5
0
0.2
W
7
1
7
10.5
W
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,489
Damage
11,890
22,989
Taken
28,976
23,485
Mitigated
15,331
9,329
Healing
2,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
AD4321
Susano
2,583
198
0
222
8,530
3,196
0
3,314
5,216
0
27,810
W
Hercules
Bee4Reel68
Hercules
6,137
1,071
635
2,341
6,173
5,758
385
0
6,148
0
23,513
L
2,137
224
0
496
9,954
8,135
0
6,136
3,818
0
11,718
L
Danzaburou
DravisJT
Danzaburou
7,170
2,022
0
2,231
10,492
4,000
0
7,038
3,454
0
31,116
W
12,531
1,542
0
1,802
4,861
2,564
1,310
0
4,861
51,070
0
W
3,821
324
0
4,551
11,955
15,163
100
6
11,753
14,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,103
Gold Earned
22,363
136
Minions Killed
110
0
Camps Cleared
0
697,256
Distance Traveled
658,353
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,240
603
39
3
0
212,513
1
W
Hercules
8,900
742
43
4
0
257,061
3
L
Tyr
7,630
636
19
2
0
237,346
1
L
Danzaburou
7,493
624
52
4
0
208,494
2
W
Zeus
9,447
787
75
6
0
200,052
1
W
Sobek
9,756
813
18
2
0
240,143
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role