Player Matchup

Danzaburou
Danzaburou
ChameleonChaos13
Danzaburou
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 23L
1,388 Elo+
Party 2
Cthulhu
Cthulhu
Green_Reaper73
Cthulhu
Level 88
God Stats
3W - 2L
1,367 SR
Queue Stats
3W - 3L
1,388 Elo+
Party 2
Freya
Freya
Kyrrith
Freya
Level 14
God Stats
1W - 2L
1,162 SR
Queue Stats
3W - 4L
1,388 Elo+
Party 2
Loki
Loki
bsctyeager5
Loki
Level 105
God Stats
5W - 4L
1,509 SR
Queue Stats
8W - 8L
1,388 Elo+
Party 2
Horus
Horus
garno525
Horus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,224 Elo+
Party 2
Team Averages
Level 93
1,408 SR
1,355 Elo+

VS

Team Averages
Level 51
1,541 SR
1,690 Elo+
Artemis
Artemis
Austin425029324
Artemis
Level 19
God Stats
3W - 2L
1,723 SR
Queue Stats
5W - 9L
1,815 Elo+
Party 3
Skadi
Skadi
DarthTacoberg
Skadi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,574 Elo+
Party 1
Sun Wukong
Sun Wukong
Ducky DIngus
Sun Wukong
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,755 Elo+
Party 3
Zhong Kui
Zhong Kui
NicoDaGuyYo
Zhong Kui
Level 69
God Stats
5W - 9L
1,481 SR
Queue Stats
285W - 278L
1,686 Elo+
Party 1
Ganesha
Ganesha
TheLegend293
Ganesha
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
321W - 330L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChameleonChaos13
Danzaburou
17
18 / 1 / 12
12,352
588
27,637
17,027
8,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
6 / 0 / 6
11,860
565
13,893
12,150
11,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
Kyrrith
Freya
15
3 / 4 / 13
9,721
463
8,988
15,455
6,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
12 / 3 / 6
12,463
593
13,337
15,077
6,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
garno525
Horus
15
5 / 1 / 22
11,046
526
4,472
19,830
20,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 2
9,724
463
16,261
10,014
3,547
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 11 / 1
7,046
336
6,621
15,305
3,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
Ducky DIngus
Sun Wukong
14
1 / 3 / 1
8,439
402
4,557
15,788
12,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Zhong Kui
NicoDaGuyYo
Zhong Kui
15
5 / 10 / 2
10,658
508
17,804
20,708
21,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ganesha
TheLegend293
Ganesha
9
0 / 15 / 3
7,172
342
4,369
18,283
7,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
18
44
Kills
9
9
Deaths
44
59
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Danzaburou
ChameleonChaos13
Danzaburou
18
1
12
24
L
1
11
1
0.14
L
Sun Wukong
Ducky DIngus
Sun Wukong
1
3
1
0.5
W
6
0
6
9
W
Freya
Kyrrith
Freya
3
4
13
2.38
L
Zhong Kui
NicoDaGuyYo
Zhong Kui
5
10
2
0.6
L
Ganesha
TheLegend293
Ganesha
0
15
3
0.1
W
12
3
6
5
W
Horus
garno525
Horus
5
1
22
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,327
Damage
49,612
79,539
Taken
80,098
53,633
Mitigated
47,892
40,611
Healing
15,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,261
5,346
552
708
10,014
3,547
0
3,277
6,637
0
54,979
W
Danzaburou
ChameleonChaos13
Danzaburou
27,637
14,360
0
8,083
17,027
8,235
5,996
4,420
12,582
0
92,788
L
6,621
4,976
0
2,984
15,305
3,174
0
1,861
13,394
0
23,233
L
Sun Wukong
Ducky DIngus
Sun Wukong
4,557
350
0
4,010
15,788
12,570
0
7,252
8,076
0
29,992
W
13,893
978
308
3,527
12,150
11,740
1,986
1,449
10,396
67,961
0
W
Freya
Kyrrith
Freya
8,988
2,753
0
5,710
15,455
6,820
2,416
8,681
6,674
34,867
0
L
Zhong Kui
NicoDaGuyYo
Zhong Kui
17,804
3,995
0
6,071
20,708
21,474
2,464
7,276
13,388
59,163
0
L
Ganesha
TheLegend293
Ganesha
4,369
1,200
504
821
18,283
7,127
186
2,511
15,722
8,859
0
W
13,337
5,499
648
5,780
15,077
6,313
3,679
3,636
11,441
0
79,306
W
Horus
garno525
Horus
4,472
2,648
6,332
10,223
19,830
20,525
1,558
3,987
15,843
0
14,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,442
Gold Earned
43,039
460
Minions Killed
289
0
Camps Cleared
0
1,896,415
Distance Traveled
1,368,009
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,724
463
90
4
0
366,954
7
W
Danzaburou
12,352
588
126
6
0
328,030
4
L
Skadi
7,046
336
44
2
0
193,217
0
L
Sun Wukong
8,439
402
62
3
0
353,009
1
W
Cthulhu
11,860
565
117
6
0
431,213
0
W
Freya
9,721
463
47
2
0
373,054
4
L
Zhong Kui
10,658
508
93
4
0
242,571
3
L
Ganesha
7,172
342
0
0
0
212,258
0
W
Loki
12,463
593
150
7
0
370,020
0
W
Horus
11,046
526
20
1
0
394,098
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role