Player Matchup

Fenrir
Fenrir
Blackyy QUIN
Fenrir
Level 89
God Stats
3W - 7L
1,718 SR
Queue Stats
294W - 218L
1,951 Elo+
Party 1
Kukulkan
Kukulkan
CR0E
Kukulkan
Level 8
God Stats
1W - 1L
1,526 SR
Queue Stats
23W - 21L
1,701 Elo+
Party 1
Heimdallr
Heimdallr
Chainsaw Gigan
Heimdallr
Level 129
God Stats
5W - 4L
1,715 SR
Queue Stats
324W - 242L
1,951 Elo+
Party 1
Ao Kuang
Ao Kuang
Im Extra Tangy
Ao Kuang
Level 128
God Stats
4W - 3L
1,715 SR
Queue Stats
244W - 176L
1,817 Elo+
Party 1
Chaac
Chaac
Young Staank
Chaac
Level 21
God Stats
1W - 1L
1,592 SR
Queue Stats
1W - 1L
1,817 Elo+
Party 1
Team Averages
Level 75
1,653 SR
1,848 Elo+

VS

Team Averages
Level 78
1,528 SR
1,494 Elo+
Awilix
Awilix
Boooorris
Awilix
Level 25
God Stats
5W - 4L
1,671 SR
Queue Stats
22W - 14L
1,644 Elo+
Party 2
Bellona
Bellona
BuggetSquad
Bellona
Level 127
God Stats
3W - 3L
1,707 SR
Queue Stats
44W - 34L
1,533 Elo+
Party 2
Merlin
Merlin
ElTruenoPai_owo
Merlin
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 3
Hachiman
Hachiman
King Bugget
Hachiman
Level 106
God Stats
1W - 6L
1,261 SR
Queue Stats
32W - 34L
1,479 Elo+
Party 2
Ganesha
Ganesha
Sylvenne
Ganesha
Level 105
God Stats
4W - 6L
1,500 SR
Queue Stats
31W - 31L
1,313 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 3 / 3
5,841
487
3,779
10,010
4,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
CR0E
Kukulkan
8
0 / 5 / 0
4,991
416
2,115
6,343
2,368
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
Chainsaw Gigan
Heimdallr
12
0 / 2 / 2
6,305
525
1,984
6,746
2,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ao Kuang
10
3 / 3 / 0
6,498
542
4,322
9,641
4,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 5 / 0
5,424
452
3,862
10,223
8,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Boooorris
Awilix
12
7 / 1 / 4
7,479
623
8,927
6,347
2,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
BuggetSquad
Bellona
13
4 / 2 / 1
7,310
609
8,226
8,315
7,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
6 / 1 / 1
7,014
585
5,890
5,964
2,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
King Bugget
Hachiman
12
1 / 1 / 0
6,738
562
2,971
2,994
1,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ganesha
Sylvenne
Ganesha
11
0 / 0 / 10
6,795
566
3,163
4,007
1,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
5
Kills
18
18
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
3
3
0.83
W
Awilix
Boooorris
Awilix
7
1
4
9
W
Bellona
BuggetSquad
Bellona
4
2
1
2.25
L
Kukulkan
CR0E
Kukulkan
0
5
0
0
L
Heimdallr
Chainsaw Gigan
Heimdallr
0
2
2
0.5
W
6
1
1
6.5
L
Ao Kuang
3
3
0
1
W
Hachiman
King Bugget
Hachiman
1
1
0
1
W
Ganesha
Sylvenne
Ganesha
0
0
10
5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,062
Damage
29,177
42,963
Taken
27,627
21,990
Mitigated
15,365
11,419
Healing
9,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,779
1,053
0
1,565
10,010
4,548
0
3,210
6,800
0
15,531
W
Awilix
Boooorris
Awilix
8,927
3,854
0
2,141
6,347
2,010
667
1,030
5,292
0
42,658
W
Bellona
BuggetSquad
Bellona
8,226
2,694
0
3,673
8,315
7,759
81
1,530
6,455
10,542
32,533
L
Kukulkan
CR0E
Kukulkan
2,115
355
0
293
6,343
2,368
0
2,000
4,343
18,190
0
L
Heimdallr
Chainsaw Gigan
Heimdallr
1,984
770
0
3,979
6,746
2,123
0
636
6,110
0
40,108
W
5,890
232
0
970
5,964
2,103
0
2,681
3,283
39,057
0
L
Ao Kuang
4,322
1,016
0
2,825
9,641
4,890
0
3,192
6,449
30,610
0
W
Hachiman
King Bugget
Hachiman
2,971
1,022
0
1,245
2,994
1,667
0
75
2,919
3,908
36,220
W
Ganesha
Sylvenne
Ganesha
3,163
169
0
1,664
4,007
1,826
191
1,121
2,861
14,463
0
L
3,862
1,020
0
2,757
10,223
8,061
0
1,959
8,264
0
14,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,059
Gold Earned
35,336
226
Minions Killed
344
0
Camps Cleared
0
1,082,148
Distance Traveled
1,189,719
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,841
487
24
2
0
241,814
1
W
Awilix
7,479
623
92
8
0
276,665
2
W
Bellona
7,310
609
83
7
0
216,722
4
L
Kukulkan
4,991
416
37
3
0
185,982
0
L
Heimdallr
6,305
525
80
7
0
193,406
0
W
Merlin
7,014
585
76
6
0
228,109
6
L
Ao Kuang
6,498
542
56
5
0
232,386
0
W
Hachiman
6,738
562
90
8
0
220,196
1
W
Ganesha
6,795
566
3
0
0
248,027
2
L
Chaac
5,424
452
29
2
0
228,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role