Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
BangusChangus
Skadi
Level 87
God Stats
11W - 3L
1,911 SR
Queue Stats
33W - 24L
1,885 Elo+
Party 3
Bakasura
Bakasura
JWhop55
Bakasura
Level 126
God Stats
7W - 7L
1,714 SR
Queue Stats
289W - 258L
1,691 Elo+
Party 1
Vulcan
Vulcan
Loominatti
Vulcan
Level 94
God Stats
0W - 2L
1,266 SR
Queue Stats
216W - 177L
1,622 Elo+
Party 1
Team Averages
Level 107
1,578 SR
1,640 Elo+

VS

Team Averages
Level 115
1,533 SR
1,605 Elo+
Ao Kuang
Ao Kuang
Amaranthiuss
Ao Kuang
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 112L
1,416 Elo+
Solo
Agni
Agni
LaxGenos
Agni
Level 140
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 28L
1,603 Elo+
Party 2
Bellona
Bellona
NxG Storm
Bellona
Level 123
God Stats
6W - 1L
1,188 SR
Queue Stats
114W - 87L
1,632 Elo+
Party 4
Sylvanus
Sylvanus
OzzyIII
Sylvanus
Level 67
God Stats
6W - 3L
1,812 SR
Queue Stats
7W - 4L
1,735 Elo+
Party 2
Apollo
Apollo
Vextions
Apollo
Level 158
God Stats
4W - 1L
1,665 SR
Queue Stats
206W - 184L
1,637 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
0 / 7 / 2
8,045
447
4,025
15,355
8,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
 
Sobek
10
1 / 4 / 2
7,287
405
4,882
17,370
10,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 4 / 1
8,624
479
9,224
11,542
3,827
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bakasura
JWhop55
Bakasura
15
0 / 3 / 0
8,964
498
8,188
11,125
8,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
Loominatti
Vulcan
11
1 / 6 / 0
7,427
413
3,840
10,264
3,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Amaranthiuss
Ao Kuang
17
4 / 0 / 4
9,673
537
6,153
13,594
6,078
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Agni
19
12 / 1 / 5
11,782
655
20,330
8,469
3,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
NxG Storm
Bellona
16
6 / 1 / 9
10,006
556
9,268
10,887
9,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
OzzyIII
Sylvanus
14
1 / 3 / 6
8,691
483
6,316
9,982
7,663
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
Vextions
Apollo
15
1 / 1 / 4
8,917
495
7,061
9,563
5,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
52
6
Kills
24
24
Deaths
6
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
7
2
0.14
L
Sobek
 
Sobek
1
4
2
0.5
W
Ao Kuang
Amaranthiuss
Ao Kuang
4
0
4
6
L
4
4
1
1.13
L
Bakasura
JWhop55
Bakasura
0
3
0
0
W
Agni
12
1
5
14.5
L
Vulcan
Loominatti
Vulcan
1
6
0
0.17
W
Bellona
NxG Storm
Bellona
6
1
9
10.5
W
Sylvanus
OzzyIII
Sylvanus
1
3
6
1.33
W
Apollo
Vextions
Apollo
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,159
Damage
49,128
65,656
Taken
52,495
34,215
Mitigated
32,966
16,117
Healing
19,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
4,025
1,840
0
2,483
15,355
8,931
0
6,854
8,373
11,164
46,631
L
Sobek
 
Sobek
4,882
305
350
6,495
17,370
10,022
0
7,365
9,867
24,014
0
W
Ao Kuang
Amaranthiuss
Ao Kuang
6,153
1,252
0
8,275
13,594
6,078
36
1,168
10,981
58,066
0
L
9,224
3,750
0
1,943
11,542
3,827
156
3,833
7,667
0
54,788
L
Bakasura
JWhop55
Bakasura
8,188
4,996
0
3,515
11,125
8,316
806
7,535
3,530
3,584
36,813
W
Agni
20,330
3,330
0
953
8,469
3,524
654
1,841
5,945
90,037
0
L
Vulcan
Loominatti
Vulcan
3,840
2,123
0
1,331
10,264
3,119
691
7,836
2,177
32,827
0
W
Bellona
NxG Storm
Bellona
9,268
4,346
0
1,082
10,887
9,709
208
1,508
9,171
10,061
67,931
W
Sylvanus
OzzyIII
Sylvanus
6,316
959
2,080
3,998
9,982
7,663
327
3,514
6,428
15,295
0
W
Apollo
Vextions
Apollo
7,061
3,946
0
2,662
9,563
5,992
905
1,313
8,250
6,781
68,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,347
Gold Earned
49,069
439
Minions Killed
563
0
Camps Cleared
0
1,708,258
Distance Traveled
1,797,949
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,045
447
106
6
0
359,055
2
L
Sobek
7,287
405
39
2
0
349,437
5
W
Ao Kuang
9,673
537
115
6
0
378,486
4
L
Skadi
8,624
479
111
6
0
310,541
3
L
Bakasura
8,964
498
121
7
0
366,714
3
W
Agni
11,782
655
164
9
0
365,469
1
L
Vulcan
7,427
413
62
3
0
322,511
2
W
Bellona
10,006
556
113
6
0
399,682
2
W
Sylvanus
8,691
483
20
1
0
344,632
4
W
Apollo
8,917
495
151
8
0
309,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role