Player Matchup

Tsukuyomi
Tsukuyomi
ShadowFenrirHPH
Tsukuyomi
Level 19
God Stats
3W - 2L
1,538 SR
Queue Stats
18W - 43L
1,179 Elo+
Solo
Cthulhu
Cthulhu
Vete A Banar
Cthulhu
Level 13
God Stats
10W - 8L
1,647 SR
Queue Stats
25W - 31L
1,539 Elo+
Solo
Neith
Neith
Zephyrrrxx
Neith
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Geb
Geb
derekitssss
Geb
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 59L
1,268 Elo+
Party 1
Bakasura
Bakasura
vlderbry28
Bakasura
Level 16
God Stats
8W - 11L
1,165 SR
Queue Stats
45W - 35L
1,353 Elo+
Party 1
Team Averages
Level 16
1,470 SR
1,368 Elo+

VS

Team Averages
Level 9
1,562 SR
1,440 Elo+
Skadi
Skadi
BKBlackHammer_XD
Skadi
Level 26
God Stats
7W - 3L
1,810 SR
Queue Stats
459W - 480L
1,558 Elo+
Solo
Tsukuyomi
Tsukuyomi
Cub N The Ville
Tsukuyomi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Terra
Terra
Midas5965
Terra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Heimdallr
Heimdallr
OriginalSniper03
Heimdallr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,144 Elo+
Solo
Yemoja
Yemoja
ronvd
Yemoja
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ShadowFenrirHPH
Tsukuyomi
9
5 / 4 / 1
6,191
516
3,916
7,949
2,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Vete A Banar
Cthulhu
10
2 / 1 / 1
6,256
521
382
3,546
2,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
10
2 / 4 / 5
6,542
545
2,912
5,880
1,951
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 4 / 1
5,820
485
1,615
7,563
3,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
vlderbry28
Bakasura
13
12 / 2 / 0
8,335
695
8,291
8,055
2,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 2 / 3
6,917
576
8,539
5,121
1,347
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
Cub N The Ville
Tsukuyomi
10
7 / 2 / 2
6,949
579
3,395
6,882
1,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
Midas5965
Terra
5
0 / 8 / 1
4,804
400
437
7,070
2,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
6
0 / 8 / 4
5,145
429
1,503
6,909
2,571
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yemoja
ronvd
Yemoja
7
1 / 6 / 1
5,237
436
1,410
7,481
2,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
25
22
Kills
14
15
Deaths
26
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
6
2
3
3.75
L
Tsukuyomi
Cub N The Ville
Tsukuyomi
7
2
2
4
L
Terra
Midas5965
Terra
0
8
1
0.06
L
Heimdallr
0
8
4
0.25
W
Tsukuyomi
ShadowFenrirHPH
Tsukuyomi
5
4
1
1.38
W
Cthulhu
Vete A Banar
Cthulhu
2
1
1
2.5
W
Neith
2
4
5
1.13
W
1
4
1
0.38
L
Yemoja
ronvd
Yemoja
1
6
1
0.25
W
Bakasura
vlderbry28
Bakasura
12
2
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,116
Damage
15,284
32,993
Taken
33,463
13,949
Mitigated
11,390
4,259
Healing
2,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,539
4,650
318
879
5,121
1,347
1,129
209
4,902
0
25,881
L
Tsukuyomi
Cub N The Ville
Tsukuyomi
3,395
941
0
1,050
6,882
1,999
47
493
6,079
0
17,387
L
Terra
Midas5965
Terra
437
349
0
196
7,070
2,646
411
741
6,329
5,497
0
L
Heimdallr
1,503
570
0
0
6,909
2,571
110
319
6,188
0
8,264
W
Tsukuyomi
ShadowFenrirHPH
Tsukuyomi
3,916
1,716
0
222
7,949
2,297
537
539
7,410
0
15,557
W
Cthulhu
Vete A Banar
Cthulhu
382
0
0
283
3,546
2,844
1,006
213
3,333
21,345
0
W
Neith
2,912
1,314
0
745
5,880
1,951
2,123
885
4,995
0
25,284
W
1,615
318
0
1,550
7,563
3,900
1,788
0
7,563
18,417
0
L
Yemoja
ronvd
Yemoja
1,410
726
258
185
7,481
2,827
291
185
7,211
13,802
0
W
Bakasura
vlderbry28
Bakasura
8,291
7,013
0
1,459
8,055
2,957
32
210
7,845
0
37,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,144
Gold Earned
29,052
206
Minions Killed
107
0
Camps Cleared
0
1,195,155
Distance Traveled
1,005,119
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,917
576
35
3
0
219,491
0
L
Tsukuyomi
6,949
579
31
3
0
236,406
2
L
Terra
4,804
400
9
1
0
157,278
2
L
Heimdallr
5,145
429
6
1
0
200,087
3
W
Tsukuyomi
6,191
516
22
2
0
276,979
0
W
Cthulhu
6,256
521
44
4
0
237,902
0
W
Neith
6,542
545
46
4
0
172,115
1
W
Geb
5,820
485
18
2
0
246,344
3
L
Yemoja
5,237
436
26
2
0
191,857
1
W
Bakasura
8,335
695
76
6
0
261,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role