Player Matchup

Osiris
Osiris
AwilixSimp
Osiris
Level 126
God Stats
12W - 12L
1,510 SR
Queue Stats
233W - 239L
1,461 Elo+
Party 2
Cupid
Cupid
EvilGnome666
Cupid
Level 98
God Stats
39W - 34L
1,609 SR
Queue Stats
397W - 384L
1,444 Elo+
Party 2
Cerberus
Cerberus
Slapasaurusrex
Cerberus
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
320W - 300L
1,414 Elo+
Party 2
Neith
Neith
UltraHighWolf
Neith
Level 16
God Stats
4W - 7L
1,215 SR
Queue Stats
27W - 26L
1,292 Elo+
Party 2
Thoth
Thoth
bellfast
Thoth
Level 25
God Stats
3W - 3L
1,490 SR
Queue Stats
105W - 98L
1,462 Elo+
Party 2
Team Averages
Level 77
1,465 SR
1,415 Elo+

VS

Team Averages
Level 33
1,246 SR
1,231 Elo+
Aphrodite
Aphrodite
ASMRyan
Aphrodite
Level 27
God Stats
1W - 3L
1,220 SR
Queue Stats
2W - 6L
1,252 Elo+
Party 1
Loki
Loki
BanteringTM
Loki
Level 43
God Stats
27W - 42L
1,316 SR
Queue Stats
60W - 80L
1,272 Elo+
Party 1
Nu Wa
Nu Wa
Soufflaiden
Nu Wa
Level 31
God Stats
4W - 21L
1,101 SR
Queue Stats
4W - 21L
1,056 Elo+
Party 1
Neith
Neith
ellmattay
Neith
Level 34
God Stats
1W - 4L
1,399 SR
Queue Stats
1W - 4L
1,321 Elo+
Party 1
Tsukuyomi
Tsukuyomi
j4m3s3ym4n
Tsukuyomi
Level 28
God Stats
7W - 18L
1,193 SR
Queue Stats
99W - 144L
1,254 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AwilixSimp
Osiris
18
7 / 2 / 3
10,322
607
10,974
10,593
11,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
4 / 1 / 2
9,040
532
7,306
10,051
3,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
13
3 / 4 / 4
8,417
495
9,314
18,921
10,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
4 / 0 / 2
8,310
489
9,562
8,050
2,815
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thoth
bellfast
Thoth
15
1 / 2 / 1
9,081
534
7,530
10,192
3,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ASMRyan
Aphrodite
11
0 / 4 / 1
7,433
437
5,022
10,325
3,414
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 4 / 1
7,982
470
5,082
11,636
3,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 2 / 0
7,708
453
5,275
9,440
3,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
ellmattay
Neith
14
2 / 4 / 2
8,015
471
3,712
10,255
3,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tsukuyomi
j4m3s3ym4n
Tsukuyomi
12
2 / 5 / 0
6,930
408
11,289
15,851
4,416
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
19
Kills
9
9
Deaths
19
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
ASMRyan
Aphrodite
0
4
1
0.13
W
Osiris
AwilixSimp
Osiris
7
2
3
4.25
L
4
4
1
1.13
W
4
1
2
5
W
Cerberus
3
4
4
1.25
L
1
2
0
0.5
W
4
0
2
5
W
Thoth
bellfast
Thoth
1
2
1
0.75
L
Neith
ellmattay
Neith
2
4
2
0.75
L
Tsukuyomi
j4m3s3ym4n
Tsukuyomi
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,686
Damage
30,380
57,807
Taken
57,507
31,859
Mitigated
18,569
18,088
Healing
19,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
ASMRyan
Aphrodite
5,022
358
3,757
4,023
10,325
3,414
88
3,411
6,914
21,453
0
W
Osiris
AwilixSimp
Osiris
10,974
2,529
0
960
10,593
11,668
1,780
449
10,144
7,459
65,533
L
5,082
1,198
0
3,671
11,636
3,825
0
1,609
10,027
0
36,293
W
7,306
4,293
173
3,966
10,051
3,680
397
1,100
8,951
0
54,354
W
Cerberus
9,314
392
865
9,094
18,921
10,301
282
3,053
15,868
43,693
0
L
5,275
966
0
1,911
9,440
3,071
838
6,595
2,845
45,096
0
W
9,562
2,890
0
2,069
8,050
2,815
969
1,657
6,393
0
46,403
W
Thoth
bellfast
Thoth
7,530
300
0
961
10,192
3,395
448
4,038
6,154
78,269
0
L
Neith
ellmattay
Neith
3,712
1,682
0
3,532
10,255
3,843
470
346
9,909
0
33,024
L
Tsukuyomi
j4m3s3ym4n
Tsukuyomi
11,289
1,626
0
2,326
15,851
4,416
0
5,169
10,682
0
42,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,170
Gold Earned
38,068
567
Minions Killed
322
0
Camps Cleared
0
1,554,495
Distance Traveled
1,607,387
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,433
437
60
4
0
305,598
4
W
Osiris
10,322
607
122
7
0
309,232
2
L
Loki
7,982
470
65
4
0
345,378
0
W
Cupid
9,040
532
104
6
0
316,980
2
W
Cerberus
8,417
495
109
6
0
318,932
0
L
Nu Wa
7,708
453
75
4
0
342,685
0
W
Neith
8,310
489
87
5
0
298,302
1
W
Thoth
9,081
534
145
9
0
311,049
0
L
Neith
8,015
471
72
4
0
269,586
0
L
Tsukuyomi
6,930
408
50
3
0
344,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role