Player Matchup

King Arthur
King Arthur
Chipp19
King Arthur
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 9L
1,465 Elo+
Party 2
Thanatos
Thanatos
jtetter
Thanatos
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,371 Elo+
Party 2
Ra
Ra
Ðinkleberg
Ra
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 13L
1,612 Elo+
Party 2
Team Averages
Level 150
1,500 SR
1,482 Elo+

VS

Team Averages
Level 128
1,555 SR
1,457 Elo+
Janus
Janus
CreamersDisease
Janus
Level 125
God Stats
4W - 2L
1,500 SR
Queue Stats
361W - 320L
1,346 Elo+
Party 1
Chiron
Chiron
HoldDatRabbit
Chiron
Level 118
God Stats
15W - 19L
1,666 SR
Queue Stats
369W - 295L
1,525 Elo+
Party 1
Artio
Artio
PIGUI123
Artio
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 29L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chipp19
King Arthur
11
2 / 3 / 11
8,376
698
6,036
13,229
9,997
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
jtetter
Thanatos
13
11 / 1 / 5
9,778
815
15,786
9,574
5,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
6 / 2 / 8
9,120
760
10,862
8,856
5,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
7,129
594
6,276
8,439
1,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 9 / 3
8,230
686
8,134
12,820
6,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artio
PIGUI123
Artio
11
3 / 4 / 2
8,754
730
6,972
18,149
13,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
19
Kills
6
6
Deaths
19
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Chipp19
King Arthur
2
3
11
2.5
L
1
6
2
0.33
L
2
9
3
0.39
L
Artio
PIGUI123
Artio
3
4
2
1
W
Thanatos
jtetter
Thanatos
11
1
5
13.5
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,684
Damage
21,382
31,659
Taken
39,408
20,425
Mitigated
21,325
13,431
Healing
8,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Chipp19
King Arthur
6,036
754
0
500
13,229
9,997
78
4,459
8,770
151
20,174
L
6,276
121
0
530
8,439
1,575
0
1,469
6,826
22,482
0
L
8,134
4,248
398
1,416
12,820
6,017
66
3,705
8,949
1,960
26,033
L
Artio
PIGUI123
Artio
6,972
656
1,164
5,234
18,149
13,733
15
5,645
12,116
16,228
0
W
Thanatos
jtetter
Thanatos
15,786
5,258
0
8,229
9,574
5,264
0
4,980
4,594
2,376
31,142
W
10,862
1,710
1,344
3,358
8,856
5,164
0
4,391
4,465
46,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,274
Gold Earned
24,113
136
Minions Killed
101
0
Camps Cleared
0
661,032
Distance Traveled
613,685
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,376
698
23
2
0
223,909
0
L
Janus
7,129
594
51
4
0
196,660
4
L
Chiron
8,230
686
42
4
0
171,383
0
L
Artio
8,754
730
8
1
0
245,642
2
W
Thanatos
9,778
815
35
3
0
229,493
2
W
Ra
9,120
760
78
7
0
207,630
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role