Player Matchup

Neith
Neith
Atgier
Neith
Level 41
God Stats
26W - 29L
1,489 SR
Queue Stats
61W - 76L
1,247 Elo+
Party 1
Ravana
Ravana
Jstranczek12
Ravana
Level 43
God Stats
2W - 8L
1,500 SR
Queue Stats
300W - 302L
1,203 Elo+
Solo
Odin
Odin
PaladinLedge
Odin
Level 23
God Stats
1W - 1L
1,250 SR
Queue Stats
24W - 35L
1,221 Elo+
Party 1
Nu Wa
Nu Wa
Rougewarrior3
Nu Wa
Level 62
God Stats
4W - 1L
1,500 SR
Queue Stats
121W - 133L
1,287 Elo+
Party 1
Cthulhu
Cthulhu
satoukazuma2
Cthulhu
Level 39
God Stats
6W - 10L
1,298 SR
Queue Stats
30W - 38L
1,163 Elo+
Party 1
Team Averages
Level 42
1,408 SR
1,224 Elo+

VS

Team Averages
Level 59
1,503 SR
1,538 Elo+
Kukulkan
Kukulkan
CaptinDoublePeg
Kukulkan
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 72L
1,685 Elo+
Party 2
Fenrir
Fenrir
DiorNasty
Fenrir
Level 27
God Stats
22W - 16L
1,500 SR
Queue Stats
27W - 26L
1,500 Elo+
Party 3
Ymir
Ymir
OracleRobo
Ymir
Level 15
God Stats
1W - 1L
1,746 SR
Queue Stats
7W - 2L
1,792 Elo+
Party 2
Osiris
Osiris
WorthyGhost296
Osiris
Level 103
God Stats
3W - 4L
1,198 SR
Queue Stats
24W - 39L
1,257 Elo+
Party 3
Skadi
Skadi
kayciedilla
Skadi
Level 89
God Stats
16W - 14L
1,570 SR
Queue Stats
302W - 314L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Atgier
Neith
12
4 / 2 / 6
7,650
510
6,474
8,101
2,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Ravana
12
5 / 4 / 4
7,756
517
8,099
8,590
3,422
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
0 / 2 / 1
7,007
467
3,076
7,058
4,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 0 / 3
8,179
545
8,133
5,732
1,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
satoukazuma2
Cthulhu
12
2 / 1 / 5
7,680
512
6,558
8,860
5,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
3 / 1 / 1
8,468
565
4,840
5,024
1,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
DiorNasty
Fenrir
12
2 / 3 / 2
7,401
493
3,184
12,095
3,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 4 / 2
7,088
473
2,852
11,622
6,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
1 / 2 / 0
8,140
543
6,576
8,544
9,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
2 / 5 / 1
7,033
469
6,501
11,531
2,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
15
Kills
9
9
Deaths
15
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
Atgier
Neith
4
2
6
3.5
L
Kukulkan
3
1
1
3.5
L
Fenrir
DiorNasty
Fenrir
2
3
2
1
W
Ravana
5
4
4
1.75
L
1
4
2
0.5
W
0
2
1
0.25
W
4
0
3
5.5
L
1
2
0
0.5
L
2
5
1
0.5
W
Cthulhu
satoukazuma2
Cthulhu
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,340
Damage
23,953
38,341
Taken
48,816
17,971
Mitigated
23,285
8,987
Healing
12,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Atgier
Neith
6,474
2,670
0
4,254
8,101
2,504
2,112
1,313
6,788
0
36,933
L
Kukulkan
4,840
844
0
303
5,024
1,363
810
2,083
2,675
55,073
0
L
Fenrir
DiorNasty
Fenrir
3,184
648
0
4,898
12,095
3,235
0
2,861
9,018
0
39,023
W
Ravana
8,099
2,696
0
1,036
8,590
3,422
104
1,792
6,698
0
38,811
L
2,852
281
0
1,469
11,622
6,451
0
4,713
6,789
13,684
0
W
3,076
987
0
1,204
7,058
4,327
650
558
6,192
1,653
26,865
W
8,133
1,838
0
1,085
5,732
1,925
0
2,523
3,209
44,252
0
L
6,576
1,598
0
3,418
8,544
9,722
74
711
7,791
0
44,511
L
6,501
2,562
0
2,534
11,531
2,514
276
3,792
7,659
0
45,278
W
Cthulhu
satoukazuma2
Cthulhu
6,558
416
232
1,176
8,860
5,793
354
1,506
7,354
25,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,272
Gold Earned
38,130
343
Minions Killed
367
0
Camps Cleared
0
1,449,082
Distance Traveled
1,320,683
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,650
510
71
5
0
257,737
1
L
Kukulkan
8,468
565
114
8
0
279,450
3
L
Fenrir
7,401
493
72
5
0
304,780
0
W
Ravana
7,756
517
57
4
0
304,750
0
L
Ymir
7,088
473
14
1
0
209,403
2
W
Odin
7,007
467
72
5
0
294,691
6
W
Nu Wa
8,179
545
92
6
0
293,432
1
L
Osiris
8,140
543
98
7
0
291,429
2
L
Skadi
7,033
469
69
5
0
235,621
2
W
Cthulhu
7,680
512
51
3
0
298,472
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role