Player Matchup

Cerberus
Cerberus
GARftw
Cerberus
Level 21
God Stats
0W - 1L
1,732 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
LvlSevenMage
Ymir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 26L
1,662 Elo+
Party 1
Neith
Neith
Nobleknight
Neith
Level 126
God Stats
1W - 1L
1,298 SR
Queue Stats
53W - 29L
1,662 Elo+
Party 1
Ah Puch
Ah Puch
ShadowLake
Ah Puch
Level 128
God Stats
5W - 4L
1,500 SR
Queue Stats
49W - 29L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
ShetheKing
Cthulhu
Level 121
God Stats
8W - 2L
1,851 SR
Queue Stats
104W - 112L
1,251 Elo+
Party 1
Team Averages
Level 105
1,576 SR
1,515 Elo+

VS

Team Averages
Level 83
1,460 SR
1,675 Elo+
Sol
Sol
DippyTheDude
Sol
Level 46
God Stats
1W - 0L
1,298 SR
Queue Stats
3W - 4L
1,748 Elo+
Party 2
Baba Yaga
Baba Yaga
Javi_nacho23
Baba Yaga
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
284W - 290L
1,364 Elo+
Solo
Tsukuyomi
Tsukuyomi
Mythical_Blur-
Tsukuyomi
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,748 Elo+
Party 2
Ne Zha
Ne Zha
PhantomGhoul-
Ne Zha
Level 154
God Stats
3W - 1L
1,500 SR
Queue Stats
92W - 66L
1,767 Elo+
Party 2
Neith
Neith
mFFajita
Neith
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 9L
1,748 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GARftw
Cerberus
17
2 / 8 / 12
10,588
623
6,909
26,701
17,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
6 / 10 / 7
10,283
605
7,758
29,188
13,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

18
5 / 3 / 16
11,217
660
18,217
18,727
8,709
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
ShadowLake
Ah Puch
20
12 / 3 / 16
13,018
766
24,327
19,394
8,099
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
ShetheKing
Cthulhu
20
7 / 2 / 19
12,958
762
21,472
32,358
22,174
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 10 / 14
11,683
687
18,176
21,270
6,894
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Baba Yaga
Javi_nacho23
Baba Yaga
20
3 / 3 / 15
12,147
715
26,868
12,356
5,086
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Mythical_Blur-
Tsukuyomi
20
10 / 10 / 8
13,326
784
20,623
18,146
8,110
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
4 / 6 / 17
12,063
710
27,101
21,246
19,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
mFFajita
Neith
20
4 / 3 / 16
12,225
719
19,780
17,116
7,016
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
96
32
Kills
26
26
Deaths
32
70
Assists
70
Player
Kills
Deaths
Assists
KDA
W
5
10
14
1.2
L
Cerberus
GARftw
Cerberus
2
8
12
1
W
Baba Yaga
Javi_nacho23
Baba Yaga
3
3
15
3.5
L
6
10
7
0.95
W
Tsukuyomi
Mythical_Blur-
Tsukuyomi
10
10
8
1.4
L
5
3
16
4.33
W
4
6
17
2.08
L
Ah Puch
ShadowLake
Ah Puch
12
3
16
6.67
L
Cthulhu
ShetheKing
Cthulhu
7
2
19
8.25
W
Neith
mFFajita
Neith
4
3
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,683
Damage
112,548
126,368
Taken
90,134
69,876
Mitigated
46,266
52,991
Healing
36,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,176
5,077
1,560
6,877
21,270
6,894
3,011
15,223
5,591
32,410
0
L
Cerberus
GARftw
Cerberus
6,909
0
645
7,214
26,701
17,211
0
7,563
18,892
11,190
0
W
Baba Yaga
Javi_nacho23
Baba Yaga
26,868
811
1,833
4,913
12,356
5,086
829
8,603
3,581
54,786
0
L
7,758
302
1,979
4,638
29,188
13,683
497
12,273
16,723
10,756
0
W
Tsukuyomi
Mythical_Blur-
Tsukuyomi
20,623
4,013
1,339
2,046
18,146
8,110
734
11,309
6,645
0
26,816
L
18,217
5,048
3,352
6,121
18,727
8,709
1,007
5,318
13,209
0
42,447
W
27,101
2,903
1,397
7,850
21,246
19,160
362
12,118
8,754
0
47,487
L
Ah Puch
ShadowLake
Ah Puch
24,327
674
3,568
5,971
19,394
8,099
630
6,428
12,791
41,133
0
L
Cthulhu
ShetheKing
Cthulhu
21,472
870
5,907
13,596
32,358
22,174
496
13,462
18,676
47,800
0
W
Neith
mFFajita
Neith
19,780
8,951
928
7,673
17,116
7,016
2,140
11,775
5,097
0
35,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,064
Gold Earned
61,444
178
Minions Killed
183
0
Camps Cleared
0
1,455,085
Distance Traveled
1,474,691
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,683
687
27
2
0
249,901
0
L
Cerberus
10,588
623
20
1
0
277,311
0
W
Baba Yaga
12,147
715
65
4
0
319,976
0
L
Ymir
10,283
605
8
0
0
255,765
0
W
Tsukuyomi
13,326
784
12
1
0
291,186
0
L
Neith
11,217
660
60
4
0
303,231
4
W
Ne Zha
12,063
710
28
2
0
303,714
0
L
Ah Puch
13,018
766
44
3
0
317,931
0
L
Cthulhu
12,958
762
46
3
0
300,847
0
W
Neith
12,225
719
51
3
0
309,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role