Player Matchup

Scylla
Scylla
Drakè
Scylla
Level 129
God Stats
12W - 6L
1,260 SR
Queue Stats
219W - 167L
1,360 Elo+
Party 3
Artio
Artio
PSYR0
Artio
Level 155
God Stats
11W - 10L
1,500 SR
Queue Stats
223W - 164L
1,390 Elo+
Party 3
Hercules
Hercules
TheCàt
Hercules
Level 157
God Stats
31W - 25L
1,500 SR
Queue Stats
288W - 265L
1,180 Elo+
Party 3
Fenrir
Fenrir
WestyMN
Fenrir
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 18L
1,227 Elo+
Party 3
Xbalanque
Xbalanque
podcastman
Xbalanque
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 114
1,452 SR
1,331 Elo+

VS

Team Averages
Level 67
1,473 SR
1,541 Elo+
Chaac
Chaac
 
Chaac
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
CartoonMoneyBag
Sobek
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 45L
1,564 Elo+
Party 1
Kali
Kali
Jeremiah 29v11
Kali
Level 96
God Stats
0W - 2L
1,291 SR
Queue Stats
24W - 25L
1,516 Elo+
Party 2
Ra
Ra
MikeWeidler
Ra
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Zaced
Apollo
Level 126
God Stats
5W - 4L
1,573 SR
Queue Stats
60W - 38L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Drakè
Scylla
12
5 / 0 / 3
6,719
672
5,769
4,572
1,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artio
PSYR0
Artio
12
4 / 0 / 0
6,825
683
5,817
7,678
5,118
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
TheCàt
Hercules
9
3 / 1 / 2
5,263
526
4,900
6,279
2,508
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
WestyMN
Fenrir
8
0 / 2 / 4
5,032
503
1,725
6,306
1,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Xbalanque
podcastman
Xbalanque
10
1 / 1 / 5
5,650
565
5,255
6,743
2,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 1 / 1
5,284
528
2,971
6,494
4,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7
1 / 2 / 1
5,118
512
3,025
9,087
4,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

7
1 / 5 / 3
5,080
508
3,154
6,543
3,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 3 / 1
5,502
550
2,384
5,905
1,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Apollo
Zaced
Apollo
9
1 / 2 / 1
5,191
519
2,941
5,452
1,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
13
Kills
4
4
Deaths
13
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
1
0.5
L
1
2
1
0.75
W
Scylla
Drakè
Scylla
5
0
3
6.5
L
1
5
3
0.5
L
1
3
1
0.5
W
Artio
PSYR0
Artio
4
0
0
4
W
Hercules
TheCàt
Hercules
3
1
2
4
W
Fenrir
WestyMN
Fenrir
0
2
4
1
L
Apollo
Zaced
Apollo
1
2
1
0.75
W
Xbalanque
podcastman
Xbalanque
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,466
Damage
14,475
31,578
Taken
33,481
12,881
Mitigated
16,056
17,503
Healing
9,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
2,971
112
0
3,297
6,494
4,687
0
3,835
2,659
0
26,717
L
3,025
612
0
2,247
9,087
4,695
56
489
8,558
10,034
0
W
Scylla
Drakè
Scylla
5,769
977
0
1,699
4,572
1,396
0
2,047
2,525
40,474
0
L
3,154
1,465
0
955
6,543
3,223
0
3,433
3,049
4,286
14,056
L
2,384
492
197
1,387
5,905
1,945
80
3,526
2,177
26,563
0
W
Artio
PSYR0
Artio
5,817
908
114
5,451
7,678
5,118
0
364
6,964
37,235
0
W
Hercules
TheCàt
Hercules
4,900
1,289
355
2,567
6,279
2,508
0
1,591
4,688
0
13,258
W
Fenrir
WestyMN
Fenrir
1,725
587
0
3,680
6,306
1,820
104
536
5,745
0
22,717
L
Apollo
Zaced
Apollo
2,941
1,371
0
1,670
5,452
1,506
625
0
5,452
0
27,547
W
Xbalanque
podcastman
Xbalanque
5,255
1,433
0
3,637
6,743
2,039
0
1,399
5,344
0
35,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,489
Gold Earned
26,175
288
Minions Killed
228
0
Camps Cleared
0
1,020,053
Distance Traveled
1,015,205
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,284
528
61
6
0
214,711
4
L
Sobek
5,118
512
11
1
0
202,996
2
W
Scylla
6,719
672
91
9
0
204,079
1
L
Kali
5,080
508
35
4
0
198,793
3
L
Ra
5,502
550
52
5
0
196,722
5
W
Artio
6,825
683
86
9
0
225,060
3
W
Hercules
5,263
526
8
1
0
209,820
4
W
Fenrir
5,032
503
37
4
0
202,039
4
L
Apollo
5,191
519
69
7
0
201,983
3
W
Xbalanque
5,650
565
66
7
0
179,055
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role