Player Matchup

Da Ji
Da Ji
HappyJoey138140
Da Ji
Level 127
God Stats
4W - 5L
1,500 SR
Queue Stats
150W - 123L
1,064 Elo+
Party 2
Izanami
Izanami
Knownmarine0525
Izanami
Level 69
God Stats
3W - 2L
1,500 SR
Queue Stats
218W - 243L
1,736 Elo+
Solo
Hera
Hera
Occisus
Hera
Level 43
God Stats
3W - 2L
1,500 SR
Queue Stats
70W - 61L
1,524 Elo+
Party 2
Hades
Hades
PharaohsCreed
Hades
Level 100
God Stats
4W - 1L
1,500 SR
Queue Stats
160W - 132L
1,427 Elo+
Party 2
Ra
Ra
TiMANosaurusRex
Ra
Level 84
God Stats
3W - 1L
1,285 SR
Queue Stats
320W - 325L
1,519 Elo+
Solo
Team Averages
Level 85
1,457 SR
1,454 Elo+

VS

Team Averages
Level 64
1,416 SR
1,423 Elo+
Raijin
Raijin
MsReckless89
Raijin
Level 89
God Stats
4W - 5L
1,299 SR
Queue Stats
196W - 230L
1,476 Elo+
Party 1
Cerberus
Cerberus
alanjga1
Cerberus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,348 Elo+
Solo
Discordia
Discordia
iTrY Exclipz
Discordia
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 49L
1,308 Elo+
Solo
Guan Yu
Guan Yu
t_destroyer2981
Guan Yu
Level 17
God Stats
0W - 1L
1,281 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Anhur
Anhur
xI2EPOyoS0Ulx
Anhur
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 16L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 22
10,038
772
11,710
10,917
4,403
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
12 / 5 / 16
11,160
858
15,822
12,369
4,521
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hera
Occisus
Hera
19
9 / 2 / 20
11,424
879
16,514
10,837
3,781
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 2 / 26
10,127
779
11,191
12,836
8,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

18
4 / 1 / 29
10,994
846
14,394
10,394
3,937
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
17
3 / 2 / 3
9,135
703
11,320
8,612
3,706
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
alanjga1
Cerberus
14
3 / 10 / 7
8,794
676
11,166
27,265
24,195
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Discordia
iTrY Exclipz
Discordia
15
2 / 6 / 3
8,683
668
8,925
10,897
4,084
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
1 / 9 / 5
8,405
647
5,642
15,022
12,272
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
3 / 9 / 6
9,395
723
10,770
14,553
5,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

149
Kill Participation
36
36
Kills
12
13
Deaths
36
113
Assists
24
Player
Kills
Deaths
Assists
KDA
W
6
3
22
5.67
W
12
5
16
4
L
Raijin
3
2
3
2.25
W
Hera
Occisus
Hera
9
2
20
9.5
W
5
2
26
9
W
4
1
29
18.5
L
Cerberus
alanjga1
Cerberus
3
10
7
0.65
L
Discordia
iTrY Exclipz
Discordia
2
6
3
0.58
L
1
9
5
0.39
L
3
9
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,631
Damage
47,823
57,353
Taken
76,349
24,935
Mitigated
49,881
32,744
Healing
17,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,710
2,951
3,932
2,017
10,917
4,403
1,579
5,104
5,813
0
14,316
W
15,822
11,958
2,044
1,286
12,369
4,521
598
6,181
6,188
0
24,846
L
Raijin
11,320
1,187
247
2,478
8,612
3,706
0
3,796
4,816
36,343
0
W
Hera
Occisus
Hera
16,514
5,259
793
1,309
10,837
3,781
909
6,777
4,060
31,940
0
W
11,191
811
3,137
4,095
12,836
8,293
1,247
8,134
4,702
17,335
0
W
14,394
834
9,349
4,782
10,394
3,937
818
5,215
5,179
40,620
0
L
Cerberus
alanjga1
Cerberus
11,166
349
1,322
6,045
27,265
24,195
0
15,379
11,886
19,112
0
L
Discordia
iTrY Exclipz
Discordia
8,925
781
255
1,198
10,897
4,084
0
5,645
5,252
19,779
0
L
5,642
128
723
1,489
15,022
12,272
0
10,718
4,304
0
14,810
L
10,770
2,422
2,025
1,510
14,553
5,624
0
6,561
7,992
0
26,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,743
Gold Earned
44,412
132
Minions Killed
131
0
Camps Cleared
0
1,226,035
Distance Traveled
1,016,269
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,038
772
7
1
0
236,758
0
W
Izanami
11,160
858
24
2
0
208,822
0
L
Raijin
9,135
703
56
4
0
232,737
1
W
Hera
11,424
879
39
3
0
253,041
1
W
Hades
10,127
779
10
1
0
250,834
0
W
Ra
10,994
846
52
4
0
276,580
0
L
Cerberus
8,794
676
19
1
0
207,530
0
L
Discordia
8,683
668
12
1
0
172,082
0
L
Guan Yu
8,405
647
15
1
0
228,073
1
L
Anhur
9,395
723
29
2
0
175,847
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role