Player Matchup

Yemoja
Yemoja
FACU_i_wnl
Yemoja
Level 4
God Stats
4W - 4L
1,500 SR
Queue Stats
141W - 157L
1,281 Elo+
Party 2
Tsukuyomi
Tsukuyomi
HellaFaux
Tsukuyomi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Odin
Odin
Sexysaxman79
Odin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
dausume
Sylvanus
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Izanami
Izanami
ivanolalde334
Izanami
Level 18
God Stats
3W - 9L
1,350 SR
Queue Stats
75W - 102L
1,269 Elo+
Party 2
Team Averages
Level 8
1,470 SR
1,410 Elo+

VS

Team Averages
Level 21
1,475 SR
1,383 Elo+
Ra
Ra
BillyBrutal
Ra
Level 25
God Stats
5W - 5L
1,616 SR
Queue Stats
66W - 104L
1,416 Elo+
Party 3
Sol
Sol
FufuJr
Sol
Level 4
God Stats
1W - 4L
1,500 SR
Queue Stats
20W - 22L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Lusfik
Aphrodite
Level 23
God Stats
28W - 29L
1,314 SR
Queue Stats
42W - 39L
1,369 Elo+
Solo
Izanami
Izanami
Prime5915
Izanami
Level 26
God Stats
18W - 21L
1,427 SR
Queue Stats
129W - 182L
1,435 Elo+
Party 3
Bakasura
Bakasura
U1318878282
Bakasura
Level 27
God Stats
7W - 2L
1,518 SR
Queue Stats
13W - 8L
1,194 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
FACU_i_wnl
Yemoja
15
5 / 5 / 7
10,143
483
10,187
20,235
18,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
HellaFaux
Tsukuyomi
15
7 / 6 / 2
9,645
459
14,264
18,169
7,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 10 / 5
8,816
420
6,546
18,087
12,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
dausume
Sylvanus
13
1 / 7 / 0
8,008
381
6,620
22,738
12,921
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
15
4 / 6 / 3
9,946
474
13,031
21,354
8,312
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 13
11,396
543
19,103
17,206
7,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sol
FufuJr
Sol
17
7 / 3 / 11
11,819
563
17,858
15,198
5,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Aphrodite
Lusfik
Aphrodite
16
2 / 2 / 11
10,435
497
12,434
13,413
5,857
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Prime5915
Izanami
18
7 / 6 / 8
11,831
563
11,869
18,429
7,630
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
U1318878282
Bakasura
20
12 / 3 / 2
13,027
620
12,596
19,107
10,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
78
18
Kills
33
34
Deaths
18
17
Assists
45
Player
Kills
Deaths
Assists
KDA
W
5
4
13
2.88
L
Yemoja
FACU_i_wnl
Yemoja
5
5
7
1.7
W
Sol
FufuJr
Sol
7
3
11
4.17
L
Tsukuyomi
HellaFaux
Tsukuyomi
7
6
2
1.33
W
Aphrodite
Lusfik
Aphrodite
2
2
11
3.75
W
Izanami
Prime5915
Izanami
7
6
8
1.83
L
1
10
5
0.35
W
Bakasura
U1318878282
Bakasura
12
3
2
4.33
L
Sylvanus
dausume
Sylvanus
1
7
0
0.14
L
Izanami
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,648
Damage
73,860
100,583
Taken
83,353
60,465
Mitigated
37,174
22,263
Healing
45,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,103
2,201
2,799
8,771
17,206
7,910
1,467
3,997
13,184
58,170
0
L
Yemoja
FACU_i_wnl
Yemoja
10,187
2,069
966
2,007
20,235
18,592
116
9,936
9,699
43,412
0
W
Sol
FufuJr
Sol
17,858
6,118
0
7,512
15,198
5,149
4,207
1,818
13,180
61,469
0
L
Tsukuyomi
HellaFaux
Tsukuyomi
14,264
3,529
0
4,103
18,169
7,870
0
7,647
9,904
0
44,835
W
Aphrodite
Lusfik
Aphrodite
12,434
1,192
2,305
8,531
13,413
5,857
1,459
5,212
8,176
52,413
0
W
Izanami
Prime5915
Izanami
11,869
9,093
806
6,078
18,429
7,630
4,068
3,790
14,589
0
65,812
L
6,546
2,488
0
925
18,087
12,770
0
8,139
9,229
0
27,495
W
Bakasura
U1318878282
Bakasura
12,596
9,758
0
8,547
19,107
10,628
3,251
1,990
17,017
0
86,077
L
Sylvanus
dausume
Sylvanus
6,620
1,525
2,627
5,468
22,738
12,921
59
11,883
10,264
30,408
0
L
Izanami
13,031
9,820
0
6,167
21,354
8,312
2,793
10,722
10,048
0
60,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,558
Gold Earned
58,508
308
Minions Killed
542
0
Camps Cleared
0
1,649,906
Distance Traveled
1,816,037
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,396
543
77
4
0
380,443
5
L
Yemoja
10,143
483
42
2
0
361,449
0
W
Sol
11,819
563
88
4
0
342,937
3
L
Tsukuyomi
9,645
459
62
3
0
379,344
4
W
Aphrodite
10,435
497
79
4
0
351,273
0
W
Izanami
11,831
563
122
6
0
295,264
2
L
Odin
8,816
420
34
2
0
367,202
2
W
Bakasura
13,027
620
176
8
0
446,120
3
L
Sylvanus
8,008
381
60
3
0
254,702
0
L
Izanami
9,946
474
110
5
0
287,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role