Player Matchup

Sylvanus
Sylvanus
HGK_HARDKILLER
Sylvanus
Level 17
God Stats
0W - 4L
1,307 SR
Queue Stats
47W - 80L
1,468 Elo+
Party 1
King Arthur
King Arthur
MrObliviation
King Arthur
Level 28
God Stats
9W - 9L
1,516 SR
Queue Stats
111W - 131L
1,512 Elo+
Solo
Janus
Janus
Navetse__
Janus
Level 29
God Stats
2W - 8L
1,453 SR
Queue Stats
346W - 339L
1,464 Elo+
Solo
Tsukuyomi
Tsukuyomi
V1n1RORT
Tsukuyomi
Level 19
God Stats
12W - 12L
1,175 SR
Queue Stats
209W - 242L
1,485 Elo+
Party 1
Neith
Neith
lAndresGMl
Neith
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Team Averages
Level 24
1,390 SR
1,486 Elo+

VS

Team Averages
Level 25
1,457 SR
1,460 Elo+
Cerberus
Cerberus
King Tiens
Cerberus
Level 28
God Stats
45W - 27L
1,806 SR
Queue Stats
70W - 48L
1,726 Elo+
Solo
Scylla
Scylla
LangetManmanw
Scylla
Level 28
God Stats
5W - 8L
1,315 SR
Queue Stats
37W - 31L
1,487 Elo+
Solo
Anhur
Anhur
TimTheSpaz226
Anhur
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 62L
1,395 Elo+
Party 2
Artio
Artio
Veydgeki2
Artio
Level 13
God Stats
1W - 2L
1,165 SR
Queue Stats
14W - 10L
1,376 Elo+
Solo
Nemesis
Nemesis
wise-retro45
Nemesis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 17L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
3 / 3 / 4
8,702
414
4,482
13,333
6,438
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
MrObliviation
King Arthur
13
5 / 7 / 2
9,000
429
9,533
16,331
10,689
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Janus
Navetse__
Janus
11
0 / 3 / 3
7,972
380
2,333
8,109
2,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
V1n1RORT
Tsukuyomi
14
2 / 7 / 4
8,618
410
6,952
16,191
6,011
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
17
5 / 3 / 6
10,379
494
16,284
13,194
4,314
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
King Tiens
Cerberus
15
2 / 4 / 11
9,870
470
9,618
19,589
21,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
8 / 0 / 3
11,177
532
12,640
6,172
2,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 7 / 6
9,139
435
6,711
16,578
4,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
Veydgeki2
Artio
15
6 / 1 / 9
11,220
534
11,522
18,764
19,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
wise-retro45
Nemesis
15
5 / 4 / 5
10,060
479
5,137
12,669
5,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
56
15
Kills
22
23
Deaths
16
19
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
3
3
4
1.67
W
Cerberus
King Tiens
Cerberus
2
4
11
1.88
W
8
0
3
9.5
L
King Arthur
MrObliviation
King Arthur
5
7
2
0.86
L
Janus
Navetse__
Janus
0
3
3
0.5
W
1
7
6
0.57
L
Tsukuyomi
V1n1RORT
Tsukuyomi
2
7
4
0.57
W
Artio
Veydgeki2
Artio
6
1
9
10.5
L
Neith
5
3
6
2.67
W
Nemesis
wise-retro45
Nemesis
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,584
Damage
45,628
67,158
Taken
73,772
29,666
Mitigated
53,104
14,115
Healing
29,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
4,482
2,017
2,425
2,888
13,333
6,438
12
5,248
8,006
22,217
0
W
Cerberus
King Tiens
Cerberus
9,618
254
0
3,971
19,589
21,209
829
1,583
17,380
43,427
0
W
12,640
720
0
1,830
6,172
2,265
1,256
619
5,471
85,719
0
L
King Arthur
MrObliviation
King Arthur
9,533
1,327
0
2,177
16,331
10,689
310
8,156
7,665
0
36,623
L
Janus
Navetse__
Janus
2,333
0
0
0
8,109
2,214
34
5,449
2,386
35,453
0
W
6,711
1,595
0
4,709
16,578
4,827
2,422
1,711
14,825
0
52,846
L
Tsukuyomi
V1n1RORT
Tsukuyomi
6,952
1,885
0
3,284
16,191
6,011
803
7,374
8,692
0
48,769
W
Artio
Veydgeki2
Artio
11,522
1,162
5,000
9,699
18,764
19,723
579
1,976
16,786
46,189
0
L
Neith
16,284
4,760
0
3,341
13,194
4,314
874
6,407
6,629
0
82,287
W
Nemesis
wise-retro45
Nemesis
5,137
1,380
0
4,057
12,669
5,080
2,019
746
11,923
0
49,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,671
Gold Earned
51,466
371
Minions Killed
463
0
Camps Cleared
0
1,623,199
Distance Traveled
1,933,406
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,702
414
35
2
0
314,126
0
W
Cerberus
9,870
470
103
5
0
365,178
3
W
Scylla
11,177
532
143
7
0
395,065
3
L
King Arthur
9,000
429
61
3
0
286,699
3
L
Janus
7,972
380
64
3
0
292,684
2
W
Anhur
9,139
435
101
5
0
335,398
5
L
Tsukuyomi
8,618
410
77
4
0
385,808
1
W
Artio
11,220
534
35
2
0
443,323
1
L
Neith
10,379
494
134
6
0
343,882
3
W
Nemesis
10,060
479
81
4
0
394,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role